Health: Difference between revisions

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==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
{{game help|hp|Describe how enemy health works.}}
{{game help|hp|Describe how enemy health works. Describe the sound.}}
In {{hp}}, Captain Olimar's health is measured by levels in a Health Gauge that can be increased via [[upgrade]]s. Every time Olimar is hurt, he loses one level of health, and becomes invincible for a few seconds. Some things are able to kill him in one hit though, like the [[Queen Shearwig]]'s finishing strike, the snowballs in [[Over Wintry Mountains]], or being crushed by a pushed block. Olimar can regain health by collecting [[heart]]s. With one bar of health left, the Energy Gauge and Olimar's spacesuit and starts to glow red.
In {{hp}}, Captain Olimar's health is measured by levels in a Health Gauge that can be increased via [[upgrade]]s. Every time Olimar is hurt, he loses one level of health, and becomes invincible for eight seconds. Some things are able to kill him in one hit though, like the [[Queen Shearwig]]'s finishing strike, the snowballs in [[Over Wintry Mountains]], or being crushed by a pushed block. Olimar can regain health by collecting [[heart]]s.
 
With one bar of health left, the Energy Gauge and Olimar's spacesuit and starts to glow red and an extra sound is heard. Olimar dies upon reaching zero health bars, and the player is presented with the choice to "Try the area again" or "Return to Area Select".


==Gallery==
==Gallery==
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