HUD: Difference between revisions

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→‎Cursor: Fixing page redirects in regards to "Control" hazard and "Controls"
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m (→‎Cursor: Fixing page redirects in regards to "Control" hazard and "Controls")
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There is also a small cone that points downward, to the center of the cursor. This cone, present in all games, has a color that reflects the type of the current [[#Standby Pikmin|standby Pikmin]], and is colored white if there is no Pikmin available for standby.
There is also a small cone that points downward, to the center of the cursor. This cone, present in all games, has a color that reflects the type of the current [[#Standby Pikmin|standby Pikmin]], and is colored white if there is no Pikmin available for standby.


In ''Pikmin 3'', under the classic [[control]] scheme, if the player [[Lock-on|locks-on]] to an object and releases the lock, the cursor will stay on top of the object. If the player rotates the [[camera]] around, the cursor will still be on the object, and if it goes off-camera, the cursor will stay in-camera, but still point towards it. This effect stops if the player moves the cursor manually.
In ''Pikmin 3'', under the classic [[Controls|control]] scheme, if the player [[Lock-on|locks-on]] to an object and releases the lock, the cursor will stay on top of the object. If the player rotates the [[camera]] around, the cursor will still be on the object, and if it goes off-camera, the cursor will stay in-camera, but still point towards it. This effect stops if the player moves the cursor manually.


In ''Hey! Pikmin'', a small white cursor appears underneath the stylus when it is pressed on the screen, and doesn't appear otherwise.
In ''Hey! Pikmin'', a small white cursor appears underneath the stylus when it is pressed on the screen, and doesn't appear otherwise.