Cave: Difference between revisions

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Every time a sublevel is entered the game is [[Saved game|saved]], so if the player turns the game off and then back on again, they will start in the same sublevel. In the case of ''Pikmin 2'', the sublevel will be generated randomly again.
Every time a sublevel is entered the game is [[Saved game|saved]], so if the player turns the game off and then back on again, they will start in the same sublevel. In the case of ''Pikmin 2'', the sublevel will be generated randomly again.


While sublevels in ''Pikmin 2'' are fairly generic, they can be roughly categorized into three types:
Sublevels in Pikmin 2 can be categorized into 3 categories, those being:


* '''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.
* '''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.
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* '''Boss levels''' contain one or more large [[boss]]es, are usually the final level of a cave. The only cave without a boss level is the [[Emergence Cave]], and the one with the most is the [[Hole of Heroes]]. When the boss is defeated, it often drops an [[upgrade]] for the [[leader]]s' space suits or ship.
* '''Boss levels''' contain one or more large [[boss]]es, are usually the final level of a cave. The only cave without a boss level is the [[Emergence Cave]], and the one with the most is the [[Hole of Heroes]]. When the boss is defeated, it often drops an [[upgrade]] for the [[leader]]s' space suits or ship.


In ''Pikmin 4'', sublevels are also simplistic for the most part, but their layout and objects are placed with purpose as to provide the players with a curated challenge, usually in the form of a puzzle or some tricky exploration. Some bits of the layout are references to or outright reworkings of [[cave units]] originally from ''Pikmin 2'', such as <code>room_hitode4x4_3_metal</code> and <code>room_dan4x4i_3_conc</code>.
Pikmin 4 has a greater emphasis on puzzles and exploration, with all sublevels being set generations rather than Pikmin 2s random generation on most of its sublevels. Some bits of the layout are references to or outright reworkings of [[cave units]] originally from ''Pikmin 2'', such as <code>room_hitode4x4_3_metal</code> and <code>room_dan4x4i_3_conc</code>.


=== Final floor ===
=== Final floor ===
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