Formidable Oak: Difference between revisions

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→‎Trivia: the successfully part is meant to contextualise that you escaped with your life in both cases, this was the only way i could think of phrasing it
(Undo: If you look closely, the actual shape of the continent is based on Greenland, not India, which is why the section describes it this way.)
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m (→‎Trivia: the successfully part is meant to contextualise that you escaped with your life in both cases, this was the only way i could think of phrasing it)
 
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{{Spoiler|the final boss and ending of ''[[Pikmin 3]]''}}
{{Spoiler|the final boss and ending of ''[[Pikmin 3]]''}}
The '''Formidable Oak''' ({{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Sorrowful Beast}}) is the final [[area]] in {{p3}}. It is set in a steppe, with most of the area being a large cave system inside a termite hill. There are no [[fruit]]s in this area, as it functions as a final trial to test the player's knowledge of [[Pikmin family|Pikmin]] types. The [[boss]] of the area is the [[Plasm Wraith]], but before the boss can be fought, the player must transport an unconscious [[Captain Olimar]] through a maze of puzzles and enemies while keeping him away from the [[Mysterious Life-Form]].
The '''Formidable Oak''' ({{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Wretched Beast}}) is the final [[area]] in {{p3}}. It is set in a steppe with most of the area being a large cave system inside a termite hill. There are no [[fruit]]s in this area, as it functions as a final trial to test the player's knowledge of [[Pikmin family|Pikmin]] types (similar to that of [[The Final Trial]] from ''[[Pikmin (game)|Pikmin]]''). The [[boss]] of the area is the [[Plasm Wraith]], but before the boss can be fought, the player must transport an unconscious [[Captain Olimar]] through a maze of puzzles and enemies while keeping him away from the [[Mysterious Life-Form]].


==Plot==
==Plot==
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==Overview==
==Overview==
[[File:formidableoak.jpg|thumb|250px|A view of the steppe climate found here.]]
[[File:P3 Formidable Oak Vegetation.jpg|thumb|250px|A view of the steppe climate found here.]]
The Formidable Oak is a large termite hill found in a steppe climate. From the top of the termite hill, one can access the cave system, which is the largest cave system in ''Pikmin 3''. It has all sorts of areas, from open rooms to tight corridors, with some [[segment]]s connecting with others. It also boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave as well as some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. However, whenever enemies are defeated, they disintegrate into plasm, possibly meaning that they are illusions created by the Plasm Wraith. This area is also home to all known species of [[Candypop Bud]]s in ''Pikmin 3''. South of the landing site is a circular arena which is where the Plasm Wraith is fought. Interestingly, the pattern on the ground of the arena resembles the few islands near the [[Smoky Progg]]'s egg from [[The Distant Spring]] in ''[[Pikmin (game)|Pikmin]].''
The Formidable Oak is a large termite hill found in a steppe climate. From the top of the termite hill, one can access the cave system, which is the largest cave system in ''Pikmin 3''. It has all sorts of areas, from open rooms to tight corridors, with some [[segment]]s connecting with others. It also boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave as well as some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. However, whenever enemies are defeated, they disintegrate into plasm, possibly meaning that they are illusions created by the Plasm Wraith. This area is also home to all 5 colors of [[Candypop Bud]] in ''Pikmin 3''. South of the landing site is a circular arena which is where the Plasm Wraith is fought. Interestingly, the pattern on the ground of the arena resembles the few islands near the [[Smoky Progg]]'s egg from [[The Distant Spring]] in ''[[Pikmin (game)|Pikmin]].''


==Segments==
==Segments==
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}}
}}


All enemies disintegrate into plasm when defeated as they are illusions created by the Plasm Wraith. The Nectarous Dandelfly just flies away, meaning it is impossible to conclude whether it's an illusion as well or not.
All enemies disintegrate into plasm when defeated as they are illusions created by the Plasm Wraith. The Nectarous Dandelfly just flies away, meaning it is impossible to conclude if it is an illusion as well or not.


===Obstacles===
===Obstacles===
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{{columns|2|
{{columns|2|
*{{icon|Bloominous Stemple|y}} × 7
*{{icon|Bloominous Stemple|y}} × 7
*{{icon|Candypop Bud|v=P3 red|y}} (Red) × 1
*{{icon|Candypop Bud|v=P3 rock|y}} (Rock) × 2
*{{icon|Candypop Bud|v=P3 yellow|y}} (Yellow) × 4
*{{icon|Candypop Bud|v=P3 winged|y}} (Winged) × 2
*{{icon|Candypop Bud|v=P3 blue|y}} (Blue) × 2
*{{icon|Common Glowcap|v=P3|y}} (blue) × 29
*{{icon|Common Glowcap|v=P3|y}} (blue) × 29
*{{icon|Common Glowcap|v=P3|y}} (red) × 16
*{{icon|Common Glowcap|v=P3|y}} (red) × 16
*{{icon|Crimson Candypop Bud|v=P3|y}} × 1
*{{icon|Golden Candypop Bud|v=P3|y}} × 4
*{{icon|Gray Candypop Bud|y}} × 2
*{{icon|Lapis Lazuli Candypop Bud|v=P3|y}} × 2
*{{icon|Pink Candypop Bud|y}} × 2
*{{icon|Shoot|y}} (Arachnode) × 2
*{{icon|Shoot|y}} (Arachnode) × 2
*{{icon|Shoot|y}} × 8
*{{icon|Shoot|y}} × 8
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When you first enter the first room and get started in earnest, the first thing to note is to move forward. There is exactly one path you can take, and that path will lead to a [[Bulborb]] and six [[Dwarf Bulborb]]s. Defeat at least the ones on the left side (facing the way you entered said room), and put all of your Pikmin to work on the dirt wall opposite. Brittany now has a full loop she can take to make the Mysterious Life-Form completely ignore you, making solving the puzzles here a lot easier, provided you remind Brittany to Go Here! in a triangular fashion whenever prompted.
When you first enter the first room and get started in earnest, the first thing to note is to move forward. There is exactly one path you can take, and that path will lead to a [[Bulborb]] and six [[Dwarf Bulborb]]s. Defeat at least the ones on the left side (facing the way you entered said room), and put all of your Pikmin to work on the dirt wall opposite. Brittany now has a full loop she can take to make the Mysterious Life-Form completely ignore you, making solving the puzzles here a lot easier, provided you remind Brittany to Go Here! in a triangular fashion whenever prompted.


Once the dirt wall is destroyed, go up the pathway to find an [[iron ball]]. Roll it down the hill to destroy a crystal wall, and get access to an alcove containing [[Shearwig]]s, two [[Candypop Bud]]s ([[Golden Candypop Bud|Gold]] and [[Gray Candypop Bud|Gray]]), a dirt mound with three bomb rocks, and a [[data file]]. Collect these bomb rocks: they are really valuable later.
Once the dirt wall is destroyed, go up the pathway to find an [[iron ball]]. Roll it down the hill to destroy a crystal wall, and get access to an alcove containing [[Shearwig]]s, two [[Candypop Bud]]s (yellow and rock), a dirt mound with three bomb rocks, and a [[data file]]. Collect these bomb rocks: they are really valuable later.


In this main hub itself, you will find a [[Fiery Blowhog]], a [[Watery Blowhog]], a [[Bearded Amprat]], and two [[Swooping Snitchbug]]s. Defeat them all, remembering to use each enemy's specific weakness (Red, Blue, Yellow, and Winged/Rock, in that order) to defeat them. Dig into the dirt mound here to find 20 fragments, and there are 30 fragments in the center of the room. Use these to build the bridge, and then defeat the [[Arachnode]] opposite. There is also a [[paper bag]] in the corridor to the west (near the Bearded Amprat) that, if pushed, will grant Brittany a bigger loop, making it so you have to attend to her less often.
In this main hub itself, you will find a [[Fiery Blowhog]], a [[Watery Blowhog]], a [[Bearded Amprat]], and two [[Swooping Snitchbug]]s. Defeat them all, remembering to use each enemy's specific weakness (Red, Blue, Yellow, and Winged/Rock, in that order) to defeat them. Dig into the dirt mound here to find 20 fragments, and there are 30 fragments in the center of the room. Use these to build the bridge, and then defeat the [[Arachnode]] opposite. There is also a [[paper bag]] in the corridor to the west (near the Bearded Amprat) that, if pushed, will grant Brittany a bigger loop, making it so you have to attend to her less often.
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Formidable Oak minimap.png|The mini radar map of the Formidable Oak in ''Pikmin 3 Deluxe''.
Formidable Oak minimap.png|The mini radar map of the Formidable Oak in ''Pikmin 3 Deluxe''.
Formidable Oak Prima map.jpg|A map from the Prima guide.
Formidable Oak Prima map.jpg|A map from the Prima guide.
FormidableOak-Pikmin3.jpg|The Formidable Oak as seen from afar.
P3 Formidable Oak Stump.jpg|The Formidable Oak as seen from afar.
Formidableoakbackground.jpg|Some of the background scenery at the Formidable Oak.
P3 Formidable Oak Background.jpg|Some of the background scenery at the Formidable Oak.
Formidable Oak P3 space view.jpg|View from outer space.
Formidable Oak P3 space view.jpg|View from outer space.
P3D Formidable Oak Olimar Captured.jpg|The room at the top of the Formidable Oak.
P3D Formidable Oak Olimar Captured.jpg|The room at the top of the Formidable Oak.
Formidable Oak first corridor.png|The first corridor within the oak.
Formidable Oak first corridor.png|The first corridor within the oak.
P3D Formidable Oak Bloominous Stemples.jpg|The dark room with the [[Bloominous Stemple]]s all activated.
P3D Formidable Oak Bloominous Stemples.jpg|The dark room with the [[Bloominous Stemple]]s all activated.
Formidoak.jpg|The [[S.S. Drake]] and [[Onion|Master Onion]] blast off from the landing site.
P3 Formidable Oak Landing Area.jpg|The [[S.S. Drake]] and [[Onion|Master Onion]] blast off from the landing site.
Formidable Oak unrestricted radar glitch.jpg|Viewing the Formidable Oak from a top-down view in [[Defeat Bosses!]], with the use of [[Glitches in Pikmin 3#Unrestricted radar|a glitch]].
Formidable Oak unrestricted radar glitch.jpg|Viewing the Formidable Oak from a top-down view in [[Defeat Bosses!]], with the use of [[Glitches in Pikmin 3#Unrestricted radar|a glitch]].
</gallery>
</gallery>
{{see more|Category:Formidable Oak images|t1=Formidable Oak images category}}
{{see more|Category:Formidable Oak images|t1=Formidable Oak images category}}


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*This location's continental shape is based on Greenland, though unlike the other continent locations on ''Pikmin 3''{{'s}} world map, the location of the continent is not based on predictions on what Earth will look like in the future.
*This location's continental shape is based on Greenland, though unlike the other continent locations on ''Pikmin 3''{{'s}} world map, the location of the continent is not based on predictions on what Earth will look like in the future.
*This area is the only one with a unique rain musical track.
*This area is the only one with a unique rain musical track.
*The [[Music (Pikmin 3)#Rain|music that plays outside while raining]] is similar to the theme of [[The Final Trial]].
**The [[Music (Pikmin 3)#Rain|rain theme]] is similar to the theme of [[The Final Trial]].
*The music that plays when Olimar is rescued from the cave uses the same melody as when exiting a [[cave]] in ''[[Pikmin 2]]'' with a [[geyser]] (i.e. successfully).
*It is possible to go out of bounds here, which enables the player to go through the cave backwards. This makes it much easier to retrieve Captain Olimar and complete the game faster. However, actually having a leader climbing to the top of the Oak where the Plasm Wraith is first encountered will cause a severely broken sequence of displaced camera positioning and unused cutscenes.
*It is possible to go out of bounds here, which enables the player to go through the cave backwards. This makes it much easier to retrieve Captain Olimar and complete the game faster. However, actually having a leader climbing to the top of the Oak where the Plasm Wraith is first encountered will cause a severely broken sequence of displaced camera positioning and unused cutscenes.
*Although it is said to be a tree, this level is actually one of several termite hills on this desert continent. Other hills like this can be seen in the background.
*Although it is said to be a tree, this level is actually one of several termite hills on this desert continent. Other hills like this can be seen in the background.
*The long, thin, off-white toadstools in this level closely resemble those of the {{w|Termitomyces}} fungus. This fungus is cultivated by termites to feed themselves and their young, although the Formidable Oak itself more closely resembles those built by Mound-building termites which do not cultivate this fungus.
*To completely finish the maze (including Data Files), the only Pikmin required are Yellow Pikmin. However, other Pikmin types are recommended for convenience.
*To completely finish the maze (including Data Files), the only Pikmin required are Yellow Pikmin. However, other Pikmin types are recommended for convenience.
*The area where the [[Plasm Wraith]] is fought has a similar pattern on the ground as the area where the [[Smoky Progg]] egg is found in [[The Distant Spring]].
*The area where the [[Plasm Wraith]] is fought has a similar pattern on the ground as the area where the [[Smoky Progg]] egg is found in [[The Distant Spring]].
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|Kor=슬픈 짐승의 탑
|Kor=슬픈 짐승의 탑
|KorR=seulpeun jimseung-ui tab
|KorR=seulpeun jimseung-ui tab
|KorM=Tower of the Sorrowful Beast
|KorM=Tower of the Wretched Beast
|Fra=Tour de la mélancolie
|Fra=Tour de la mélancolie
|FraM=Tower of melancholy
|FraM=Tower of melancholy
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|ChiTrad=悲獸之塔
|ChiTrad=悲獸之塔
|ChiTradR=Bēi shòu zhī tǎ
|ChiTradR=Bēi shòu zhī tǎ
|ChiTradM=Tower of the Sorrowful Beast
|ChiTradM=Tower of the Wretched Beast
|ChiSimp=悲兽之塔
|ChiSimp=悲兽之塔
|ChiSimpR=Bēi shòu zhī tǎ
|ChiSimpR=Bēi shòu zhī tǎ
|ChiSimpM=Tower of the Sorrowful Beast
|ChiSimpM=Tower of the Wretched Beast
|Jap=哀しき獣の塔
|Jap=哀しき獣の塔
|JapR=Kanashiki Kemono no Tō
|JapR=Kanashiki Kemono no Tō
|JapM=Tower of the Sorrowful Beast
|JapM=Tower of the Wretched Beast
}}
}}


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