Day selection menu: Difference between revisions

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| music  = [[Music in Pikmin 3#Day selection|''Day selection'']]
| music  = [[Music in Pikmin 3#Day selection|''Day selection'']]
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The '''day selection menu''' allows the player to choose which [[day]] to start playing from in a [[saved game]]. It is the menu used to go back to previous days to try parts of [[Story Mode]] again. In ''[[New Play Control! Pikmin]]'' and its Nintendo Switch  ''[[Pikmin 1 (Nintendo Switch)|port]], it is accessed from the tile screen, and allows the player to retry a day they failed at, as well as a measure to prevent [[Crash|softlocks]]. In {{p3}}, this menu is the only way to reset your progress. In {{p3d}}, however, it is not, due to the return of the [[Saved game selection menu|saved game selection menu]]. This menu will not appear if the player is playing Story Mode for the first time or starting a new saved game (''Pikmin 3 Deluxe'').
The '''day selection menu''' allows the player to choose which [[day]] to start playing from in a [[saved game]]. It is the menu used to go back to previous days to try parts of [[Story Mode]] again. In ''[[New Play Control! Pikmin]]'' and its Nintendo Switch  ''[[Pikmin 1 (Nintendo Switch)|port]], it is accessed from the tile screen, and allows the player to retry a day they failed at, as well as a measure to prevent [[Crash|softlocks]]. In {{p3}}, this menu is the only way to reset your progress. In {{p3d}}, however, it is not, due to the return of the [[Saved game selection menu|saved game selection menu]]. This menu will not appear if the player is playing Story Mode for the first time or starting a new saved game in ''Pikmin 3 Deluxe''.


To the left, some bubbles represent the days in the story, and the largest bubble represents the currently highlighted day. It is possible to switch back and forth between days with these bubbles. To the right is a quick rundown of the stats at the start of the highlighted day. It shows bubbles that get filled with [[leader]] icons as they are available, as well as [[Louie]]'s icon when he's on the ship. This box also contains info for the number of [[fruit]]s gathered, how many bottles of juice are left, and how many of each type of Pikmin there are on the Onions. Above this box is the [[objective]] of that day, but if the latest day (or END) is selected, it will instead show the current real-world play time. (This time measures everything that happens within the saved game, including time spent on menu screens, but will not count the day selection menu itself, the [[title screen]], or menus related to the side modes. This means that restarting a day or going back to a previous day (except day 1) will not lower the time to compensate.)
To the left, some bubbles represent the days in the story, and the largest bubble represents the currently highlighted day. It is possible to switch back and forth between days with these bubbles. To the right is a quick rundown of the stats at the start of the highlighted day. It shows bubbles that get filled with [[leader]] icons as they are available, as well as [[Louie]]'s icon when he's on the ship. This box also contains info for the number of [[fruit]]s gathered, how many bottles of juice are left, and how many of each type of Pikmin there are on the Onions. Above this box is the [[objective]] of that day, but if the latest day (or END) is selected, it will instead show the current real-world play time. (This time measures everything that happens within the saved game, including time spent on menu screens, but will not count the day selection menu itself, the [[title screen]], or menus related to the side modes. This means that restarting a day or going back to a previous day (except day 1) will not lower the time to compensate.)
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