Cave: Difference between revisions

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→‎Pikmin management: I went into a little more detail.
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In ''Pikmin 2'', the [[Pikmin limit]] is respected even inside caves, while in ''Pikmin 4'' the player can have as many Pikmin as they want inside the cave, and even from more than 3 types, though the Pikmin they can bring in from the surface must still respect those two limits. Also in ''Pikmin 4'', if the cave is exited with surplus Pikmin, any extras will simply be brought to the Onion when the player chooses what Pikmin types to take with them once they land.
In ''Pikmin 2'', the [[Pikmin limit]] is respected even inside caves, while in ''Pikmin 4'' the player can have as many Pikmin as they want inside the cave, and even from more than 3 types, though the Pikmin they can bring in from the surface must still respect those two limits. Also in ''Pikmin 4'', if the cave is exited with surplus Pikmin, any extras will simply be brought to the Onion when the player chooses what Pikmin types to take with them once they land.


When exiting the current sublevel, [[sprout]]s will remain behind and be lost forever; the game will even show a confirmation dialog about this if that is the case. Oddly, in ''Pikmin 4'', the game will not consider these Pikmin as dead within the [[Tablet#Status Report|Status Report]] screen.
If any Pikmin happen to be currently [[sprout|buried]], attempting to leave a sublevel will prompt the game to warn you about abandoning the sprouts, showing a confirmation dialogue. What happens when a sprout is left behind a sprout works differently in the two games: While sprouts left behind are permanently lost in both games, they are only considered to be actual deaths in ''Pikmin 2''; in ''Pikmin 4'', they will not be considered as causalities in the [[Tablet#Status Report|Status Report]] screen.


=== Completion ===
=== Completion ===
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