Plasm Wraith: Difference between revisions

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* The Plasm Wraith is the first final boss in the ''Pikmin'' series to have multiple phases.
* The Plasm Wraith is the first final boss in the ''Pikmin'' series to have multiple phases.
* The Plasm Wraith bears a resemblance to some bosses in the ''Pikmin ''series: In its final form, it resembles the [[Waterwraith]] from ''[[Pikmin 2]]''. It also has a phase when it resembles the [[Goolix]] from ''[[Pikmin (game)|Pikmin]]''.
* The Plasm Wraith bears a resemblance to some bosses in the ''Pikmin ''series: In its final form, it resembles the [[Waterwraith]] from ''[[Pikmin 2]]''. It also has a phase when it resembles the [[Goolix]] from ''[[Pikmin (game)|Pikmin]]''.
* When idle, the Plasm Wraith's right "shoulder" is longer than the left, making it one of the three abnormally-asymmetric creature in the Pikmin series, the other being the [[Mamuta]] and [[Segmented Crawbster]] .
* When idle, the Plasm Wraith's right "shoulder" is longer than the left, making it one of the two abnormally-asymmetric creature in the Pikmin series, the other being the [[Mamuta]].
* In Olimar's [[Data File]] entry about the Plasm Wraith, he states the creature has been stalking him since he first crashed, and that every time he tries to evade, the creature does something to him that makes him pass out, then takes him all the way back to Formidable Oak, where it cares for him. This mother-like attitude is the reason the Wraith attacks the captains trying to rescue Olimar from it.
* In Olimar's [[Data File]] entry about the Plasm Wraith, he states the creature has been stalking him since he first crashed, and that every time he tries to evade, the creature does something to him that makes him pass out, then takes him all the way back to Formidable Oak, where it cares for him. This mother-like attitude is the reason the Wraith attacks the captains trying to rescue Olimar from it.
* The mysterious life form cannot enter water, so its best to move Brittany and her pikmin (blue or flying) into the water to protect Olimar.
* The mysterious life form cannot enter water, so its best to move Brittany and her pikmin (blue or flying) into the water to protect Olimar.