Groovy Long Legs: Difference between revisions

Added a bit in the strategy page and trivia page that you can actually damage the Groovy Long Legs through commanding Oatchi to attack one of its exposed legs. It hadn't been documented on here and given the unorthodox nature of this compared to its other family members, a trivia bit felt earned since it is unlikely many players would try this.
(The trivia bit about the Groovy Long Legs appearing once was removed due to it not being as unique within Pikmin 4)
(Added a bit in the strategy page and trivia page that you can actually damage the Groovy Long Legs through commanding Oatchi to attack one of its exposed legs. It hadn't been documented on here and given the unorthodox nature of this compared to its other family members, a trivia bit felt earned since it is unlikely many players would try this.)
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It is recommended to gather all of your Pikmin onto Oatchi's back for the entirety of the fight, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its bulb when it begins to shake them off, as the Groovy Long Legs always tries to do so if there's anything stuck on it after positioning all four of its legs, and always be on the lookout for an opportunity to use Oatchi's [[rush]] when it stops stomping and lowers its body very close to the ground.
It is recommended to gather all of your Pikmin onto Oatchi's back for the entirety of the fight, as this will make avoiding its stomps fairly easy. Be sure to call Pikmin off of its bulb when it begins to shake them off, as the Groovy Long Legs always tries to do so if there's anything stuck on it after positioning all four of its legs, and always be on the lookout for an opportunity to use Oatchi's [[rush]] when it stops stomping and lowers its body very close to the ground.


It is possible to damage the Groovy Long Legs while it remains hanging from the ceiling, but doing so is almost futile due to the extreme damage reduction of approximately 1/8 damage taken. It is possible to reduce its HP to zero while it hangs, but doing so requires a few Lightning Shocks and many Spicy Sprays.
It is possible to damage the Groovy Long Legs while it remains hanging from the ceiling, but doing so is almost futile due to the extreme damage reduction of approximately 1/8 damage taken. It is possible to reduce its HP to zero while it hangs, but doing so requires a few Lightning Shocks and many Spicy Sprays. An additional time-consuming strategy it to to have Oatchi attack one of its two exposed feet. While this method would take an exceedingly long amount of time, it is a possible method of attack.


When the Groovy Long Legs signals that it is about to expel its mind-controlling gas, get out from underneath and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. Any Pikmin under the effects of the gas will become uncontrollable until the Groovy Long Legs ends its red light cycle and tries to stomp on them, after which they die or survive through the cycle, so there isn't much use trying to call any afflicted Pikmin back. If you feel brave, you can go up to it in this state and toss a bunch of Pikmin onto its body, as they can't get shaken off until the Groovy Long Legs ends the cycle by slamming into the ground. You may experience a few hiccups in your Pikmin tossing as you or Oatchi get some airtime from the stomps of the red cycle though.
When the Groovy Long Legs signals that it is about to expel its mind-controlling gas, get out from underneath and stand away from it. It stops stomping when it begins to expel gas, so you can flee from underneath it without needing much caution. Any Pikmin under the effects of the gas will become uncontrollable until the Groovy Long Legs ends its red light cycle and tries to stomp on them, after which they die or survive through the cycle, so there isn't much use trying to call any afflicted Pikmin back. If you feel brave, you can go up to it in this state and toss a bunch of Pikmin onto its body, as they can't get shaken off until the Groovy Long Legs ends the cycle by slamming into the ground. You may experience a few hiccups in your Pikmin tossing as you or Oatchi get some airtime from the stomps of the red cycle though.
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* The music comes from the boss itself as {{w|diegetic music}}, since the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
* The music comes from the boss itself as {{w|diegetic music}}, since the creature is biomechanical, it moves to the beat of the song, it pauses its music when it stops moving to shake off Pikmin, it plays a quavering tune when it stumbles after stomping, and the treasure it drops is a speaker. The music itself can also be heard in a muted form while the boss is still inactive, and the lead instruments stop playing when the game is paused. This is presumably why it is the only creature to keep their battle music within the [[Piklopedia (Pikmin 4)|Piklopedia]].
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
* When the Groovy Long Legs trips, the music plays a melody reminiscent of the [[Music in Pikmin 4#Leitmotifs|Pikmin motif]], signifying it's their chance to attack.
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.
* The Groovy Long Legs marks the first time an Arachnorb's webbing has been seen up close, not as a shadow.
* The Groovy Long Legs is the first Arachnorb that can be damaged someplace other than its torso, as Oatchi can be directed to bite one of its two exposed feet.


== See also ==
== See also ==