Purple Pikmin: Difference between revisions

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These Pikmin have the strength of 10 Pikmin, making them not only helpful to retrieve objects without using up a large number of Pikmin, but also mandatory for the collection of some treasures that require over 100 Pikmin in strength to pick up.
These Pikmin have the strength of 10 Pikmin, making them not only helpful to retrieve objects without using up a large number of Pikmin, but also mandatory for the collection of some treasures that require over 100 Pikmin in strength to pick up.


In ''Pikmin 2'', when thrown, they will land with a resounding thump, stunning and seriously injuring larger [[Enemy|beasts]] nearby, and fatally injuring smaller, more fragile creatures such as [[Shearwig]]s and [[Dwarf Bulborb]]s. In addition, they do not need to be precisely thrown at their target, as a small homing system will swerve the Pikmin's fall and make it land on a nearby enemy. Most enemies have a one in three chance of being stunned, and stay stunned for a full five seconds. Some [[bosses]] are harder to stun, or may not be stunned at all, whereas other enemies might be stunned more or less easily, and for different durations of time. This strong landing destroys [[eggs]] immediately, defeats Mitites in a wide radius, and can instantly deactivate [[fire geyser]]s and [[electrical wire]]s. This, combined with the naturally strong impact damage, makes Purple Pikmin the strongest Pikmin to use in a fight. Because the "thud" counts as an attack, it can be used to damage [[gas pipe]]s and [[Fiery Blowhog]]s, given that although the Pikmin cannot latch on or attack with its stem due to the [[hazard]]s, they can still cause damage, despite being put in risk of death right after.
In ''Pikmin 2'', when thrown, they will land with a resounding thump, stunning and seriously injuring larger [[Enemy|beasts]] nearby, and fatally injuring smaller, more fragile creatures such as [[Shearwig]]s and [[Dwarf Bulborb]]s. In addition, they do not need to be precisely thrown at their target, as a small homing system will swerve the Pikmin's fall and make it land on a nearby enemy. Most enemies have a one in three chance of being stunned, and stay stunned for a full five seconds. Some [[bosses]] are harder to stun, or may not be stunned at all, whereas other enemies might be stunned more or less easily, and for different durations of time. This strong landing destroys [[eggs]] immediately, defeats Mitites in a wide radius, and can instantly deactivate [[fire geyser]]s and [[electrical wire]]s. This, combined with the naturally strong impact damage, makes Purple Pikmin the strongest Pikmin to use in a fight. Because the "thud" counts as an attack, it can be used to damage [[gas pipe]]s and [[Fiery Bulblax]]es, given that although the Pikmin cannot latch on or attack with its stem due to the [[hazard]]s, they can still cause damage, despite being put in risk of death right after.


These Pikmin possess the strange ability to anchor extra-dimensional entities such as the [[Waterwraith]] to the current dimension for a brief period, although this has never been explained in detail. They also do not panic when encountering [[Mitite]]s or hearing the roar of [[Emperor Bulblax]]es. Interestingly, they stay latched on to [[Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, and other similar enemies, if they are thrown on top, and only let go when the enemy's death animation is over.
These Pikmin possess the strange ability to anchor extra-dimensional entities such as the [[Waterwraith]] to the current dimension for a brief period, although this has never been explained in detail. They also do not panic when encountering [[Mitite]]s or hearing the roar of [[Emperor Bulblax]]es. Interestingly, they stay latched on to [[Dwarf Red Bulborb]]s, [[Dwarf Bulbear]]s, and other similar enemies, if they are thrown on top, and only let go when the enemy's death animation is over.
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