Gate: Difference between revisions

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Added information on dirt walls in Pikmin 4, Electric Gates in Pikmin 4, Crystal Walls in Pikmin 4, and Ice walls in Pikmin 4. Also made a few minor edits here and there in those sections + section for Numbered Gate
(Added information on dirt walls in Pikmin 4, Electric Gates in Pikmin 4, Crystal Walls in Pikmin 4, and Ice walls in Pikmin 4. Also made a few minor edits here and there in those sections + section for Numbered Gate)
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{{game help|hp}}
{{game help|hp}}
{{game help|p3d|Investigate how effective are latched on Pikmin, ground Pikmin, thrown Rock Pikmin, and ground Rock Pikmin. Point out differences and comparisons between Pikmin 3 and Pikmin 3 Deluxe.}}
{{game help|p3d|Investigate how effective are latched on Pikmin, ground Pikmin, thrown Rock Pikmin, and ground Rock Pikmin. Point out differences and comparisons between Pikmin 3 and Pikmin 3 Deluxe.}}
'''Dirt walls''' are sandcastle-like gates found in {{p3}} and {{hp}}. They are the most basic type of gate and replace bramble gates from the first two games. They break down and fall apart as opposed to sinking into the ground. These types of gates can be destroyed by any Pikmin type; however, some of these walls are found partially or completely submerged underwater, meaning that they require [[Blue Pikmin]] to destroy.
'''Dirt walls''' are sandcastle-like gates found in {{P3}}, {{P4}}, and {{Hp}}. They are the most basic type of gate and replace bramble gates from the first two games. They break down and fall apart as opposed to sinking into the ground. These types of gates can be destroyed by any Pikmin type; however, some of these walls are found partially or completely submerged underwater, meaning that they require [[Blue Pikmin]] to destroy.


In ''Pikmin 3'', Pikmin are more effective at taking one down if they are latched onto it from a throw,{{cite youtube|mRGpLSrUyVc|comparing latched Pikmin, grounded Pikmin, thrown Rock Pikmin, and lone Rock Pikmin on a dirt wall|rname=dirt_speed}} but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. For [[Rock Pikmin]] in ''Pikmin 3'', throwing them at the wall repeatedly is much faster than letting them lunge on their own, and is in fact, the fastest way to take down a wall using Pikmin.{{cite youtube|rname=dirt_speed}} In ''Pikmin 3 Deluxe'' however, Rock Pikmin left to attack the wall on their own can take it down fairly quickly.{{cite youtube|FM3KNYA4YxA|comparing the time different Pikmin types take to destroy a dirt wall|published={{date|8|March|2021}}|retrieved={{date|9|March|2021}}}} These walls can be destroyed using a single [[bomb rock]].
In ''Pikmin 3'', Pikmin are more effective at taking one down if they are latched onto it from a throw,{{cite youtube|mRGpLSrUyVc|comparing latched Pikmin, grounded Pikmin, thrown Rock Pikmin, and lone Rock Pikmin on a dirt wall|rname=dirt_speed}} but as the layers on the gate peel down, those Pikmin will eventually fall and attack at ground level. For [[Rock Pikmin]] in ''Pikmin 3'', throwing them at the wall repeatedly is much faster than letting them lunge on their own, and is in fact, the fastest way to take down a wall using Pikmin.{{cite youtube|rname=dirt_speed}} In ''Pikmin 3 Deluxe'' however, Rock Pikmin left to attack the wall on their own can take it down fairly quickly.{{cite youtube|FM3KNYA4YxA|comparing the time different Pikmin types take to destroy a dirt wall|published={{date|8|March|2021}}|retrieved={{date|9|March|2021}}}} These walls can be destroyed using a single [[bomb rock]]. In ''Pikmin 4'', [[Oatchi]] can deal sizable damage by [[rush]]ing into a dirt wall, especially if he is carrying Pikmin as they will all be thrown onto the wall.


These types of walls all have the same design in ''Pikmin 3'', but in ''Pikmin 3 Deluxe'', there are 8 different designs of dirt wall with various patterns of white paint on the columns at the sides of the wall. Those designs are: no paint, 3 horizontal stripes, 1 vertical stripe, 2 wavy stripes (all walls with this pattern are found in water), 3 diagonal stripes, an "X" mark, 3 triangles, and 4 circles.
These types of walls all have the same design in ''Pikmin 3'', but in ''Pikmin 3 Deluxe'', there are 8 different designs of dirt wall with various patterns of white paint on the columns at the sides of the wall. Those designs are: no paint, 3 horizontal stripes, 1 vertical stripe, 2 wavy stripes (all walls with this pattern are found in water), 3 diagonal stripes, an "X" mark, 3 triangles, and 4 circles.
In ''Pikmin 4'', the design has returned to being mostly the same as in ''Pikmin 3'', but with a few minor changes. The wall portion is now more rectangular and featureless on top. Certain walls are also significantly wider than others, compared to all walls previously being the same in width. The white paint patterns from ''Pikmin 3 Deluxe'' do not return.


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==Electric gate==
==Electric gate==
'''Electric gates''' carry [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin|Yellow]] cannot touch them, under the risk of death (''Pikmin 2'') or temporary paralysis (''Pikmin 3''), or a combination of both (''Pikmin 4''). Other than that, they can be taken down just like any other type of gate.
'''Electric gates''' carry [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin|Yellow]] cannot touch them, under the risk of death (''Pikmin 2''), temporary paralysis (''Pikmin 3''), or a combination of both (''Pikmin 4''). Other than that, they can be taken down just like any other type of gate.


In ''Pikmin 2'', they resemble a fence made of metal, and sink to the ground as they take damage. All electric gates have exactly 16000 [[Health|hit-points]].
In ''Pikmin 2'', they resemble a fence made of metal, and sink to the ground as they take damage. All electric gates have exactly 16000 [[Health|hit-points]].
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In ''Pikmin 3 Deluxe'', some electric gates have additional black stripes on them, and there are 4 variants of gates: one with no black stripes, one with 2 horizontal black stripes on each pillar, one with a vertical black stripe on each pillar, and one with diagonal black stripes on each pillar.
In ''Pikmin 3 Deluxe'', some electric gates have additional black stripes on them, and there are 4 variants of gates: one with no black stripes, one with 2 horizontal black stripes on each pillar, one with a vertical black stripe on each pillar, and one with diagonal black stripes on each pillar.


In ''Pikmin 4'', Oatchi is able to take one down if he has the [[Anti-Electrifier]]. Like with dirt walls, he can cause a lot of damage by [[rush]]ing against them.
In ''Pikmin 4'', they retain a similar appearance to what is depicted in ''Pikmin 3'', now only having three {{w|fluorescent lamp}}s instead of four. Oatchi is able to take one down if he has the [[Anti-Electrifier]]. Like with dirt walls, he can cause a lot of damage by [[rush]]ing against them.


<gallery>
<gallery>
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{{game help|p3|Investigate further how resistant each gate is. Take in consideration hitting the same quadrant or different quadrants.}}
{{game help|p3|Investigate further how resistant each gate is. Take in consideration hitting the same quadrant or different quadrants.}}


'''Crystal walls''' are gate types found only in ''Pikmin 3'', and require [[Rock Pikmin]] to break. The gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. Although uncertain, it appears that all crystal walls in story mode take 24 direct hits to break if the same quadrant is hit every time, and 28 direct hits if a different quadrant is hit each time. Any crystal gate needs 2 bomb rock explosions in order to shatter, regardless of health value. In {{p3d}}, there are 3 designs of this wall: one with the standard dark rusted metal on the sides, one with much lighter rusted metal, and one with rust-free metal.
'''Crystal walls''' are gate types found in ''Pikmin 3'' and ''Pikmin 4'', requiring [[Rock Pikmin]] to break. In ''Pikmin 3'', the gate itself is made of a piece of glass (identified as "[[crystal]]") stuck between 2 clamps, and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground. The cracks are split in quadrants, and once a quadrant has been damaged enough, the whole structure breaks. As such, hitting the same quadrant repeatedly will take the wall down faster than hitting several quadrants. Although uncertain, it appears that all crystal walls in story mode take 24 direct hits to break if the same quadrant is hit every time, and 28 direct hits if a different quadrant is hit each time. Any crystal gate needs 2 bomb rock explosions in order to shatter, regardless of health value. In {{p3d}}, there are 3 designs of this wall: one with the standard dark rusted metal on the sides, one with much lighter rusted metal, and one with rust-free metal. In ''Pikmin 4'', the glass comprising the gate is now similar in appearance to crystals such as [[Crystal Nodule]]s. Crystal walls in ''Pikmin 4'' act as one surface instead of being split into four quadrants, and damage is the same regardless of location struck. It is the only destructible gate that [[Oatchi]] is incapable of demolishing by himself.


In a prerelease version of ''Pikmin 3'', this gate was called a "crystallized wall". It may have been changed at some point in the game's development to shorten and simplify it.
In a prerelease version of ''Pikmin 3'', this gate was called a "crystallized wall". It may have been changed at some point in the game's development to shorten and simplify it.
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==Numbered gate==
==Numbered gate==
[[File:P4 Number Gate.png|thumb|A numbered gate, as seen in [[Secluded Courtyard]]]]
[[File:P4 Number Gate.png|thumb|A numbered gate, as seen in [[Secluded Courtyard]].]]
'''Numbered gates''' are indestructible walls that only lower when the number on it reaches 0. They are made of metal, and have a dot-matrix display. In order to open them, any [[Enemy|enemies]], usually [[Boss|bosses]], must be defeated. In some of the challenges in the [[Trial of the Sage Leaf]], you must collect treasures instead of defeating enemies in order to open the gate.
'''Numbered gates''' are indestructible walls that only lower when the number on it reaches 0. They are made of metal, and have a dot-matrix display. In order to open them, any [[Enemy|enemies]], usually [[Boss|bosses]], must be defeated. In some of the challenges in the [[Trial of the Sage Leaf]], the player must collect treasures instead of defeating enemies in order to open the gate.


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==Ice gate==
==Ice gate==


'''Ice gates''' are elemental obstacles that can only be broken by [[Ice Pikmin]] or [[Oatchi]]/the player when the [[Thermal Defense]] is acquired. It resembles the [[electrical gate]] from ''[[Pikmin 3]]''. If non-Ice Pikmin or Oatchi/the player touch the gate without the Thermal Defense they will [[freeze]].
'''Ice gates''' are elemental obstacles that can only be broken by [[Ice Pikmin]] or [[Oatchi]]/the player when the [[Thermal Defense]] is acquired. [[Fire starter]]s can also instantly destroy these walls. It resembles the [[electrical gate]] from ''[[Pikmin 3]]'', albeit with the wall portion being ice instead of metal. If non-Ice Pikmin or Oatchi/the player touch the gate without the Thermal Defense they will [[freeze]].
[[File:Screenshot 2023-08-25 180737.png|thumb|a ice gate in Blossoming Arcadia ]]
[[File:Screenshot 2023-08-25 180737.png|thumb|a ice gate in Blossoming Arcadia.]]
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