Hey! Pikmin: Difference between revisions

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== Plot ==
== Plot ==
[[File:S.S. Dolphin II talking.jpg|thumb|right|The [[S.S. Dolphin II]] talking to Olimar at the start of the game.]]
[[File:S.S. Dolphin II talking.jpg|thumb|right|The [[S.S. Dolphin III]] talking to Olimar at the start of the game.]]
{{see also|Cutscene#Hey! Pikmin}}
{{see also|Cutscene#Hey! Pikmin}}


The prologue starts with Captain Olimar flying on the S.S. Dolphin II until he comes across a shower of asteroids. He tries to dodge them, but ends up getting hit, and the ship plummets into an [[Hey! Pikmin planet|alien planet]], landing near a group of terrified Pikmin.
The prologue starts with Captain Olimar flying on the S.S. Dolphin III until he comes across a shower of asteroids. He tries to dodge them, but ends up getting hit, and the ship plummets into an [[Hey! Pikmin planet|alien planet]], landing near a group of terrified Pikmin.


After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the [[Sparklium]] supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild [[Red Pikmin]]. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some [[Sparklium Seed]]s. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.
After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel – the [[Sparklium]] supply – is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild [[Red Pikmin]]. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there are actually four of them hiding, not just one. Moving forward a bit, the group discovers some [[Sparklium Seed]]s. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.


Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals; the first is obtaining {{sparklium|30,000}} Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin II, the [[Sparklium Converter]], which is needed in order to return home. This final piece can be obtained from the last sector, [[The Final Stretch]].
Throughout the rest of the adventure, Olimar explores different [[area]]s, one at a time, gathering Sparklium Seeds and [[treasure]]s along the way. There are two primary goals; the first is obtaining {{sparklium|30,000}} Sparklium in order to fully power the ship again, and the second is searching for a missing key component of the S.S. Dolphin III, the [[Sparklium Converter]], which is needed in order to return home. This final piece can be obtained from the last sector, [[The Final Stretch]].


===Ending===
===Ending===
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As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.
As the ship is setting everything up for the ride, Olimar goes outside to meet the Pikmin for one final time, as him and a group of different Pikmin are frolicking around. Eventually, the ship's pod calls him over, and he sorrowfully walks away from the Pikmin. At first, they follow him, but after they realize what is happening, they stop, and stare at Olimar as he is getting beamed up into the ship's pod. As the ship takes off, the Pikmin all get inside the nearby Onion. The two blast off into space, but the Onion can only follow the ship up so far, until it stays behind. The ship keeps going, eventually activates the warp, and disappears.


After this, the [[credits]] roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees [[Hocotate]] in the distance. The ending finishes with the S.S. Dolphin II flying towards Olimar's home planet.
After this, the [[credits]] roll. In the cutscene after the credits, a scene similar to the intro plays out, except instead of Olimar coming face to face with asteroids, he sees [[Hocotate]] in the distance. The ending finishes with the S.S. Dolphin III flying towards Olimar's home planet.


It is possible to continue playing levels after the ending cutscene.
It is possible to continue playing levels after the ending cutscene.
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There are semi-solid platforms in the form of branches, that can be passed through going upwards but not downwards unless there is a vine attached to the branch. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards the task and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly.
There are semi-solid platforms in the form of branches, that can be passed through going upwards but not downwards unless there is a vine attached to the branch. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards the task and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. This is true even if they hit an enemy, and is also the case for thrown Winged Pikmin. Other Pikmin, when thrown at enemies, will either bounce off the enemy or, if possible, latch on to it and attack repeatedly.


Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin II]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there is a small pause showing the treasure's name and value. If a level is replayed, collected treasures are replaced by rainbow [[Sparklium Seed]]s. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's [[HUD]]. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.
Captain Olimar lands on the stage after being beamed down by the [[S.S. Dolphin III]]'s ship pod. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there is a small pause showing the treasure's name and value. If a level is replayed, collected treasures are replaced by rainbow [[Sparklium Seed]]s. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the rainbow Sparklium Seed equivalent to that treasure adds the value of {{sparklium|50}} right away. There are two, three, or four treasures per stage, and collecting one adds its icon to the set of bubbles on the top screen's [[HUD]]. If Olimar loses all of his health or gets crushed by a rock, a cutscene showing the ship taking the unconscious captain away will be shown.


Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
Due to the game's side-scrolling perspective, there may be paths hidden behind walls. At times, the ship's pod will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind. The pod awaits for Captain Olimar at the end of the stage, who, after a triumphant pose, gets beamed up inside the pod. The Pikmin with Olimar also get beamed up, except in the tutorial stage, where they stay behind. Pikmin that get rescued at the end of the stage in this fashion will be added to the [[Pikmin Park]]. If all treasures in the stage are collected, the results screen at the end will say "Treasures Found!", but if not, it'll say "Area Explored!"
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If Captain Olimar is killed too many times in a row when exploring a new area, or if the player has been on it for 30 minutes, the game gives the player the opportunity to skip the area and try the next one instead. [[Boss]] battle areas cannot be skipped.
If Captain Olimar is killed too many times in a row when exploring a new area, or if the player has been on it for 30 minutes, the game gives the player the opportunity to skip the area and try the next one instead. [[Boss]] battle areas cannot be skipped.


When Captain Olimar is killed, the S.S. Dolphin II's pod beams him up, and the game asks the player if they want to try the area again. By dying five times in the same area in a row, and picking the retry option each time, when the area finishes loading for the sixth try, the pod will interrupt and inform Olimar that it found a new area for them to explore. If the player ever wishes to skip the current area and try the next one, the [[pause menu]] will replace the usual "Return to Area Select" option with a pink "Go to the next area" button. This button triggers the [[area results menu]], and acts as if the player reached the standard end of the area, with nothing collected and no Pikmin gathered.
When Captain Olimar is killed, the S.S. Dolphin III's pod beams him up, and the game asks the player if they want to try the area again. By dying five times in the same area in a row, and picking the retry option each time, when the area finishes loading for the sixth try, the pod will interrupt and inform Olimar that it found a new area for them to explore. If the player ever wishes to skip the current area and try the next one, the [[pause menu]] will replace the usual "Return to Area Select" option with a pink "Go to the next area" button. This button triggers the [[area results menu]], and acts as if the player reached the standard end of the area, with nothing collected and no Pikmin gathered.


Interestingly, skipping [[First Expedition]] will give the player the [[jetpack]] anyway. The game keeps track of the number of deaths in a row the player has suffered, but if the player returns to the area selection screen, the counter is reset. The tutorial gameplay section that takes place after the introduction cutscene cannot be skipped, as it is not a normal area, and has no way for Olimar to die. Areas that have already been explored (whether they were skipped or not) cannot be skipped.
Interestingly, skipping [[First Expedition]] will give the player the [[jetpack]] anyway. The game keeps track of the number of deaths in a row the player has suffered, but if the player returns to the area selection screen, the counter is reset. The tutorial gameplay section that takes place after the introduction cutscene cannot be skipped, as it is not a normal area, and has no way for Olimar to die. Areas that have already been explored (whether they were skipped or not) cannot be skipped.
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=== Areas ===
=== Areas ===
{{see|Area}}
{{see|Area}}
''Hey! Pikmin'' has a total of 49 areas. Each area is a short side-scrolling level that Olimar and the Pikmin navigate to find treasures. Areas have a "front side" and a "back side" that can be switched between by entering a [[doorway]]. It is not possible to choose which Pikmin are brought to an area; instead, they are found in the area while exploring. When an area is entered, the S.S. Dolphin II's pod drops Captain Olimar at the starting point, and can then be found at the other end of the area. Reaching the end of an area unlocks the next area, and previously-unlocked areas can be replayed at any point. Some areas have a [[secret exit]] which leads to a different area to the standard exit. Areas are organized into groups called sectors, and there are 9 sectors in the game.
''Hey! Pikmin'' has a total of 49 areas. Each area is a short side-scrolling level that Olimar and the Pikmin navigate to find treasures. Areas have a "front side" and a "back side" that can be switched between by entering a [[doorway]]. It is not possible to choose which Pikmin are brought to an area; instead, they are found in the area while exploring. When an area is entered, the S.S. Dolphin III's pod drops Captain Olimar at the starting point, and can then be found at the other end of the area. Reaching the end of an area unlocks the next area, and previously-unlocked areas can be replayed at any point. Some areas have a [[secret exit]] which leads to a different area to the standard exit. Areas are organized into groups called sectors, and there are 9 sectors in the game.


===Treasures===
===Treasures===
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===Characters===
===Characters===
* [[Captain Olimar]]
* [[Captain Olimar]]
* [[S.S. Dolphin II]]
* [[S.S. Dolphin III]]


===Pikmin Park===
===Pikmin Park===
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==Connections to other games==
==Connections to other games==
{{see also|Canon}}
{{see also|Canon}}
''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still breifly mentions characters in the other games in various logs, such as [[Minor characters#Olimar's wife|his wife]] and [[The President]]. Chronologically, the game must take place some time after {{p3}}, as the Pikmin types first discovered in that game are immediately recognized by the [[S.S. Dolphin II]].{{cite quote|Ah! Those are Rock Pikmin. They're strong enough to break solid objects, such as crystals. If anything gets in your way, call on a Rock Pikmin to bust right through!|The [[S.S. Dolphin II]]|introducing [[Rock Pikmin]]}}{{cite quote|Winged Pikmin, eh? Those will be nice to have around if you fall from a high place. Unlike other Pikmin, they can even follow you into places you can only reach with your jetpack.|[[S.S. Dolphin II]]|introducing [[Winged Pikmin]]}}
''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still breifly mentions characters in the other games in various logs, such as [[Minor characters#Olimar's wife|his wife]] and [[The President]]. Chronologically, the game must take place some time after {{p3}}, as the Pikmin types first discovered in that game are immediately recognized by the [[S.S. Dolphin III]].{{cite quote|Ah! Those are Rock Pikmin. They're strong enough to break solid objects, such as crystals. If anything gets in your way, call on a Rock Pikmin to bust right through!|The [[S.S. Dolphin III]]|introducing [[Rock Pikmin]]}}{{cite quote|Winged Pikmin, eh? Those will be nice to have around if you fall from a high place. Unlike other Pikmin, they can even follow you into places you can only reach with your jetpack.|[[S.S. Dolphin III]]|introducing [[Winged Pikmin]]}}


==Credits==
==Credits==