Glitches in Pikmin 3: Difference between revisions

→‎Continuing to play after beating the game: Added info about some of the strange effects to the glitch.
(→‎Main: A new glitch that allows the player to continue playing after completing the main story, which causes a variety of effects such as disabled controls, has been found 2 months ago.)
(→‎Continuing to play after beating the game: Added info about some of the strange effects to the glitch.)
Line 26: Line 26:
|effects = Allows the player to continue playing on a savefile after completing the main story mode on that savefile, which opens up to numerous effects and disabled controls.
|effects = Allows the player to continue playing on a savefile after completing the main story mode on that savefile, which opens up to numerous effects and disabled controls.
| prerequisites = Defeat the final boss in the [[Formidable Oak]] and thus complete the main story mode.
| prerequisites = Defeat the final boss in the [[Formidable Oak]] and thus complete the main story mode.
|howto = On the day selection menu after completing the main story, an “END” bubble is displayed after the prior day that ended the run, which can’t be selected unlike the other days. However, it is possible to select this day on Pikmin 3 Deluxe, via the voyage log viewer accessed by the button in the bottom left. When the player exits the menu, the day bubbles will jump to the day the player was last viewing in the voyage log. But whether the “start” button is greyed-out or not won’t change, so if the player opens the voyage log on the “END” bubble and goes to, for example the day they defeated the [[Sandbelching Meerslug]] and exits, the button will be still greyed-out even though this day should be selectable.
|howto = On the day selection menu after completing the main story, an “END” bubble is displayed after the prior day that ended the run, which can’t be selected unlike the other days. However, it is possible to select this day on Pikmin 3 Deluxe, via the voyage log viewer accessed by the button in the bottom left. When the player exits the menu, the day bubbles will jump to the day the player was last viewing in the voyage log. But whether the “start” button is greyed-out or not won’t change, so if the player opens the voyage log on the “END” bubble and goes to, for example the day they defeated the [[Sandbelching Meerslug]] and exits, the button will be still greyed-out even though this day should be selectable, and vice versa if the player is on a selectable day and exits the voyage log on the "END" bubble, which makes the "END" bubble selectable and will allow the player to go to the day that was after defeating the final boss.
|notes = This glitch is only possible on Pikmin 3 Deluxe, and opens up many strange effects. These include the following:<br>
|notes = This glitch is only possible on Pikmin 3 Deluxe, and opens up many strange effects. These include the following:<br>
** TBA
** The screen will shift to the "Exploration Day 'X'" screen which depends what day number it is after the ending. Then, the camera goes into the ship for a major story event cutscene, but the Koppaites just talk about fruit and will be a normal conversation. The player will then be taken over to the area selection screen where they can land in an area as normal.
| normal = The player is usually unable to continue after beating the Plasm Wraith. The day selection menu shows an “END” bubble after the day that the player has defeated the final boss on, and cannot be selected to land on due to the “start” button being greyed-out, unlike other days.
*** If the [[Formidable Oak]] is selected, the objective text will be shown blank. Once landing in the area, aside from the things discussed below, the [[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]] music will play continuously throughout the day instead of the default music in the area, even though the boss has been already defeated.
** Sadly, for some reason, after landing on a day after beating the game in any area, most controls are disabled which makes it impossible to do most tasks. Only a few actions can still work, such as opening up the [[KopPad]] and using its "Go Here!" function to walk around the area. No methods can fix this issue, such as switching to 2-player mode.
** Ending the day shows the voyage log that appears after beating the game in the day report sequence. Going to the next day causes another Koppaite discussion cutscene, but nothing is said (The previous day is also like this if the player don't have all the fruits). The voyage log for the next day and all the days after that are just generic ones, since nothing interesting happens on those days unless if all the leaders go down.
** On the day selection menu, the days played in this way are added to the list and the "END" bubble is always at the end (And is the bubble the player have to select to play the next day). [[Captain Olimar|Olimar]] is shown in the leader icons for the days after beating the game, and some placeholder Japanese text appears when switching days in this period. All the days before beating the game function normally, while all the days after beating the game have the restricted controls.
| normal = The player is usually unable to continue after beating the [[Plasm Wraith]]. The day selection menu shows an “END” bubble after the day that the player has defeated the final boss on, and cannot be selected to land on due to the “start” button being greyed-out, unlike other days.
|explanation = None.
|explanation = None.
}}
}}
5

edits