Pikmin family: Difference between revisions
Relocating Glow Pikmin to be with the other "main types of Pikmin", above Bulbmin which are not considered "main types" according to this article.
(→Trivia: The 3DS data transfer app transfers from either a DSi or another 3DS, not a DS.) |
(Relocating Glow Pikmin to be with the other "main types of Pikmin", above Bulbmin which are not considered "main types" according to this article.) |
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===Glow Pikmin=== | ===Glow Pikmin=== | ||
[[File:Glow Pikmin.png|150px|thumb|A Glow Pikmin.]] | [[File:Glow Pikmin.png|150px|thumb|left|A Glow Pikmin.]] | ||
{{main|Glow Pikmin}} | {{main|Glow Pikmin}} | ||
''Official family unknown'' | ''Official family unknown'' | ||
'''Glow Pikmin''' are a special species of Pikmin with green bioluminescent ghost-like bodies and yellow star-like flowers, and are present in ''Pikmin 4'' only. They are resistant to every elemental hazard, as well as not slowing in [[mud]], being unable to be [[control|controlled]], not being able to be buried, and warping back to safe ground if they fall into an [[abyss]]. They will teleport to the active leader if they are not fighting or working on a task. They are the only type available in [[night expedition]]s, and can be summoned inside caves with [[Pack|Glow Seed]]s. They are also able to perform a group attack known as a Glowmob, which stuns enemies it hits. Additionally, they have no Onion or Candypop Bud color, and are propagated by bringing [[Glow Pellet]]s to a [[Lumiknoll]]. | '''Glow Pikmin''' are a special species of Pikmin with green bioluminescent ghost-like bodies and yellow star-like flowers, and are present in ''Pikmin 4'' only. They are resistant to every elemental hazard, as well as not slowing in [[mud]], being unable to be [[control|controlled]], not being able to be buried, and warping back to safe ground if they fall into an [[abyss]]. They will teleport to the active leader if they are not fighting or working on a task. They are the only type available in [[night expedition]]s, and can be summoned inside caves with [[Pack|Glow Seed]]s. They are also able to perform a group attack known as a Glowmob, which stuns enemies it hits. Additionally, they have no Onion or Candypop Bud color, and are propagated by bringing [[Glow Pellet]]s to a [[Lumiknoll]]. | ||
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===Bulbmin=== | |||
[[File: Bulbmin2.jpg|100px|thumb|A Bulbmin.]] | |||
{{main|Bulbmin}} | |||
'''Bulbmin''' are a special species of Pikmin shaped like a minuscule [[Bulborb]] with a stem, white flowers, and are present in ''Pikmin 2'' only. They are always found following a larger Bulbmin which must be defeated to be able to command them. They are resistant to [[fire]], [[water]], [[electricity]], and [[poison]], but cannot be taken out of [[cave]]s, which are the only places they are found in. They are actually a parasite that takes over a juvenile [[Bulborb]]; the appearance of the parasite on its own is not known. | |||
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*Pikmin noises are created by recording a human making a sound, speeding it up, and raising the pitch+formant values. Most types of Pikmin are voiced by Hajime Wakai.{{cite web|https://www.nintendo.co.jp/nom/0405/1_2/index.html|''Pikmin 2'' developer interview|Nintendo of Japan|retrieved={{date|6|April|2018}}}}{{cite web|http://www.behindthevoiceactors.com/Hajime-Wakai/|Hajime Wakai|Behind the Voice Actors|retrieved={{date|6|April|2018}}}} | *Pikmin noises are created by recording a human making a sound, speeding it up, and raising the pitch+formant values. Most types of Pikmin are voiced by Hajime Wakai.{{cite web|https://www.nintendo.co.jp/nom/0405/1_2/index.html|''Pikmin 2'' developer interview|Nintendo of Japan|retrieved={{date|6|April|2018}}}}{{cite web|http://www.behindthevoiceactors.com/Hajime-Wakai/|Hajime Wakai|Behind the Voice Actors|retrieved={{date|6|April|2018}}}} | ||
*If a leader bumps against a Pikmin that is bringing something solo in ''Pikmin 3'', it will make some noise. | *If a leader bumps against a Pikmin that is bringing something solo in ''Pikmin 3'', it will make some noise. | ||
*In [[Pikmin Reunion]], the first day of [[Olimar's Comeback]], each plucked Pikmin is valued at {{pokos|10}}. | *In [[Pikmin Reunion]], the first day of [[Olimar's Comeback]], each plucked Pikmin is valued at {{pokos|10|y}}. | ||
==See also== | ==See also== |