10 day run: Difference between revisions

567 bytes added ,  3 years ago
→‎Day 10: P3DX made some changes that required minor updates to the guide. I will provide a source for the invisible wall next time I am on my computer. If someone else wishes to add it, message me and I will happily provide a link.
(Rewrote the introduction)
(→‎Day 10: P3DX made some changes that required minor updates to the guide. I will provide a source for the invisible wall next time I am on my computer. If someone else wishes to add it, message me and I will happily provide a link.)
Tag: Mobile edit
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'''[[Formidable Oak]]'''
'''[[Formidable Oak]]'''
*Take out 30 Winged Pikmin, 10 Yellow Pikmin, and 10 Rock Pikmin from the Onion.
*Take out 30 Winged Pikmin, 10 Yellow Pikmin, and 10 Rock Pikmin from the Onion.
**Note: If playing [[Pikmin 3 Deluxe]], you will also want to fill up the rest of your group with red pikmin.
*Defeat the first phase of the [[Mysterious Life-Form]] and have 5 Winged Pikmin carry Olimar.
*Defeat the first phase of the [[Mysterious Life-Form]] and have 5 Winged Pikmin carry Olimar.
*Walk until you see a fork in the path; take the right path and you will see a high ledge with a cardboard box on top. Position yourself sideways and rapidly use the dodge whistle until Winged Pikmin start to roll over the box. Use these Pikmin to charge and push the box to create a way for you to get up.
*Walk until you see a fork in the path; take the right path and you will see a high ledge with a cardboard box on top. Position yourself sideways and rapidly use the dodge whistle until Winged Pikmin start to roll over the box. Use these Pikmin to charge and push the box to create a way for you to get up.
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*Once the Mysterious Life-Form has caught up with you, turn your [[camera]] and walk to the right, to where the Blowhogs are. The Mysterious Life-Form will follow you.
*Once the Mysterious Life-Form has caught up with you, turn your [[camera]] and walk to the right, to where the Blowhogs are. The Mysterious Life-Form will follow you.
*Once the Yellows finish digging up all the bridge shards, have the rest of your Winged Pikmin finish the bridge. Call all of your Pikmin to you and quickly cross the bridge and enter the next room.
*Once the Yellows finish digging up all the bridge shards, have the rest of your Winged Pikmin finish the bridge. Call all of your Pikmin to you and quickly cross the bridge and enter the next room.
*Disband your Pikmin and take the 25 Winged Pikmin across the water to collect the bridge shards on the other side. Walk back and take the rest of the Pikmin up the ramp behind them. Use the Yellow Pikmin to complete the broke circuit.
*Disband your Pikmin and take the 25 Winged Pikmin across the water to collect the bridge shards on the other side. Walk back and take the rest of the Pikmin up the ramp behind them. Use the Yellow Pikmin to complete the broken circuit.
**If playing Pikmin 3 Deluxe, ignore the next two steps and follow the following directions instead. This updated version of the game adds an invisible wall if you do not complete the blue bridge, making the old strategy take too much time to be worth while.
**Use your remaining pikmin to gather the other pile of shards.
**Cross the bridge, and complete the circuit on the other side with yellow pikmin. After this, you may follow the guide as normal.
*Call back all the Winged Pikmin as they lay down the bridge pieces. Throw 3 of them across the half-completed bridge, along with all the Yellow Pikmin, and two leaders. Be sure one of the leaders thrown across is Brittany, as the Pikmin carrying Olimar will follow her and fly over the gap.
*Call back all the Winged Pikmin as they lay down the bridge pieces. Throw 3 of them across the half-completed bridge, along with all the Yellow Pikmin, and two leaders. Be sure one of the leaders thrown across is Brittany, as the Pikmin carrying Olimar will follow her and fly over the gap.
*Switch leaders and use the Yellow Pikmin to finish the circuit, which will create more Stemple paths. Throw Brittany over to the other side alone with the Yellow Pikmin and the 3 Winged Pikmin.
*Switch leaders and use the Yellow Pikmin to finish the circuit, which will create more Stemple paths. Throw Brittany over to the other side alone with the Yellow Pikmin and the 3 Winged Pikmin.
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