Panic: Difference between revisions

464 bytes added ,  9 months ago
(→‎Sources: Explained more about groovy, a very very strange case)
Tag: Mobile edit
Tag: Mobile edit
Line 7: Line 7:
* '''{{icon|Mitite|y}}''' – an enemy that will cause all but [[Purple Pikmin]] to temporarily panic. If the Pikmin start the panic whilst in a leader's group, they will eventually return to formation on their own accord. If not, they will stand in place and idle once they're done panicking. The smell of Mitites is what causes this effect.
* '''{{icon|Mitite|y}}''' – an enemy that will cause all but [[Purple Pikmin]] to temporarily panic. If the Pikmin start the panic whilst in a leader's group, they will eventually return to formation on their own accord. If not, they will stand in place and idle once they're done panicking. The smell of Mitites is what causes this effect.
* '''{{icon|Emperor Bulblax|y}}''' – a boss whose roar will cause Pikmin to panic. All the rules of the Mitite-induced panic apply to this scenario.
* '''{{icon|Emperor Bulblax|y}}''' – a boss whose roar will cause Pikmin to panic. All the rules of the Mitite-induced panic apply to this scenario.
* '''{{icon|Sovereign Bulblax|y}}''' – a boss whose roar will cause Pikmin to panic, like its smaller cousin.
* '''{{icon|Antenna Beetle|y}}''' – an enemy that makes Pikmin under its control panic when it's killed. Pikmin will not exit this state unless whistled.
* '''{{icon|Antenna Beetle|y}}''' – an enemy that makes Pikmin under its control panic when it's killed. Pikmin will not exit this state unless whistled.
* '''{{icon|Bulbmin|y}}''' – an enemy that makes child Bulbmin panic when killed. Like with the Antenna Beetle, they will not calm down until they are whistled.
* '''{{icon|Bulbmin|y}}''' – an enemy that makes child Bulbmin panic when killed. Like with the Antenna Beetle, they will not calm down until they are whistled.
Line 13: Line 14:
* '''{{icon|Sputtlefish|y}}''' – an enemy that also coats Pikmin in ink, resulting in the same effect.
* '''{{icon|Sputtlefish|y}}''' – an enemy that also coats Pikmin in ink, resulting in the same effect.
*'''{{icon|Groovy Long Legs|y}}'''; an enemy that emits gas that causes Pikmin to panic. The afflicted pikmin appear to dance, stay centered under the boss, cannot be whistled out of it, and can only return to normal when the boss changes phase.
*'''{{icon|Groovy Long Legs|y}}'''; an enemy that emits gas that causes Pikmin to panic. The afflicted pikmin appear to dance, stay centered under the boss, cannot be whistled out of it, and can only return to normal when the boss changes phase.
*'''{{icon|Smoky Progg|y}}''';  The Smoky Progg's roar is especially dangerous, as panicking Pikmin may run directly into its fog and die.
*''' {{icon|Ancient Sirehound|y}}'''; The Ancient Sirehound gains a panic-inducing roar in its final phase, and like the Smoky Progg it can cause mass casualties if it makes Pikmin panic into a patch of fog.


==Gallery==
==Gallery==