Hero's Hideaway: Difference between revisions

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{{infobox area
{{infobox area
|screenshot  = P4 House Area.png
|screenshot  = P4 House Area.png
|map          = P4 Map Hero's Hideaway.png
|map          = Hero's Hideaway map.png
|rescues      = 6
|rescues      = 6
|treasures    = 86
|treasures    = 86
Line 16: Line 16:
}}
}}


The '''Hero's Hideaway''' is the fourth main area in {{p4}}. It takes place inside of a giant house, specifically its living room and kitchen. This area has {{sparklium|p4|5,883}} worth of treasure, of which {{sparklium|p4|1,965}} is above ground.
The '''Hero's Hideaway''' is the fourth main area in {{p4}}. It takes place inside of a house, specifically its living room and kitchen. This area has {{sparklium|p4|5,883}} worth of treasure, of which {{sparklium|p4|1,965}} is above ground.


== Plot ==
== Plot ==
When Captain Olimar first arrives in the area, he lands on the left side of a window seat. Shortly after he and [[Moss]] leave the [[S.S. Dolphin]], the [[Pikmin family|Pikmin]] emerge from the [[Onion]] without being called for and run off on their own. Concerned by their peculiar behavior, Olimar sets off to find them, as well as his missing ship part. After gathering some Pikmin and defeating the [[Porquillion|beast]] that was holding the [[Interstellar Radio]], Olimar quickly uses it to send a distress signal. After this, the [[Rescue Corps]]'s part of the story begins.
When Captain Olimar first arrives in the area, he lands on the left side of a window seat. Shortly after he and [[Moss]] leave the [[S.S. Dolphin]], the [[Pikmin family|Pikmin]] emerge from the [[Onion]] without being called for and run off on their own. Concerned by their peculiar behavior, Olimar sets off to find them, as well as his missing ship part. After gathering some Pikmin and defeating a [[Porquillion]] that is holding the [[Interstellar Radio]], Olimar quickly uses it to send a distress signal. After this, the [[Rescue Corps]]' part of the story begins.


After exploring the first three areas, the Rescue Corps search here for signs of Olimar. They find [[Moss]], as well as a Voyage Log mentioning a bunker that Olimar had set up. Upon figuring out the code to enter it and encountering the [[leafling]] they had repeatedly encountered, they beat him in a [[Dandori Battle]] and learn that the leafling is in fact Olimar himself.
After exploring the first three areas, the Rescue Corps search here for signs of Olimar. They find [[Moss]], as well as a Voyage Log mentioning a bunker that Olimar had set up. Upon figuring out the code to enter it and encountering the [[leafling]] they had repeatedly encountered, they beat him in a [[Dandori Battle]] and learn that the leafling is in fact Olimar himself.
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* {{icon|Ice Onion|v=P4|y}} × 1
* {{icon|Ice Onion|v=P4|y}} × 1
* {{icon|Flarlic|y|v=P4}} × 1
* {{icon|Flarlic|y|v=P4}} × 1
=== Enemies ===
=== Enemies ===
{{Columns|2|
{{columns|2|
* {{icon|Bearded Amprat|v=P4|y}} × 2
* {{icon|Bearded Amprat|v=P4|y}} × 2
* {{icon|Dwarf Frosty Bulborb|v=P4|y}} × 5
* {{icon|Dwarf Frosty Bulborb|v=P4|y}} × 5
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* {{icon|Icy Blowhog|v=P4|y}} × 1
* {{icon|Icy Blowhog|v=P4|y}} × 1
* {{icon|Miniature Snootwhacker|v=P4|y}} × 3
* {{icon|Miniature Snootwhacker|v=P4|y}} × 3
* {{icon|Moss|v=P4|y}} (disappears once the bunker is opened)
* {{icon|Moss|v=P4|y}} × 1 (disappears once the bunker is opened)
* {{icon|Porquillion|v=P4|y}} × 1
* {{icon|Porquillion|v=P4|y}} × 1
* {{icon|Shearflea|v=P4|y}} × 36
* {{icon|Shearflea|v=P4|y}} × 36
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=== Obstacles ===
=== Obstacles ===
{{columns|2|
* {{icon|Breakable pot|v=P4|y}} × 7 (groups of 3 and 4)
* {{icon|Cardboard box|y}} × 1
* {{icon|Hydro jelly|v=P4|y}} × 1
* {{icon|Narrow tunnel|v=P4|y}} × 1
* {{icon|Paper bag|v=P4|y}} × 1
* {{icon|Tunnel|v=P4|y}} × 2
}}


=== Tools ===
=== Tools ===
{{columns|2|
* {{icon|Clay mound|v=P4|y}} × 1
* {{icon|Climbing rope|v=P4|y}} × 3
* {{icon|Climbing wall|v=P4|y}} × 1
* {{icon|Fan|v=P4|y}} × 6
* {{icon|Floating platform|v=P4|y}} × 4
* {{icon|Slide rail|v=P4|y}} × 2
}}


=== Others ===
=== Others ===
== Guide ==
{{stub|section=y}}
=== Tutorial ===
{{guide}}
The tutorial segment of this area ends as soon as you defeat the [[Porquillion]] atop the table in the center of the living room. The exact amount of Pikmin you obtain does not matter, although the more you have the easier it is to fight against the creature, and it is possible to retrieve all 100 Pikmin. When you take control of Olimar, the first obstacle you are faced with is a series of [[jar]]s. [[Rush]]ing against them is required, and this is how the game teaches you to do so.
After this, you can explore the area freely, collecting Pikmin along the way, and then head to the series of wood blocks next to the center table, rush against the metal sheet in the way, walk up the blocks, and fight the creature.
The rest of this guide explains how to get all Pikmin.
* 5 [[Red Pikmin]]: After breaking the jars at the beginning, 5 Red Pikmin will come out.
* 2 Red Pikmin: Afterwards, you can turn left and whistle the Pikmin hiding behind the baskets.
* 1 Red Pikmin: Proceeding forward, there is a Pikmin hiding behind the corkboard at the end of the window seat.
* 5 [[Yellow Pikmin]]: To the right of the corkboard there are some more jars, these ones with 5 Yellow Pikmin inside.
* 5 [[Blue Pikmin]]: After falling to the ground and turning right, at the corner of the area is a shelf with some tall grass on it. 5 Blue Pikmin are hiding inside.
* 5 Red Pikmin: Following the wall leftwards, there are some Pikmin under the cupboard.
* 3 Red Pikmin: A bit farther ahead there are other Pikmin also under the cupboard.
* 2 Yellow Pikmin: There are a series of blocks next to a duffel bag farther left. 2 Pikmin can be found on top of them.
* 5 Yellow Pikmin: Climbing across all the blocks, you can whistle 5 Pikmin that are atop the duffel bag.
* 5 Blue Pikmin: Continuing to follow the walls leftward, there are some Pikmin cowering underneath the travel bag.
* 2 Red Pikmin: At the corner of the area farther left, there are some car-shaped wood blocks, with 2 Red Pikmin above them.
* 5 Blue Pikmin: Breaking the jars nearby will reveal 5 Pikmin.
* 5 Yellow Pikmin: Reaching the large staircase, there are Pikmin on the first step.
* 2 Yellow Pikmin: Continuing to circle the walls left, you'll reach a bookshelf with some Pikmin playing with a wire slide and a fan. 2 Pikmin are idling on the bookshelf itself.
* 3 Red Pikmin: Playing on the same contraption.
* 3 Blue Pikmin: Also playing on the same contraption.
* 2 Yellow Pikmin: Also playing.
* 5 Yellow Pikmin: Circling the walls still, you'll reach the small staircase leading to the kitchen. At the leftmost tip you will find 5 Pikmin atop some wood blocks.
* 5 Blue Pikmin: Nearby there is a tall wood block with a circle-shaped hole inside. 5 Pikmin can be found inside the hole.
* 1 Blue Pikmin: Heading to the closest sofa, there is a Pikmin looking at the pillow that is leaning against the sofa.
* 1 Yellow Pikmin: Another Pikmin can be found nearby also looking at the pillow.
* 1 Blue Pikmin: Checking behind that pillow you will find a Pikmin.
* 4 Yellow Pikmin: Atop the pillow are some Pikmin that can be whistled down.
* 5 Red Pikmin: Nearby there is a sequence of drawings. Following them will let you find 5 Pikmin scattered through them.
* 3 Red Pikmin: At the end of the drawings there is a wood block cage with a metal sheet blocking access. 3 Red Pikmin can be found at the entrance.
* 5 Blue Pikmin: After knocking down the sheet you can enter the cage, let the Pikmin climb on your back, and jump out.
* 2 Yellow Pikmin: Heading to the other sofa, there are some Pikmin looking at the pillow leaning on it.
* 5 Red Pikmin: Atop this pillow are some Pikmin that can be knocked down by rushing against it.
* 2 Blue Pikmin: Heading towards the upward path that leads to the final table there are two Pikmin near the entrance.
* 1 Blue Pikmin: Before entering the path, there is one Pikmin underneath the purse's flap that gives access to said path.
This results in a total of 34 Red Pikmin, 33 Yellow Pikmin, and 33 Blue Pikmin.
=== Main story ===
Recommended Types: [[Yellow Pikmin]], [[Rock Pikmin]], [[Ice Pikmin]]


== Night Expeditions ==  
== Night Expeditions ==  
=== Stargazer’s Spot ===
=== Stargazer’s Spot ===
{{infobox night expedition
|name        = Stargazer’s Spot
|danger      = 2
|lumiknolls  = 2
|enemies    = 34
|glow_pikmin = 10
}}
There are two [[Lumiknoll|Lumiknolls]], the blue one located on the coffee table where the Horned Cannon Beetle is located and the orange one located just west of the Foot of the Stairs base. This location has a danger level of 2 and starts the player off with 10 [[Glow Pikmin]].
There are two [[Lumiknoll|Lumiknolls]], the blue one located on the coffee table where the Horned Cannon Beetle is located and the orange one located just west of the Foot of the Stairs base. This location has a danger level of 2 and starts the player off with 10 [[Glow Pikmin]].


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=== Feasting Center ===
=== Feasting Center ===
{{infobox night expedition
|name        = Feasting Center
|danger      = 3
|lumiknolls  = 1
|enemies    = 17
|glow_pikmin = 10
}}
There is one Lumiknoll located just south of the base. This location has a danger level of 3 and starts the player off with 10 Glow Pikmin.
There is one Lumiknoll located just south of the base. This location has a danger level of 3 and starts the player off with 10 Glow Pikmin.


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=== Foot of the Stairs ===
=== Foot of the Stairs ===
{{infobox night expedition
|name        = Foot of the Stairs
|danger      = 4
|lumiknolls  = 1
|enemies    = 32
|glow_pikmin = 10
}}
There is one Lumiknoll located directly at the base. This location has a danger level of 4 and starts the player off with 15 Glow Pikmin.
There is one Lumiknoll located directly at the base. This location has a danger level of 4 and starts the player off with 15 Glow Pikmin.


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{{infobox area
{{infobox area
|screenshot  =  
|screenshot  =  
|map          =  
|map          = Hero's Hideaway OST map.png
|parts        = 7
|parts        = 7
|onions      = 0
|onions      = 0
|requirements = Recover 23 [[ship part]]s
|requirements = Recover 23 [[ship part]]s
|next        = [[Giant's Hearth]]
|music        = ''[[Music in Pikmin 4#Hero's Hideaway (Olimar's Shipwreck Tale)|Hero's Hideaway (Olimar's Shipwreck Tale)]]''
|music        = ''[[Music in Pikmin 4#Hero's Hideaway (Olimar's Shipwreck Tale)|Hero's Hideaway (Olimar's Shipwreck Tale)]]''
}}
}}


{{game help|p4|Fill in the infobox.}}
The Hero's Hideaway is the fourth and final area [[Captain Olimar]] explores in his [[Olimar's Shipwreck Tale|Shipwreck Tale]]. It is only accessible once Olimar has collected all 23 [[ship part]]s in the other areas. It is similar in this respect to [[The Final Trial]] in {{p1}}, which only becomes accessible after Olimar has collected 29 out of the 30 parts in that game.
The Hero's Hideaway is the last area explored in [[Olimar's Shipwreck Tale]]. It is only accessible once Olimar has collected all 23 [[ship part]]s in the other areas. It is similar in this respect to [[The Final Trial]] in {{p1}}, which only becomes accessible after Olimar has collected 29 out of the 30 parts in that game.
 
When Olimar first lands in this area, the same sequence plays out as in the main game's prologue. The 100 Pikmin that appear are new Pikmin that do not take out of the stockpile you have when entering the area. The placement of said Pikmin are also identical to the placement of the ones in the prologue. After defeating the Gildemander, the sun meter activates and makes enemies and ship parts appear in the remainder of the area.


When Olimar first lands in this area, the same sequence plays out as in the main game's prologue. After the Porquillion dies and drops the Interstellar Radio, a [[Gildemander]] appears at the Foot of the Stairs and Olimar deduces that it is responsible for confusing the Pikmin. Killing the Gildemander activates the [[Sun Meter]] and makes enemies and ship parts appear in the remainder of the area.
=== Plot ===
As Captain Olimar lands in the Hero's Hideaway, the Pikmin start to behave differently and run off to hide. The confused Olimar and Moss give chase and track down all the missing Pikmin having no idea why the Pikmin are behaving this way. Once all the Pikmin have been found, Olimar, Moss, and the Pikmin make their way onto a huge structure where they run into a Porquillion. After a tough battle, the Porquillion collapses revealing it had been holding onto Olimar's missing Intersteller Radio. Before they could react, a Gildemander appears which Olimar deduces to be the culprit responsible for the confusing behaviour of the Pikmin. Olimar, with Moss and the Pikmin by his side, ready for another battle with the newly appeared enemy. They triumph and, as Olimar predicted, the Pikmin's behaviour returns to normal, allowing Olimar to collect the remaining ship parts for his ship.


After Olimar has completed repairs on the Dolphin, he takes off from this area.
=== Layout ===
The layout of the Hero's Hideaway in Olimar's Shipwreck Tale is almost identical to that of the one in the main game. The major differences are the objects and enemies present, along with the caves entrances not being present. Some of the decorations, in the north part of the area, are different in Olimar's exploration of the area, such as there being less decorations on the windowsill, above the sink, in the Shipwreck Tale.


==== Bases ====
==== Bases ====
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=== Objects ===
=== Objects ===
==== Ship parts ====
==== Ship parts ====
{{columns|1|
{{columns|2|
* {{icon|Automatic Gear|v=P4|y}}
* {{icon|Automatic Gear|v=P4|y}}
* {{icon|Chronos Reactor|v=P4|y}} (Inside Man-at-Legs)
* {{icon|Chronos Reactor|v=P4|y}} (Inside Man-at-Legs)
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{{columns|2|  
{{columns|2|  
* {{icon|Bearded Amprat|v=P4|y}} × 1
* {{icon|Bearded Amprat|v=P4|y}} × 1
* {{icon|Gildemander|v=P4|y}} × 1
* {{icon|Gildemander|v=P4|y}} × 1 (drops 5 nectar)
* {{icon|Gildemandwee|v=P4|y}} × 2
* {{icon|Gildemandwee|v=P4|y}} × 2 (drop 2 raw material each)
* {{icon|Honeywisp|v=P4|y}} × 1
* {{icon|Hydro Dweevil|v=P4|y}} × 1
* {{icon|Hydro Dweevil|v=P4|y}} × 1
* {{icon|Icy Blowhog|v=P4|y}} × 1
* {{icon|Icy Blowhog|v=P4|y}} × 1 (drops 6 raw material)
* {{icon|Man-at-Legs|v=P4|y}} × 1
* {{icon|Man-at-Legs|v=P4|y}} × 1 (drops a ship part)
* {{icon|Miniature Snootwhacker|v=P4|y}} × 3
* {{icon|Miniature Snootwhacker|v=P4|y}} × 3
* {{icon|Porquillion|v=P4|y}} × 1
* {{icon|Porquillion|v=P4|y}} × 1 (drops a ship part)
* {{icon|Snowy Blowhog|v=P4|y}} × 2
* {{icon|Snowy Blowhog|v=P4|y}} × 2
* {{icon|Toady Bloyster|v=P4|y}} × 1
* {{icon|Toady Bloyster|v=P4|y}} × 1
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==== Obstacles ====
==== Obstacles ====
{{columns|2|
* {{icon|Bookend|v=P4|y}} × 2
* {{icon|Breakable pot|v=P4|y}} × 21 (1 drops 3 nectar)
* {{icon|Electric gate|v=P4|y}} × 1
* {{icon|Electric gate|v=P4|y}} × 1
* {{icon|Hydro jelly|v=P4|y}} × 2 (both are frozen and each drop an ice blast)
* {{icon|Narrow tunnel|v=P4|y}} × 1
* {{icon|Paper bag|v=P4|y}} × 2 (requires 10 Pikmin each)
* {{icon|Stovetop|v=P4|y}} × 1 (produces fire)
* {{icon|Tunnel|v=P4|y}} × 1
* {{icon|Water body|v=P4|y}} × 1
* {{icon|White gate|v=P4|y}} × 1
}}


==== Tools ====
==== Tools ====
* {{icon|Clay mound|v=P4|y}} × 1 (requiring 21 pieces of [[raw material]])
{{columns|2|
* {{icon|Button|v=P4|y}} × 1 (for the white gate and is surrounded by fire)
* {{icon|Clay mound|v=P4|y}} × 1 (requires 20 raw material)
* {{icon|Climbing rope|v=P4|y}} × 2 (both are unwound)
* {{icon|Fan|v=P4|y}} × 5
* {{icon|Floating platform|v=P4|y}} × 3
* {{icon|Slide rail|v=P4|y}} × 1
* {{icon|Switch|v=P4|y}} × 1 (for a fan)
}}


==== Other ====
==== Other ====
* {{icon|Raw material pile|v=P4|l=Pile of raw material}} [[Pile of raw material]] × 2 (piles of 6, 12 & 2 piles of 5)
* {{icon|Egg|v=P4|y}} × 2
* {{icon|Ice Blast|v=P4|y}} × 1
* {{icon|Pellet Posy|v=P4|y}} × 4 (3 × 1 pellet, 1 × 5 pellet)
* {{icon|Raw material pile|v=P4|l=Pile of raw material|y}} × 2 (piles of 5)


== Guide ==
=== Guide ===
{{stub|section=y}}
 
=== Tutorial ===
{{guide}}
{{guide}}
The tutorial segment of this area ends as soon as you defeat the [[Porquillion]] atop the table in the center of the living room. The exact amount of Pikmin you obtain does not matter, although the more you have the easier it is to fight against the creature, and it is possible to retrieve all 100 Pikmin. When you take control of Olimar, the first obstacle you are faced with is a series of [[jar]]s. [[Rush]]ing against them is required, and this is how the game teaches you to do so.
{{game help|p4|Add a guide for completing the area.}}
 
After this, you can explore the area freely, collecting Pikmin along the way, and then head to the series of wood blocks next to the center table, rush against the metal sheet in the way, walk up the blocks, and fight the creature.
 
The rest of this guide explains how to get all Pikmin.
 
* 5 [[Red Pikmin]]: After breaking the jars at the beginning, 5 Red Pikmin will come out.
* 2 Red Pikmin: Afterwards, you can turn left and whistle the Pikmin hiding behind the baskets.
* 1 Red Pikmin: Proceeding forward, there is a Pikmin hiding behind the corkboard at the end of the window seat.
* 5 [[Yellow Pikmin]]: To the right of the corkboard there are some more jars, these ones with 5 Yellow Pikmin inside.
* 5 [[Blue Pikmin]]: After falling to the ground and turning right, at the corner of the area is a shelf with some tall grass on it. 5 Blue Pikmin are hiding inside.
* 5 Red Pikmin: Following the wall leftwards, there are some Pikmin under the cupboard.
* 3 Red Pikmin: A bit farther ahead there are other Pikmin also under the cupboard.
* 2 Yellow Pikmin: There are a series of blocks next to a duffel bag farther left. 2 Pikmin can be found on top of them.
* 5 Yellow Pikmin: Climbing across all the blocks, you can whistle 5 Pikmin that are atop the duffel bag.
* 5 Blue Pikmin: Continuing to follow the walls leftward, there are some Pikmin cowering underneath the travel bag.
* 2 Red Pikmin: At the corner of the area farther left, there are some car-shaped wood blocks, with 2 Red Pikmin above them.
* 5 Blue Pikmin: Breaking the jars nearby will reveal 5 Pikmin.
* 5 Yellow Pikmin: Reaching the large staircase, there are Pikmin on the first step.
* 2 Yellow Pikmin: Continuing to circle the walls left, you'll reach a bookshelf with some Pikmin playing with a wire slide and a fan. 2 Pikmin are idling on the bookshelf itself.
* 3 Red Pikmin: Playing on the same contraption.
* 3 Blue Pikmin: Also playing on the same contraption.
* 2 Yellow Pikmin: Also playing.
* 5 Yellow Pikmin: Circling the walls still, you'll reach the small staircase leading to the kitchen. At the leftmost tip you will find 5 Pikmin atop some wood blocks.
* 5 Blue Pikmin: Nearby there is a tall wood block with a circle-shaped hole inside. 5 Pikmin can be found inside the hole.
* 1 Blue Pikmin: Heading to the closest sofa, there is a Pikmin looking at the pillow that is leaning against the sofa.
* 1 Yellow Pikmin: Another Pikmin can be found nearby also looking at the pillow.
* 1 Blue Pikmin: Checking behind that pillow you will find a Pikmin.
* 4 Yellow Pikmin: Atop the pillow are some Pikmin that can be whistled down.
* 5 Red Pikmin: Nearby there is a sequence of drawings. Following them will let you find 5 Pikmin scattered through them.
* 3 Red Pikmin: At the end of the drawings there is a wood block cage with a metal sheet blocking access. 3 Red Pikmin can be found at the entrance.
* 5 Blue Pikmin: After knocking down the sheet you can enter the cage, let the Pikmin climb on your back, and jump out.
* 2 Yellow Pikmin: Heading to the other sofa, there are some Pikmin looking at the pillow leaning on it.
* 5 Red Pikmin: Atop this pillow are some Pikmin that can be knocked down by rushing against it.
* 2 Blue Pikmin: Heading towards the upward path that leads to the final table there are two Pikmin near the entrance.
* 1 Blue Pikmin: Before entering the path, there is one Pikmin underneath the purse's flap that gives access to said path.
 
This results in a total of 34 Red Pikmin, 33 Yellow Pikmin, and 33 Blue Pikmin.
 
=== Main story ===
Recommended Types: [[Yellow Pikmin]], [[Rock Pikmin]], [[Ice Pikmin]]


== Gallery ==
== Gallery ==
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}}
}}


{{Needs translation|German}}
'''Stargazer's Spot'''
'''Stargazer's Spot'''
{{foreignname
{{foreignname
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|FraM = Observatory
|FraM = Observatory
|Ger  = Sternenausguck
|Ger  = Sternenausguck
|GerM =  
|GerM = star lookout
|Ita  =  
|Ita  =  
|ItaM =  
|ItaM =  
Line 365: Line 431:
|FraM = Giants' feast
|FraM = Giants' feast
|Ger  = Nahrungszentrale
|Ger  = Nahrungszentrale
|GerM =  
|GerM = food center
|Ita  =  
|Ita  =  
|ItaM =  
|ItaM =  
Line 392: Line 458:
|FraM = Foot of the stairs
|FraM = Foot of the stairs
|Ger  = Fuß der Treppe
|Ger  = Fuß der Treppe
|GerM =  
|GerM = Foot of the stairs
|Ita  =  
|Ita  =  
|ItaM =  
|ItaM =  
Line 404: Line 470:


== See also ==
== See also ==
{{game help|p4|Link to similar subjects.}}
* [[Dream Home]]


{{Hero's Hideway}}
{{p4 areas}}
{{p4 areas}}
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