Glitches in Pikmin 2: Difference between revisions

→‎Lockout skip: Appended a note
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| effects = Makes it possible to skip the partial control lockout that happens after a cutscene. In particular, when the player collects the final treasure in a sublevel and wants to enter the hole for the next sublevel, this can be used to skip the control lockout that stops the player from pressing {{button|gc|a|wii|a}} next to the hole, right after the treasure cutscene ends. This glitch can also be used with other cutscenes, like the one that plays when the first enemy is delivered to the Research Pod.
| effects = Makes it possible to skip the partial control lockout that happens after a cutscene. In particular, when the player collects the final treasure in a sublevel and wants to enter the hole for the next sublevel, this can be used to skip the control lockout that stops the player from pressing {{button|gc|a|wii|a}} next to the hole, right after the treasure cutscene ends. This glitch can also be used with other cutscenes, like the one that plays when the first enemy is delivered to the Research Pod.
| howto = Right as a treasure is being delivered to the Research Pod, press {{button|gc|a|wii|a}} in front of the next sublevel's hole to interact with it. The screen should fade out due to the treasure's delivery, but the game will right afterwards ask if you want to delve deeper in the cave. If you say yes, the game will then continue from the treasure cutscene, and afterwards, the cutscene where the leaders and Pikmin dive inside the hole will take place, with no interval between.
| howto = Right as a treasure is being delivered to the Research Pod, press {{button|gc|a|wii|a}} in front of the next sublevel's hole to interact with it. The screen should fade out due to the treasure's delivery, but the game will right afterwards ask if you want to delve deeper in the cave. If you say yes, the game will then continue from the treasure cutscene, and afterwards, the cutscene where the leaders and Pikmin dive inside the hole will take place, with no interval between.
| notes = At the end of the cave, the treasures that were used for this glitch will not be present on the tally, even though they will be considered collected and the all treasures ending can be achieved even if the glitch is used. In addition, because the treasures aren't tallied, the game won't consider that cave complete, which means the player can save time by not having to see the small cave completion celebration. To note however is that the player will not be given the Poko value for the treasures or objects involved with the glitch, and that there is the potential risk of the game freezing.{{cite web|https://clips.twitch.tv/SucculentOpenTermitePrimeMe|Twitch clip|Twitch}}
| notes = At the end of the cave, the treasures that were used for this glitch will not be present on the tally, even though they will be considered collected and the all treasures ending can be achieved even if the glitch is used. In addition, because the treasures aren't tallied, the game won't consider that cave complete, which means the player can save time by not having to see the small cave completion celebration. To note however is that the player will not be given the Poko value for the treasures or objects involved with the glitch, and that there is the potential risk of the game freezing.{{cite web|https://clips.twitch.tv/SucculentOpenTermitePrimeMe|Twitch clip|Twitch}} Furthermore, it's worth mentioning that if the player pauses and escapes the cave after performing this glitch, the treasure will still count as collected, and will not reappear.
| explanation = Starting the two events at once makes the game go through both of them right away, effectively skipping the small interval where the player is locked out from interacting with the hole. Because the game is in a non-expected state when the treasure is actually recovered, the entire process of registering its collection doesn't go through.
| explanation = Starting the two events at once makes the game go through both of them right away, effectively skipping the small interval where the player is locked out from interacting with the hole. Because the game is in a non-expected state when the treasure is actually recovered, the entire process of registering its collection doesn't go through.
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