New Play Control! Pikmin: Difference between revisions
→Gameplay
(more professional to-do template.) |
|||
Line 32: | Line 32: | ||
*[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | *[[Yellow Pikmin]] holding [[bomb-rock]]s no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy. | ||
*When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | *When [[Mushroom Pikmin]] attack [[Captain Olimar]], they pause between each hit, while in the original, they would attack over and over. | ||
*[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]]. | *[[Pikmin family|Pikmin]] last longer when on [[fire]] or [[Water|drowning]], matching their much more resistant nature from ''Pikmin 2'' onward. | ||
*The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | *The player can press {{button|wii|b}} to cycle through the types of Pikmin they are holding and {{button|wii|padd}} to cycle through [[maturity]], a feature which was first introduced in the [[GameCube]] version of ''[[Pikmin 2]]''. | ||
*Cutscenes can be skipped, similar to the European localization of the original game. | *Cutscenes can be skipped, similar to the European localization of the original game. |