Hey! Pikmin: Difference between revisions
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|genre = Action, puzzle, platformer | |genre = Action, puzzle, platformer | ||
|players = 1 | |players = 1 | ||
|jp = {{date|13|July| | |jp = {{date|13|July|2017}} | ||
|na = {{date|28|July| | |na = {{date|28|July|2017}} | ||
|eu = {{date|28|July| | |eu = {{date|28|July|2017}} | ||
|au = {{date|29|July| | |au = {{date|29|July|2017}} | ||
|ko = {{date|9|August| | |ko = {{date|9|August|2018}} | ||
}} | }} | ||
'''''Hey! Pikmin''''' (sometimes written as '''''Hey! PIKMIN''''') is a spin-off game in the {{ps}}, released in 2017 for the [[Nintendo 3DS]]. The game takes place sometime after the events of {{p3}}, and sees [[Captain Olimar]] crash-landing on an [[Hey! Pikmin planet|unfamiliar planet]] and collecting [[treasure]] to gather enough [[Sparklium]] to fuel his ship back into working condition. The game plays very differently to the main games in the series, as it is a 2.5D puzzle platformer. The focus of the game is not on organizing the Pikmin, multi-tasking, and strategy, but is instead on reflexes, accurate aiming, and maneuverability. | '''''Hey! Pikmin''''' (sometimes written as '''''Hey! PIKMIN''''') is a spin-off game in the {{ps}}, released in 2017 for the [[Nintendo 3DS]]. The game takes place sometime after the events of {{p3}}, and sees [[Captain Olimar]] crash-landing on an [[Hey! Pikmin planet|unfamiliar planet]] and collecting [[treasure]] to gather enough [[Sparklium]] to fuel his ship back into working condition. The game plays very differently to the main games in the series, as it is a 2.5D puzzle platformer. The focus of the game is not on organizing the Pikmin, multi-tasking, and strategy, but is instead on reflexes, accurate aiming, and maneuverability. | ||
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[[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one. | [[Secret Spots]] contain small, normally one-screen-long puzzles that reward the player with a [[pellet]] (used in the [[Pikmin Park]]), or an [[amiibo]] treasure, if the player scanned one. | ||
The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. [[ | The player can have more than one [[saved game]], and the game is saved automatically every time an area is finished. [[Gear]] is obtained throughout the game as the player collects more Sparklium, like a [[jetpack]] that lasts longer, or some more [[health]] for Captain Olimar. | ||
The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network. | The game can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the [[options menu]]. It also supports Nintendo Network. | ||
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==Connections to other games== | ==Connections to other games== | ||
{{see also|Canon}} | {{see also|Canon}} | ||
''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still | ''Hey! Pikmin'' is a fairly isolated game, in that it barely connects to the other games in the series. Olimar's first encounter with the Pikmin from {{p1}} is mentioned, but not much else. However, Olimar still briefly mentions characters in the other games in various logs, such as [[Minor characters#Olimar's wife|his wife]] and [[The President]]. Chronologically, the game must take place some time after {{p3}}, as the Pikmin types first discovered in that game are immediately recognized by the [[S.S. Dolphin II]].{{cite quote|Ah! Those are Rock Pikmin. They're strong enough to break solid objects, such as crystals. If anything gets in your way, call on a Rock Pikmin to bust right through!|The [[S.S. Dolphin II]]|introducing [[Rock Pikmin]]}}{{cite quote|Winged Pikmin, eh? Those will be nice to have around if you fall from a high place. Unlike other Pikmin, they can even follow you into places you can only reach with your jetpack.|[[S.S. Dolphin II]]|introducing [[Winged Pikmin]]}} | ||
==Credits== | ==Credits== | ||
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==Trivia== | ==Trivia== | ||
* Due to | * Due to its 2.5D nature, this is the first and only ''Pikmin'' game in which Olimar is able to swim freely in water, as well as climb up vines. | ||
* This is the first ''Pikmin'' game to be localized in Dutch. | * This is the first ''Pikmin'' game to be localized in Dutch. | ||
* This is the first ''Pikmin'' game to not have [[Shigeru Miyamoto]]'s involvement in | * This is the first ''Pikmin'' game to not have [[Shigeru Miyamoto]]'s involvement in its development. | ||
* Despite it being a [[3DS]] title, ''Hey! Pikmin'' does not support the | * Despite it being a [[3DS]] title, ''Hey! Pikmin'' does not support the system's stereoscopic 3D due to most of the action taking place on the touch screen. | ||
* This game was released exactly 4 years after {{p3}} in Japan. | * This game was released exactly 4 years after {{p3}} in Japan. | ||
* The dance [[Captain Olimar]] makes at the end of each [[area]] is the same as the one at the end of ''[[Occupational Hazards]]'', although with fewer spins. | * The dance [[Captain Olimar]] makes at the end of each [[area]] is the same as the one at the end of ''[[Occupational Hazards]]'', although with fewer spins. | ||
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* In both the North American and European box art for the game, there are three [[Winged Pikmin]] holding a [[Juicy Gaggle]]. Not only is fruit absent from the game, but in {{p3}} only up to two Pikmin can carry the object. A [[Cupid's Grenade]], another fruit, can also be seen in concept art. | * In both the North American and European box art for the game, there are three [[Winged Pikmin]] holding a [[Juicy Gaggle]]. Not only is fruit absent from the game, but in {{p3}} only up to two Pikmin can carry the object. A [[Cupid's Grenade]], another fruit, can also be seen in concept art. | ||
* Exclusively in the European Box art for the game, a [[Rock Pikmin]] can be seen holding a button that is unseen in the game. | * Exclusively in the European Box art for the game, a [[Rock Pikmin]] can be seen holding a button that is unseen in the game. | ||
* Exclusively in the North American box art for the game, a tiny [[Electripede]] can actually be seen just below the "N" in "PIKMIN". It is unknown why it is there, and why it is so much smaller than the ones in-game. | * Exclusively in the North American box art for the game, a tiny [[Electripede]] can actually be seen just below the "N" in "PIKMIN". It is unknown why it is there, and why it is so much smaller than the ones in-game. It is located more to the left in the Japanese box art, and in its place is another Electripede that is closer to its actual in-game size. | ||
<gallery> | <gallery> | ||
Pikmin 3DS burrowing bugs.png|A close-up of the Electripede hidden in the game's North American box art. | Pikmin 3DS burrowing bugs.png|A close-up of the Electripede hidden in the game's North American box art. |