Purple Pikmin: Difference between revisions

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These Pikmin have the strength of 10 Pikmin, making them not only helpful to retrieve objects without using up a large number of Pikmin, but also mandatory for the collection of some treasures that require over 100 Pikmin in strength to pick up.
These Pikmin have the strength of 10 Pikmin, making them not only helpful to retrieve objects without using up a large number of Pikmin, but also mandatory for the collection of some treasures that require over 100 Pikmin in strength to pick up.


In ''Pikmin 2'', when thrown, they will land with a resounding thump, stunning and seriously injuring larger [[Enemy|beasts]] nearby, and fatally injuring smaller, more fragile creatures such as [[Shearwig]]s and [[Dwarf Bulborb]]s. In addition, they do not need to be precisely thrown at their target, as a small homing system will swerve the Pikmin's fall and make it land on a nearby enemy. Most enemies have a one in three chance of being stunned, and stay stunned for a full five seconds. Some [[boss]]es are harder to stun, or may not be stunned at all, whereas other enemies might be stunned more or less easily, and for different durations of time. This strong landing destroys [[eggs]] immediately, defeats Mitites in a wide radius, and can instantly deactivate [[fire geyser]]s and [[electrical wire]]s. This, combined with the naturally strong impact damage, makes Purple Pikmin the strongest Pikmin to use in a fight. Because the "thud" counts as an attack, it can be used to damage [[gas pipe]]s and [[Fiery Bulblax]]es, given that although the Pikmin cannot latch on or attack with its stem due to the [[hazard]]s, they can still cause damage, despite being put in risk of death right after.
In ''Pikmin 2'', when thrown, they will land with a resounding thump, stunning and seriously injuring larger [[Enemy|beasts]] nearby, and fatally injuring smaller, more fragile creatures such as [[Shearwig]]s and [[Dwarf Bulborb]]s. In addition, they do not need to be precisely thrown at their target, as a small homing system will swerve the Pikmin's fall and make it land on a nearby enemy. Most enemies have a one in three chance of being stunned, and stay stunned for a full five seconds. Some [[boss]]es are harder to stun, or may not be stunned at all, whereas other enemies might be stunned more or less easily, and for different durations of time. This strong landing destroys [[eggs]] immediately, defeats Mitites in a wide radius, and can instantly deactivate [[fire geyser]]s and [[electrical wire]]s. This, combined with the naturally strong impact damage, makes Purple Pikmin the strongest Pikmin to use in a fight. Because the "thud" counts as an attack, it can be used to damage [[poison emitter]]s and [[Fiery Bulblax]]es, given that although the Pikmin cannot latch on or attack with its stem due to the [[hazard]]s, they can still cause damage, despite being put in risk of death right after.


These Pikmin possess the strange ability to anchor extra-dimensional entities such as the [[Waterwraith]] to the current dimension for a brief period due to the gravitational waves that are emitted when they are thrown. They also do not panic when encountering [[Mitite]]s or hearing the roar of [[Emperor Bulblax]]es. Interestingly, they stay latched on to [[Dwarf Bulborb|Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, and other similar enemies, if they are thrown on top, and only let go when the enemy's death animation is over.
These Pikmin possess the strange ability to anchor extra-dimensional entities such as the [[Waterwraith]] to the current dimension for a brief period due to the gravitational waves that are emitted when they are thrown. They also do not panic when encountering [[Mitite]]s or hearing the roar of [[Emperor Bulblax]]es. Interestingly, they stay latched on to [[Dwarf Bulborb|Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, and other similar enemies, if they are thrown on top, and only let go when the enemy's death animation is over.
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In ''Pikmin 3'', however, many of their iconic traits are no longer prevalent. They no longer deal more damage than Red Pikmin, nor do they stun enemies on impact. Despite this, they still stop to perform a pound move even though it does no extra damage. In addition, they have a slight delay when thrown to latch onto enemies after their "ground pound", as if they are waiting for a non-existent stun. They also lost their wind resistance as proven by the [[Puffy Blowhog]] in [[Twilight Hollow]], and can no longer instantly weigh down airborne enemies as confirmed with the same creature. Also, because no enemies are able to scatter Pikmin like the Mitites, it is unknown if they are still immune to panic fits. As a result, the main use for Purple Pikmin in ''Pikmin 3'' is purely for carrying purposes.
In ''Pikmin 3'', however, many of their iconic traits are no longer prevalent. They no longer deal more damage than Red Pikmin, nor do they stun enemies on impact. Despite this, they still stop to perform a pound move even though it does no extra damage. In addition, they have a slight delay when thrown to latch onto enemies after their "ground pound", as if they are waiting for a non-existent stun. They also lost their wind resistance as proven by the [[Puffy Blowhog]] in [[Twilight Hollow]], and can no longer instantly weigh down airborne enemies as confirmed with the same creature. Also, because no enemies are able to scatter Pikmin like the Mitites, it is unknown if they are still immune to panic fits. As a result, the main use for Purple Pikmin in ''Pikmin 3'' is purely for carrying purposes.


In ''Pikmin 4'', Purple Pikmin behave similarly to ''Pikmin 3'', but now retain their wind resistance from ''Pikmin 2'', which now extends to bubbles which they'll pop sooner like [[Ice Pikmin]]. Although their attack power is kept to 1.5×, making their latched attack equal to Red Pikmin, their pound move is able to deal damage similar to ''Pikmin 2'', dealing nearly twice the amount of damage than [[Rock Pikmin]], meaning their pound attack does about 4× more damage than normal. However their ability to stun enemies upon pound is still removed. Purple Pikmin are also no longer immune to panic from Mitites or Emperor Bulblaxes.
In ''Pikmin 4'', Purple Pikmin behave similarly to ''Pikmin 3'', but now retain their wind resistance from ''Pikmin 2'', which now extends to bubbles which they'll pop sooner like [[Ice Pikmin]]. Although their attack power is kept to 1.5×, making their latched attack equal to Red Pikmin, their pound move is able to deal damage similar to ''Pikmin 2'', dealing nearly twice the amount of damage than [[Rock Pikmin]], meaning their pound attack does about 4× more damage than normal. On top of this, a purple pikmin does not actually need to perform its slam animation anymore to properly carry out the slam attack, simply latching onto an enemy will damage the enemy in much the same manner. Purple Pikmin have not regained their stun as it appears in ''Pikmin 2'', but there are still cases where a purple pikmin slam can stun enemies; a majority of enemies won't flinch when struck with a purple pikmin's slam, but some enemies such as [[Breadbug|Breadbugs]] or [[Giant Breadbug|Giant Breadbugs]] will perform a special animation if caught in the shockwave where they cease activity momentarily. On top of this, enemies who are stunned from being hit directly from the top such as [[Dwarf Bulbear|Dwarf Bulbears]] or [[Moldy Slooch|Moldy Slooches]] will also be affected in the same way by the shockwaves of a Purple Pikmin. Purple Pikmin are also no longer immune to panic from Mitites or Emperor Bulblaxes.


==In ''Pikmin 2''==
==In ''Pikmin 2''==
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特徴 その1 重い
特徴 その1 重い
 
:体が大きく、ほかのピクミンの10倍の重さがあり、地面に着地した際に衝撃波が発生してしまうほど。ただし、足は遅い。
体が大きく、ほかのピクミンの10倍の重さがあり、地面に着地した際に衝撃波が発生してしまうほど。ただし、足は遅い。


特徴 その2 力持ち
特徴 その2 力持ち
 
:筋力が発達していて、ほかのピクミンの10倍の力を持っている。たたく力も赤ピクミンと同様に強い。
筋力が発達していて、ほかのピクミンの10倍の力を持っている。たたく力も赤ピクミンと同様に強い。
:(Image text: ほかのピクミン10匹で持てる重さ <nowiki>=</nowiki> 紫ピクミン1匹で持てる重さ)


特徴 その3 地下にしかいない
特徴 その3 地下にしかいない
 
:地下にしか生えない紫ポンガシグサにピクミンを投げ入れることで生まれる。
地下にしか生えない紫ポンガシグサにピクミンを投げ入れることで生まれる。
|block=y}}
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Feature #1: Heavy
Feature #1: Heavy
 
:Its large body is 10 times heavier than those of other Pikmin, and it generates a shockwave when it lands on the ground. However, it is slow on its feet.
Its large body is 10 times heavier than those of other Pikmin, and it generates a shockwave when it lands on the ground. However, it is slow on its feet.


Feature #2: Strong
Feature #2: Strong
 
:It has well-developed muscles and is 10 times stronger than other Pikmin. It can strike as strongly as Red Pikmin.
It has well-developed muscles and is 10 times stronger than other Pikmin. It can strike as strongly as Red Pikmin.
:(Image text: "Weight that can be carried by 10 other Pikmin <nowiki>=</nowiki> Weight that can be carried by 1 Purple Pikmin")


Feature #3: Only found underground
Feature #3: Only found underground
 
:It is born when a Pikmin is thrown into a purple Candypop Bud, which grows only underground.
It is born when a Pikmin is thrown into a purple Candypop Bud, which grows only underground.
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*Honeywisps, rubble, Lithopod rocks, eggs and bomb-rocks also have the stun time set to 10, even though the first faints after a single attack and the rest are not enemies.
*Honeywisps, rubble, Lithopod rocks, eggs and bomb-rocks also have the stun time set to 10, even though the first faints after a single attack and the rest are not enemies.
*Mitites, Toady Bloysters, Ranging Bloysters, Men-at-Legs, Beady Long Legs, Volatile Dweevils, Titan Dweevils and Raging Long Legs have a 0% stun chance, but still have their stun time value set to 5.
*Mitites, Toady Bloysters, Ranging Bloysters, Men-at-Legs, Beady Long Legs, Volatile Dweevils, Titan Dweevils and Raging Long Legs have a 0% stun chance, but still have their stun time value set to 5.
*Fire geysers, gas pipes and electrical wires have their stun chance set to 0%, but the stun time set to 5, even though they are not enemies.
*Fire geysers, poison emitters, and electrical wires have their stun chance set to 0%, but the stun time set to 5, even though they are not enemies.


==Naming==
==Naming==
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* In ''Pikmin 2'', the [[HUD#Standby Pikmin|standby icons]] for leaf and bud Purples lack hair.
* In ''Pikmin 2'', the [[HUD#Standby Pikmin|standby icons]] for leaf and bud Purples lack hair.
** Their icons also use the Yellow Pikmin's ones as a base, as evidenced by stray yellow pixels that match those on the Yellow Pikmin's icons.
** Their icons also use the Yellow Pikmin's ones as a base, as evidenced by stray yellow pixels that match those on the Yellow Pikmin's icons.
* In ''[[Hey! Pikmin]]'', the Onion shows a purple and white color on it, meaning that Purple and White Pikmin have shared Onions with the five other Pikmin types.
* In ''[[Hey! Pikmin]]'', the Onion shows a purple and white color on it, meaning that Purple and White Pikmin have shared Onions with the other Pikmin types as far back as this game.
* There is evidence to suggest that Purple Pikmin were [[Pikmin 2 prerelease information|originally planned]] to be black, as them and their internal names are <code>piki_p2_black</code> and <code>BlackPom</code> (with White Pikmin and their Candypop Buds being called <code>piki_p2_white</code><code>WhitePom</code>). Furthermore, the [[Waterwraith]]'s internal name also references this absent color, with <code>BlackMan</code>; upon being struck by a Purple Pikmin, the boss becomes a color reminiscent of their skin, which could imply that it would have also turned black had the Pikmin retained their coloration. Finally, in some prerelease screenshots the [[HUD#Standby Pikmin|standby Pikmin]] icon for Purple Pikmin is a black-painted Yellow Pikmin, and one can also see that [[Olimar]]'s Pikmin cursor is black.
* There is evidence to suggest that Purple Pikmin were [[Pikmin 2 prerelease information|originally planned]] to be black, as them and their internal names are <code>piki_p2_black</code> and <code>BlackPom</code> (with White Pikmin and their Candypop Buds being called <code>piki_p2_white</code><code>WhitePom</code>). Furthermore, the [[Waterwraith]]'s internal name also references this absent color, with <code>BlackMan</code>; upon being struck by a Purple Pikmin, the boss becomes a color reminiscent of their skin, which could imply that it would have also turned black had the Pikmin retained their coloration. Finally, in some prerelease screenshots the [[HUD#Standby Pikmin|standby Pikmin]] icon for Purple Pikmin is a black-painted Yellow Pikmin, and one can also see that [[Olimar]]'s Pikmin cursor is black.
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