Glitches in Pikmin 3: Difference between revisions

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|notes = This is the only way Pikmin can die in the tutorial, as they aren't supposed to. If it repeatedly happens, a Pikmin extinction can occur, which may cause broken game behavior. Doing so is very difficult, however, since the glitch is hard to reproduce and only one Pikmin is known to die at a time from it.
|notes = This is the only way Pikmin can die in the tutorial, as they aren't supposed to. If it repeatedly happens, a Pikmin extinction can occur, which may cause broken game behavior. Doing so is very difficult, however, since the glitch is hard to reproduce and only one Pikmin is known to die at a time from it.
|explanation = The sharp wedge of the dirt wall might cause Pikmin to clip through, especially when they are pushing each other apart to make space. It is unknown why all cases are from the one specific wall, but it could be due to its specific placement.
|explanation = The sharp wedge of the dirt wall might cause Pikmin to clip through, especially when they are pushing each other apart to make space. It is unknown why all cases are from the one specific wall, but it could be due to its specific placement.
}}
===Double Charlie===
{{glitch | reproducibility = Low | danger = Harmful | p3 = Yes | p3d = Yes | demonstration = [https://youtu.be/Q8-hdCXAwFM Youtube video]
| effects = After defeating the [[Vehemoth Phosbat]] as [[Charlie]], a second Charlie will join the party which will not be playable but may be thrown around as normal.
| prerequisites = Perform the set of glitches described in the glitch [https://www.pikminwiki.com/Glitches_in_Pikmin_3#Vehemoth_Phosbat_capture_skip Vehemoth Phosbat Capture Skip] or the same ones in the video above.
| howto = Perform precise clips to climb up and around roots near the tin can in Charlie's starting area, carefully run over the roof and loading zone for the intended cave entrance, and enter the cave blocked off by the crystals. Using bomb rocks found near where the [[Spotty Bulbear]] would be, retrieve a pellet from the crystals and have the [[Yellow Pikmin]] take it close to but not inside the cave to the Yellow Onion. Take your Pikmin to the spot where the higher [[Joustmite]] would be and throw them in place. Make your way back to the pellet left near Brittany's cave and move it close to the root in order to clip up onto the root. Walk around the root to the left and clip through the central root to get further out of bounds, follow a precise path to a point near the exit of the [[Vehemoth Phosbat]] boss arena and fall out of bounds to fall back in-bounds at the exit. Call to the Pikmin left where the [[Joustmite]] would be and go inside. The fight can be defeated as normal, completing the bridge is the easiest method to defeat as normal. Upon defeat, Charlie will emerge as normal, and a broken cutscene will play.
| notes =<br>
** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't charge. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended.
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary onion, the game is softlocked.
** Various tinkering is possible to retrieve the yellow onion, but the onion merges with the primary onion which the player doesn't have access to, so it becomes also unavailable.
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day.
** Going into and back out of the loading zone to the Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game.
** Going into Brittany's Cave where the [[Yellow Pikmin]] are discovered and back out of it and ''not'' skipping the cutscene will crash the game, but skipping the cutscene will activate the sun meter and allow the player to end the day. Ending the day with one Charlie comes with its own various glitches.
| explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over.
}}
}}


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