Ranging Bloyster: Difference between revisions

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[[File:RangingBloyster.jpg|frame|Artwork of the Ranging Bloyster.]]
[[File:RangingBloyster.jpg|frame|Artwork of the Ranging Bloyster.]]
==Strategies==
==Strategies==
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[Leader|captain]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y ,minus for New Play Control! version,) and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[Leader|captain]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with Y(Minus for New Play Control! version) and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.


Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it, and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.
Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it, and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.
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