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Couldn't have discribed it better. But, I think we should give some areas different colours. This might then mix with the categorys, but that shouldn't be a problem. For Forest of Hope, Awakening Wood and Imact Site green; Distant Spring/Preplex. Pool blue (maybe mix with green and/or white to match scenery); the Final Trial/Wistful Wild red. That would leave Valley of Repose: maybe white + gray and the Forest Navel; uh, yeah... brown, maybe yellow and blue...? Toughy, no clue. However, all this wouldn't be very appraoching to the single-colour varient, but since there are far less areas then treasures, I'd find this suitable.--[[User:Prezintenden|<b><span style="color:Gray">Prezintenden</span></b>]]<sub>[[User talk:Prezintenden|<span style="color:orange">(babble)</span>]]</sub> | Couldn't have discribed it better. But, I think we should give some areas different colours. This might then mix with the categorys, but that shouldn't be a problem. For Forest of Hope, Awakening Wood and Imact Site green; Distant Spring/Preplex. Pool blue (maybe mix with green and/or white to match scenery); the Final Trial/Wistful Wild red. That would leave Valley of Repose: maybe white + gray and the Forest Navel; uh, yeah... brown, maybe yellow and blue...? Toughy, no clue. However, all this wouldn't be very appraoching to the single-colour varient, but since there are far less areas then treasures, I'd find this suitable.--[[User:Prezintenden|<b><span style="color:Gray">Prezintenden</span></b>]]<sub>[[User talk:Prezintenden|<span style="color:orange">(babble)</span>]]</sub> | ||
Well, I think areas and caves should be dif categories. Dif areas should have same background scheme but dif alternative color. All should be dif. | Well, I think areas and caves should be dif categories. Dif areas should have same background scheme but dif alternative color. All should be dif. [[User:IAMAHIPO ocolor|ocolor]] 20:42, 3 December 2007 (UTC) |
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