Electricity: Difference between revisions

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==''Pikmin 2''==
==''Pikmin 2''==
[[File:Pikmin skeleton.jpg|thumb|right|A Pikmin being electrocuted in ''Pikmin 2''.]]
[[File:Pikmin skeleton.jpg|thumb|right|A Pikmin being electrocuted in ''Pikmin 2''.]]
In [[''Pikmin 2'']], if a Pikmin other than a Yellow or a Bulbmin touches an electrical current, that is enough to instantly kill it. It will be zapped, showing an x-ray scan-like representation of their body (pictured left), and will die right after, all in the span of less than a second. There is absolutely no chance of survival for Pikmin that fall prey to this fate, making it very important to use the correct Pikmin types to handle electricity, in order to avoid fatal disasters.
In ''[[Pikmin 2]]'', if a Pikmin other than a Yellow or a Bulbmin touches an electrical current, that is enough to instantly kill it. It will be zapped, showing an x-ray scan-like representation of their body (pictured left), and will die right after, all in the span of less than a second. There is absolutely no chance of survival for Pikmin that fall prey to this fate, making it very important to use the correct Pikmin types to handle electricity, in order to avoid fatal disasters.


Leaders that touch electricity will get [[Health|damaged]], and will be knocked to the ground. The damage caused isn't too great, but it should not be neglected. Leaders completely ignore electricity or electrical attacks if the [[Anti-Electrifier]] has been collected.
Leaders that touch electricity will get [[Health|damaged]], and will be knocked to the ground. The damage caused isn't too great, but it should not be neglected. Leaders completely ignore electricity or electrical attacks if the [[Anti-Electrifier]] has been collected.
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