New Play Control! Pikmin: Difference between revisions
→Graphics
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===Graphics=== | ===Graphics=== | ||
*The game now supports widescreen. | *The game now supports widescreen. | ||
*When Olimar is behind the level's geometry from the camera's perspective, a silhouette | *When Olimar is behind the level's geometry from the camera's perspective, a red silhouette appears. Pikmin do not cast a silhouette. | ||
*The cursor was changed to reflect the new control scheme: | *The cursor was changed to reflect the new control scheme: | ||
**The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n. | **The cursor is composed of a large pointed ring and a smaller segmented spinning ring inside. The large ring follows the Wii Remote's pointer, and the segmented ring cannot go past a small range around the leader; this is the location Pikmin land on when [[throw]]n. |