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* Being crushed forces a leader to the ground on the spot immediately, and only return to normal after some seconds.
* Being crushed forces a leader to the ground on the spot immediately, and only return to normal after some seconds.


In ''Pikmin'', if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gc|a|wii|a}} near the colored lights emitted by the ship.
In {{P1}}, if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gc|a|wii|a}} near the colored lights emitted by the ship.


In ''Pikmin 2'' and ''Pikmin 3'', if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode]] and [[Mission Mode]], if any leader is defeated, the challenge/mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader dies, the other player wins.
In {{p2}} and {{p3}}, if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode]] and [[Mission Mode]], if any leader is defeated, the challenge/mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader dies, the other player wins.


There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.
There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.
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==Revival==
==Revival==
[[File:Revive.jpg|thumb|A Gatling Groink springing back to life.]]
[[File:Revive.jpg|thumb|A Gatling Groink springing back to life.]]
In ''Pikmin 2'' and ''Pikmin 3'', a few enemies are known to revive after they've been killed. Once their health points reach 0, a moderately slow process of revival occurs, where the enemy's health is filled up. The creature remains "dead" throughout this process, but once its health is full, two minutes later, it will be brought back to life. When its health reaches 0 during battle, the enemy will not release a [[soul]] like most enemies, further hinting that the creature is not completely defeated.
In ''Pikmin 2'', ''Pikmin 3'', and ''Pikmin 4'', a few enemies are known to revive after they've been killed. Once their health points reach 0, a moderately slow process of revival occurs, where the enemy's health is filled up. The creature remains "dead" throughout this process, but once its health is full, two minutes later, it will be brought back to life. When its health reaches 0 during battle, the enemy will not release a [[soul]] like most enemies, further hinting that the creature is not completely defeated.


In ''Pikmin 2'', this mechanic encourages the player to dispose of the creature, by bringing it to an [[Onion]] or the [[Research Pod]], before it continues attacking their Pikmin. If the enemy is killed while [[ultra-bitter spray|petrified]], it will not leave a corpse, and hence, cannot revive. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of a [[cave]], if possible. In ''Pikmin 3'', the only way to defeat the Mysterious Life-Form is when it transforms into the Plasm Wraith, at which point the player may proceed to truly defeat it.
In ''Pikmin 2'', this mechanic encourages the player to dispose of the creature, by bringing it to an [[Onion]] or the [[Research Pod]], before it continues attacking their Pikmin. If the enemy is killed while [[ultra-bitter spray|petrified]], it will not leave a corpse, and hence, cannot revive. Finally, the only other way to ensure an enemy does not revive is to have it fall off the floor of a [[cave]], if possible. In ''Pikmin 3'', the only way to defeat the Mysterious Life-Form is when it transforms into the Plasm Wraith, at which point the player may proceed to truly defeat it.
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