Radar: Difference between revisions

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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
[[File:Pikmin 2 radar.png|thumb|right|250px|The radar as it appears in ''[[Pikmin 2]]''.]]
[[File:Pikmin 2 radar.png|thumb|250px|The radar as it appears in ''[[Pikmin 2]]''.]]
The '''radar''' is a mechanic present in all [[Pikmin series|''Pikmin'' games]]. It can be unlocked in [[Pikmin (game)|''Pikmin'']] by collecting the [[Whimsical Radar]], is available from the start in ''[[Pikmin 2]]'', and is unlocked when the [[KopPad]] is found in ''[[Pikmin 3]]''. This tool allows the player to view the area's layout, as well as the location of several important objects, such as the Pikmin, the Onion(s), and collectible objects.
{{for|the radar in Pikmin Bloom|Detector}}
The '''radar''' ({{j|レーダー|Rēdā}}, lit.: "Radar") is a mechanic present in all {{pg}}. It allows the player to view an [[area]]'s layout, as well as the location of various important objects, such as [[Pikmin family|Pikmin]], the [[Onion]](s), and [[:Category:Collectibles|collectible objects]]. In {{p1}}, the radar is unlocked by collecting the [[Whimsical Radar]]. In {{p2}}, it is available from the start. In {{p3}}, it is unlocked when the [[KopPad]] is found. In {{p4}}, it is unlocked as soon as the player takes control of [[Pikmin 4 player character|their avatar]].


The buttons needed to access the radar, pan it and zoom it vary from game to game:
The [[controls]] needed to access the radar, pan it and zoom it vary from game to game:
{|class="wikitable"
{|class="wikitable"
!Game !! style="width:64px" | Open !! style="width:64px" | Pan !! style="width:64px" | Zoom
!Game !! style="width:64px" | Open !! style="width:96px" | Pan !! style="width:96px" | Zoom
|-
|-
! ''Pikmin''
! {{p1}}
| align="center"|{{button|gc|y|size=x24px}} || rowspan="2" align="center"| {{button|gc|stick|size=x24px}} || rowspan="2" align="center"| {{button|gc|c|size=x24px}}
| align="center"|{{button|gc|y|size=x24px}}
| rowspan="2" align="center"| {{button|gc|stick|size=x24px}}
| rowspan="2" align="center"| {{button|gc|c|size=x24px}}
|-
|-
! ''Pikmin 2''
! {{p2}}
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|gc|start|size=x24px}}
|-
|-
!''[[New Play Control! Pikmin]]'' and ''[[New Play Control! Pikmin 2|Pikmin 2]]''
! ''[[New Play Control!]]'' games
| align="center"|{{button|wii|+|size=x24px}} || align="center"|{{button|wii|stick|size=x24px}} || align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
|-
|-
!{{HP}}
! {{p3}}
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|{{button|wiiu|stylus|size=x24px}}
| align="center"|Can't zoom
|-
! {{p3d}}
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>{{button|switch|lstickclick}} to speed up
| align="center"|{{button|switch|rstick|size=x24px}}
|-
! {{p4}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>{{button|switch|rstickclick}} to reset zoom
|-
! {{hp}}
| align="center"|{{button|3ds|l}}/{{button|3ds|r}}
| align="center"|{{button|3ds|l}}/{{button|3ds|r}}
| align="center"|can't pan
| align="center"|Can't pan
| align="center"|can't zoom
| align="center"|Can't zoom
|}
|}


In the first two games and their remakes, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''.
In the first two games and their remakes, the screen that contains the radar also enumerates how many Pikmin are with the current leader, of each type, how many Pikmin there are in the Onions, of each type, and how many Pikmin are roaming through the area, of all types. In addition, the screen also shows the total number of ship parts obtained, in ''Pikmin''.


The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]], and is completely disabled from any 2-player game mode.
The radar is disabled during [[Challenge Mode (disambiguation)|Challenge Mode]], but not [[Mission Mode]]. It is completely disabled in any 2-player game mode, except in {{p3d}}.
 
== Functionality ==
=== In ''Pikmin'' ===
In ''Pikmin'', the radar is found in [[Olimar's monitor]], once the [[Whimsical Radar]] [[ship part]] is collected. It is on the right-hand side of the screen, and shows an outlined map of the current area. White stars on the map are the locations of ship parts. The map shows colored dots for Pikmin locations; red dots are Red Pikmin, yellow dots are Yellow Pikmin, blue ones are Blue Pikmin, and green dots are Pikmin that are buried in the ground. It also shows Pikmin statistics on the left.


==Appearance==
=== In ''Pikmin 2'' ===
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls and water. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish. It has a static level of zoom, and by default, the map is centered on the active leader.
In ''Pikmin 2'', the radar is what the [[pause menu]] opens to by default. It works the same as in ''Pikmin'', except it does not outline locations of treasures, and it is available from the very beginning of the game.


==In ''Pikmin 3''==
=== In ''Pikmin 3'' ===
The radar in ''Pikmin 3'' received a massive upgrade compared to the radar in previous games of the series. It is the default app on the [[KopPad]], and if [[Off-TV Play]] is off, the map will follow the current leader as they move.
The radar is the default app on the [[KopPad]], and if [[Off-TV Play]] is off, the map will follow the current leader as they move.


Touching the GamePad in this state will pause gameplay, if it is not already paused. With Off-TV Play disabled, the [[camera]] on the TV screen will also move upwards and point down in a birds-eye view. The player can drag their finger or stylus on the touchscreen in order to pan around; the TV screen camera will also pan accordingly. Effectively, this feature allows the player to view all around the area from a birds-eye view, either with the stylized KopPad map, or from the actual in-game camera.
Touching the GamePad in this state will pause gameplay, if it is not already paused. With Off-TV Play disabled, the [[camera]] on the TV screen will also move upwards and point down in a birds-eye view. The player can drag their finger or stylus on the touchscreen in order to pan around; the TV screen camera will also pan accordingly. Effectively, this feature allows the player to view all around the area from a birds-eye view, either with the stylized KopPad map, or from the actual in-game camera.
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If Off-TV Play is on and the player has the screen showing the KopPad, attempting to disable Off-TV Play with {{button|wiiu|-}} will merely show a message saying that it is impossible to switch. Several bits of decorative [[Koppaite text]] can also be found next to icons and buttons.
If Off-TV Play is on and the player has the screen showing the KopPad, attempting to disable Off-TV Play with {{button|wiiu|-}} will merely show a message saying that it is impossible to switch. Several bits of decorative [[Koppaite text]] can also be found next to icons and buttons.


==In ''Hey! Pikmin''==
In [[Bingo Battle]], the radar cannot be controlled and shows the entire stage at once. It is also limited to the GamePad, giving the player controlling the GamePad a slight advantage.
{{game help|hp|Explain the icons.}}
 
In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}} and does initially only show the explored parts of the current [[area]]. Once an area is completed, the entire map for that area is revealed.
=== In ''Pikmin 3 Deluxe'' ===
The radar in {{p3d}} must be opened up with {{button|switch|-}}, or {{button|switch|+}} if P1 is using a solo right joycon (and cannot be opened by P2 using a solo joycon regardless of which joycon they are using; their {{button|switch|-}}/{{button|switch|+}} is instead set to pause the game). Since there is no GamePad like in ''Pikmin 3'', the player cannot follow the radar as they play on a different screen, and opening the radar pauses gameplay. Likewise, it is not possible to unpause gameplay while keeping the radar's functionalities open &ndash; the icon that would do this still exists in the radar in this game, but is not a button that can be pressed.
 
The full map of the area is available right from the start, but like in ''Pikmin 3'', there is a {{w|Fog of war#Simulations and games|fog of war}} effect, and it works in the same way, The only difference being that unvisited portions are simply more transparent, but still visible.
 
Like in ''Pikmin 3'', entering the sunset stage will make the top toggle between the message "Pikmin in Danger" and an overview of how many Pikmin there are in danger of being left behind. When outside of the sunset stage, that portion will instead present the current [[Story Mode]] objective.


Boss areas do not have the radar function.
[[Enemy]] locations are visible in explored parts of the area.


==Go Here!==
In [[Bingo Battle]], each player can open the radar on their side of the screen. This radar does not pause gameplay, cannot be controlled and shows the whole stage at once. Although it is not normally possible to move while the radar is up, the player can control their leader if they are [[throw|holding]] a Pikmin.
In ''Pikmin 3'', players have the ability to tell leaders (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[Data File]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site.


===Choosing a destination===
=== In ''Pikmin 4'' ===
With the gameplay paused, a [[File:GoHerePyramid.png|16px]] appears on the center of the map app. When the map is panned, the pyramid stays on the center, and hence, follows the panning. As the shape moves, a set of arrows originating from the current leader mark a trail from the leader's icon on the map to the spot the pointer is at. After a small delay, a button with the leader's icon and the words "Go Here!" will appear in a non-obstructive location of the screen. Tapping this button will make the leader take the path shown towards the target location. There are scenarios in which it is not possible to use the Go Here! command, as detailed below.
In {{p4}}, the radar is accessed from the [[Tablet]], via the Radar Map application. The radar's design features blue colours, the shade of which changes based on elevation, with a thick navy border surrounding the edge of the area. Bases are indicated by pairs of magenta circles. After purchasing the [[Survey Drone]] from the lab, it is possible to drop up to three pins in red, yellow, or blue by pressing {{button|switch|y}}. It is also possible to make the player face a certain direction by moving the cursor and pressing {{button|switch|zl}}.


===Path algorithm===
=== In ''Hey! Pikmin'' ===
The planned path is always the shortest one required in order to reach the destination. This path-finding system also takes into account insurmountable [[obstacles]] and water, disallowing the travel if the player tries to enter a body of water with non-[[Blue Pikmin|Blue]] or non-[[Winged Pikmin]] in their party. [[Hazard]]s and [[Enemy|enemies]] are ignored when deciding the path, but uncharted terrain is considered and not allowed. If the player places the destination point in an uncharted or invalid location (like a body of water, as stated above), the pyramid marker will turn pink, and the "Go Here!" button will be grayed out. If the path to a certain location is blocked off by an uncleared obstacle or any other feature that can't be overcome, the shown path will still trace to the point of the obstacle, where it then displays a pink &#x274c; sign, and the rest of the path with pink arrows, meaning the leader can only reach the point marked by the &#x274c; sign. To note is that the Go Here! feature will not work while the leader is [[pluck]]ing, [[dodging]], [[spray]]ing, in pain from being hurt, lying down on the ground (for instance, from getting [[electricity|zapped]]), captured by an [[enemy]], or on top of a [[lily pad]].
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]]
In {{hp}}, the Radar Map is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The Radar Map can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the Radar Map.


===Leader movement===
Initially, the Radar Map only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area.
 
Here are the icons used in the Radar Map:
{| class="wikitable"
!Object
!Appearance
|-
| Olimar || Big white dot
|-
| Pikmin || Smaller light red/blue/yellow dots, clearer against darker background
|-
| Obstacles || Light blue, even afterwards as background
|-
| Moved obstacles/built bridges || Dark blue
|-
| [[Doorway]]s || Gray-black holes
|-
| Treasures || Glimmering
|}
{{todo|Get images of these symbols and add them to the main legend table.}}
 
== Appearance ==
In the first two games, the radar shows a monochromatic representation of the [[area]]'s terrain, only really highlighting the walls, water, and the locations of gates. Some icons point out the location of [[ship part]]s, [[treasure]]s, [[Onion]]s, and a few other things. While the first two games use the same radar presentations, they have differing art-styles for their radar textures: ''Pikmin''{{'s}} area maps are depicted with a smooth style and a blurry fadeout for the edges of the map, while ''Pikmin 2''{{'s}} area maps are drawn in a non-smooth style more similar to pixel art, with a more matte fadeout for the edges of the map.
 
In ''Pikmin 3'', it provides a map of the area, stylized so that water, terrain, structures, and boundary walls are high-contrast and easy to distinguish, but textured to be similar to the actual terrain. There are several icons for all sorts of important objects. As ''Pikmin 3 Deluxe'' has slightly different area textures than ''Pikmin 3'', the radar textures are also changed in the ''Deluxe'' version.
 
In ''Hey! Pikmin'', the radar is monochromatic, with terrain represented by dark colors and in-bounds areas represented by light colors. The front side of areas uses a blue color scheme and the back side uses a purple color scheme.
 
== Go Here! ==
In ''Pikmin 3'' and ''Pikmin 4'', players have the ability to tell leaders and [[Oatchi]], (and their army of [[Pikmin family|Pikmin]]) to go to a specific spot on the map automatically, so that they may do something else with a different leader. In order to use the Go Here! functionality, the player must first collect the [[data file]] located on the other side of the [[crystal wall]] at the [[Garden of Hope]]'s landing site in ''Pikmin 3'', free Brittany in ''Pikmin 3 Deluxe'', or reach Command level 2 in ''Pikmin 4''.
 
=== Choosing a destination ===
With the gameplay paused and the radar open, a [[File:GoHerePyramid.png|16px]] appears on the center of the map app. When the map is panned, the pyramid stays on the center, and hence, follows the panning. As the shape moves, a set of arrows originating from the current leader mark a trail from the leader's icon on the map to the spot the pointer is at. After a small delay, a prompt with the leader's icon and the words "Go Here!" will appear in a non-obstructive location of the screen. Tapping this button in ''Pikmin 3'', or pressing {{button|switch|a}} in ''Pikmin 3 Deluxe'' will make the leader take the path shown towards the target location. In the case of ''Pikmin 3 Deluxe'', {{button|switch|a}} can be pressed before this prompt appears. There are scenarios in which it is not possible to use the Go Here! command, as detailed below.
 
=== Path algorithm ===
The planned path is always the shortest one required in order to reach the destination. This path-finding system also takes into account insurmountable [[obstacles]] and water, disallowing the travel if the player tries to enter a body of water with non-[[Blue Pikmin|Blue]] or non-[[Winged Pikmin]] in their party. [[Hazard]]s and [[Enemy|enemies]] are ignored when deciding the path, but uncharted terrain is considered and not allowed. If the player places the destination point in an uncharted or invalid location (like a body of water, as stated above), the pyramid marker will turn pink, and the "Go Here!" button will be grayed out. If the path to a certain location is blocked off by an uncleared obstacle or any other feature that can't be overcome, the shown path will still trace to the point of the obstacle, where it then displays a pink &#x274c; sign, and the rest of the path with pink arrows, meaning the leader can only reach the point marked by the &#x274c; sign. To note is that the Go Here! feature will not work while the leader is [[pluck]]ing, [[dodging]], [[spray]]ing, in pain from being hurt, lying down on the ground (for instance, from getting [[electricity|zapped]]), captured by an [[enemy]], on top of a [[lily pad]], and strangely, on the first two ledges in the Tropical Wilds where the [[Armored Cannon Larva]] is.
 
=== Leader movement ===
If the leader reaches their destination successfully, a dialog message will appear on-screen with their icon, and a message stating that they reached their target spot. If not, they'll explain why the path didn't work. They'll also give up if they get stuck on something for a few seconds, like a wall or enemy carcass. If the leader is [[Health|damaged]] during their walk, they will cancel their task altogether.
If the leader reaches their destination successfully, a dialog message will appear on-screen with their icon, and a message stating that they reached their target spot. If not, they'll explain why the path didn't work. They'll also give up if they get stuck on something for a few seconds, like a wall or enemy carcass. If the leader is [[Health|damaged]] during their walk, they will cancel their task altogether.


The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel.
The player can use leaders under the Go Here! function, but most action inputs will not work, and the leaders will continue moving by themselves. The exception is the [[whistle]] button, which will make the current leader stop in their place and cancel the Go Here! walk, and the ability to use the KopPad, most notably, the [[#Camera|camera]] feature. A small bubble appears near the leader's head notifying the player that it is possible to cancel.


Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. If a leader's destination ends in a buried Pikmin, they will automatically begin [[pluck]]ing just after saying the arrival message.
Leaders under the Go Here! function move at a speed slower than manual running, and the exact speed depends on what Pikmin are on their group. In order to make sure no Pikmin lags behind, the leaders walk at the same pace as the slowest Pikmin in the group (given that [[Maturity|leaf]] Pikmin are at the slowest maturity, and that [[Purple Pikmin]] are slower than other Pikmin types). However, they have a maximum speed cap that stops them from going faster than what a player-controlled leader would run. This speed controlling mechanic has the pro of allowing any Pikmin to follow the leader without fear of lagging behind, but also the con of being slower than if the player were to take the leader there on their own. Leaders become [[Idle#Leaders|idle]] upon reaching their destination, which also means that if there are buried Pikmin close by the destination, they will automatically begin [[pluck]]ing after saying the arrival message.
 
== Replay ==
{{stub|section=y}}
While in the [[day results menu]] and [[mission results menu]] in ''Pikmin 3'', the radar is used to provide a replay for the past day or mission. In {{p3}} for Wii U, the replay is always on the GamePad. The player can use the touchscreen to move the seek bar. In {{p3d}}, the replay menu is opened by pressing {{button|switch|-}}, and the seek bar is moved with {{button|switch|rstick}}.
 
== Mini radar ==
[[File: P3DX Prerelease Garden of Hope Dirt.jpg|thumb|250px|A gameplay scene with the minimap visible.]]
In {{p3d}}, there is a small version of the radar visible during gameplay, in the form of a circular minimap in the lower right corner of the screen. The map in this view is quite different from the standard view, being much more in the style of {{p1}} and {{p2}}. Terrain is shown in dark blue, [[water]] is shown in light blue, and [[out of bounds]] terrain is shown in black. Walls are shown as light blue lines. [[Fruit]], [[leader]]s, [[Pikmin family|Pikmin]], [[obstacle]]s, the [[S.S. Drake]], and the current signal (if there is one) are shown as icons on the map, or around the edge if they are outside the range of the mini radar. Unlike the standard radar in ''Pikmin 3 Deluxe'', unexplored portions do not show up, and the player sees the blue background grid instead.


==Legend==
This mini radar only exists in [[Story Mode]]. When playing with two players, each player's screen gets its own radar. The mini radar can be zoomed in and out slightly, between two levels of zoom, by tilting {{button|switch|rstick}} up or down.
 
== Legend ==
{{game help|p3d}}
{{game help|p4|add column, new rows, icons, etc}}
The radar can show the following icons:
The radar can show the following icons:


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| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar Olimar.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar Olimar.png]] [[File:Pikmin 2 radar Louie.png]]
| style = "background-color: #406040; text-align: center;" | [[File:LeaderIcons.png]]
| style = "background-color: #406040; text-align: center;" | [[File:P3 Leader Icons.png]]
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay.
| Position and facing direction of each leader. In ''Pikmin 2'', red represents Olimar, and blue, the other leader. In ''Pikmin 3'', tapping a different leader's bubble will switch to that leader without unpausing the gameplay.
|-
|-
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| The location of the regular Pikmin.
| The location of the regular Pikmin.
|-
|-
| Burrowed Pikmin
| Buried Pikmin
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]]
| style = "background-color: #404060; text-align: center;" | [[File:Pikmin 2 radar burrowed.png]]
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| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning.
| The icon used to represent which direction is north. It stays permanently on the top-left corner of the map, regardless of panning.
|-
|-
| Section entrance/exit
| [[Segment]] portal
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #404060; color: #FFF; text-align: center;" | N/A
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]]
| style = "background-color: #406040; color: #FFF; text-align: center;" | [[File:ArrowIcon.png]]
| Entrance or exit point between sections, pointing to the exit. When a leader enters one of these areas, a quick fade takes place, and they are placed on the new section of the map. Clicking on one of these icons will center the map on the matching exit icon.
| Entrance or exit point between segments, pointing to the exit. Tapping a portal icon will center the map on the matching portal.
|-
|-
| Signal
| Signal
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In ''Pikmin 3'', multi-part fruits also have different icons, and grapes have icons that represent different levels of individual grape collection. Upon collecting 10 different types of fruit, the Fruit Finder will be unlocked. Fruits will be then shown on the KopPad whether the area has been discovered yet or not.
In ''Pikmin 3'', multi-part fruits also have different icons, and grapes have icons that represent different levels of individual grape collection. Upon collecting 10 different types of fruit, the Fruit Finder will be unlocked. Fruits will be then shown on the KopPad whether the area has been discovered yet or not.


==Map textures==
== Map textures ==
These are the textures used by the games to represent the areas on the radar.
These are the textures used by the games to represent the areas on the radar.


In the first two games, the following images are cropped for convenience. They have a naturally low resolution, and, in-game, they are applied a purple tint. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.
For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.
 
For ''Pikmin 3'', each [[segment]] has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).


For ''Pikmin 3'', each "room" has its own texture, and on the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
For ''Pikmin 4'', the base terrain is one texture, while every body of water or mud has its own texture placed on top of the base terrain in the right location. In the following images, the water bodies have been manually placed.


===''Pikmin''===
=== ''Pikmin'' ===
<gallery>
<gallery>
IS texture.png|[[The Impact Site]].
IS texture.png|[[The Impact Site]].
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</gallery>
</gallery>


===''Pikmin 2''===
=== ''Pikmin 2'' ===
{{ToDo|Add all radar map textures of cave sublevels that never change.}}
<gallery>
<gallery>
VoR texture.png|[[Valley of Repose]].
VoR texture.png|[[Valley of Repose]].
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</gallery>
</gallery>


===''Pikmin 3''===
==== Cave sublevels ====
{{todo|Add all radar map textures of cave sublevels that never change.}}
<gallery>
CavernOfChaosLastSublevelRadar.png|[[Cavern of Chaos]], sublevel 10.
</gallery>
 
=== ''Pikmin 3'' ===
<gallery>
<gallery>
Tropical Wilds map.png|[[Tropical Wilds]].
Tropical Wilds map.png|[[Tropical Wilds]].
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</gallery>
</gallery>


==Oddities==
==== ''Pikmin 3 Deluxe'' ====
===''Pikmin 2'' manual===
<gallery>
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds.
Garden of Hope map P3D.png|Regular radar map of the Garden of Hope.
Distant Tundra map P3D.png|Regular radar map of the Distant Tundra.
Twilight River map P3D.png|Regular radar map of the Twilight River.
Formidable Oak map P3D.png|Regular radar map of the Formidable Oak.
Tropical Wilds minimap.png|Mini radar map of the Tropical Wilds.
Garden of Hope minimap.png|Mini radar map of the Garden of Hope.
Distant Tundra minimap.png|Mini radar map of the Distant Tundra.
Twilight River minimap.png|Mini radar map of the Twilight River.
Formidable Oak minimap.png|Mini radar map of the Formidable Oak.
</gallery>
 
=== ''Pikmin 4'' ===
<gallery>
Rescue Command Post map.png|[[Rescue Command Post]].
Sun-Speckled Terrace map.png|[[Sun-Speckled Terrace]], main story.
Sun-Speckled Terrace OST map.png|Sun-Speckled Terrace, Olimar's Shipwreck Tale.
Blossoming Arcadia map.png|[[Blossoming Arcadia]], main story.
Blossoming Arcadia OST map.png|Blossoming Arcadia, Olimar's Shipwreck Tale.
Serene Shores high tide map.png|[[Serene Shores]] before noon, main story.
Serene Shores low tide map.png|Serene Shores after noon, main story.
Serene Shores OST high tide map.png|Serene Shores before noon, Olimar's Shipwreck Tale.
Serene Shores OST low tide map.png|Serene Shores after noon, Olimar's Shipwreck Tale.
Hero's Hideaway map.png|[[Hero's Hideaway]], main story.
Hero's Hideaway OST map.png|Hero's Hideaway, Olimar's Shipwreck Tale.
Giant's Hearth map.png|[[Giant's Hearth]].
Primordial Thicket map.png|[[Primordial Thicket]].
</gallery>
 
==== Cave sublevels ====
{{todo|Add all radar map textures of cave sublevels.}}
 
== Oddities ==
=== ''Pikmin 2'' manual ===
{{todo|Get info for the Japanese instruction manuals.}}
{{todo|Get info for the Japanese instruction manuals.}}
The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between all types of manual, and all of them have some quirks to point out.
The instruction manuals for ''Pikmin 2'' and ''New Play Control! Pikmin 2'' have a section explaining how the radar works, and in most versions, a legend of its symbols. The legend for the dots that represent the Pikmin is different between all types of manual, and all of them have some quirks to point out.
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</gallery>
</gallery>


===''Pikmin 3'' radar===
=== ''Pikmin 3'' radar ===
The radar in ''Pikmin 3'' has a number of peculiarities and [[mistake]]s to it.
The radar in ''Pikmin 3'' has a number of peculiarities and [[mistake]]s to it.


With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates:
With [[Off-TV Play]] disabled, if the map app's orientation is set to be the same as the camera's angle, there is a desynchronization between the angle shown on the KopPad and the TV screen's angle, on certain places. This can make it quite difficult to pan while looking at the TV screen. The following locations are affected, and the angles provided here are estimates:
*The cave with the [[Velvety Dreamdrop]] on the [[Tropical Wilds]] has a 45&deg; difference.
* The cave with the [[Velvety Dreamdrop]] in the [[Tropical Wilds]] has a 45&deg; difference.
*The [[Calcified Crushblat]]'s arena has a 100&deg; difference.
* The [[Calcified Crushblat]]'s arena has a 100&deg; difference.
*Charlie's landing site on the [[Distant Tundra]] has a 90&deg; difference.
* Charlie's crash site in the [[Distant Tundra]] has a 90&deg; difference.
*The log leading up to the [[Vehemoth Phosbat]] arena has a 15&deg; difference.
* The wooden bridge leading to the [[Vehemoth Phosbat]] arena has a 15&deg; difference.
*The first section of the Vehemoth Phosbat's arena has a 100&deg; difference.
* The first segment of the Vehemoth Phosbat's arena has a 100&deg; difference.
*The actual arena itself has a 45&deg; difference.
* The actual arena itself has a 45&deg; difference.
*The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15&deg; difference.
* The [[Shaggy Long Legs]]' arena on the Distant Tundra has a 15&deg; difference.
*The top of the [[Formidable Oak]], still on the outside, has a 45&deg; difference.
* The top of the [[Formidable Oak]], on the outside, has a 45&deg; difference.
*Inside the Formidable Oak, the corridor area has a 45&deg; difference, and the large section after has a 90&deg; difference; the dark pond area is unaffected.
* Inside the Formidable Oak, the corridor area has a 45&deg; difference, and the first main segment after has a 90&deg; difference; the second main segment with the lights is unaffected.


Other oddities exist with the TV screen:
Other oddities exist with the TV screen:
*By sliding the map on top of the [[Scornet Maestro]]'s arena, toggling between the arena and the pathway leading up to it, and looking at the TV screen, one can notice that the "railing" on the pathway is considerably more simplistic and less detailed if the camera is focusing on the arena &ndash; notably, it's lacking the red leaves.
* By sliding the map on top of the [[Scornet Maestro]]'s arena, toggling between the arena and the pathway leading up to it, and looking at the TV screen, one can notice that the "railing" on the pathway is considerably more simplistic and less detailed if the camera is focusing on the arena &ndash; notably, it's lacking the red leaves.
*If the player has a [[saved game]] that includes a day after the Scornet Maestro has been defeated, and then returns to a day where they have not yet visited the arena, the camera will reveal the boss [[Glitches in Pikmin 3#T-pose Scornet Maestro|high up in the center of the arena]], in a T-pose. This is because the model is being used as a placeholder for the cutscene that triggers once the player goes to the top of the tree.
* If the player has a [[saved game]] that includes a day after the Scornet Maestro has been defeated, and then returns to a day where they have not yet visited the arena, the camera will reveal the boss [[Glitches in Pikmin 3#T-pose Scornet Maestro|high up in the center of the arena]], in a T-pose. This is because the model is being used as a placeholder for the cutscene that triggers once the player goes to the top of the tree.
*In a day after the [[Quaggled Mireclops]]'s defeat, if the player starts the day and pans the radar to the boss's corpse, they might be able to see [[Pellet#Other colors|pellets of other colors]] on the TV screen.
* In a day after the [[Quaggled Mireclops]]'s defeat, if the player starts the day and pans the radar to the boss's corpse, they might be able to see [[Pellet#Other colors|pellets of other colors]] on the TV screen.


==Gallery==
== Gallery ==
{{image|Images from ''Pikmin 3 Deluxe'''s other modes.}}
<gallery>
<gallery>
Pikmin radar.png|The radar in ''Pikmin''.
Pikmin radar.png|The radar in ''Pikmin''.
NPC! Pikmin radar.jpg|The radar in the ''New Play Control!'' remake of ''Pikmin''.
NPC! Pikmin radar.jpg|The radar in ''New Play Control! Pikmin''.
KopPad map Go Here.jpg|The radar in ''Pikmin 3''.
KopPad map Go Here.jpg|The radar in ''Pikmin 3''.
P3D Bingo Battle Radar.jpg|The radar in [[Bingo Battle]] in ''Pikmin 3 Deluxe''.
</gallery>
</gallery>


==Names in other languages==
== Names in other languages ==
''Radar Map''
{|
|- style="vertical-align:top"
|'''Radar'''
{{Foreignname
|Jap=レーダー
|JapR=Rēdā
|JapM=Radar
|FraE=Radar
|FraEM=Radar
|Ger=Radar
|GerM=Radar
|Ita=Radar
|ItaM=Radar
|Kor=레이더
|KorR=leideo
|KorM=Radar
|Spa=Radar
|SpaM=Radar
}}
|'''Radar (KopPad)'''
{{foreignname
|Jap=Gレーダー
|JapR=GRēdā
|JapM=GRadar
|ChiTrad=G雷達
|ChiTradR=
|ChiTradM=GRadar
|ChiSimp=G雷达
|ChiSimpR=
|ChiSimpM=GRadar
|Fra=KopRadar
|FraM=-
|Ger=KopRadar
|GerM=-
|Ita=Radar KopPad
|ItaM=-
|Kor=G레이더
|KorR=GRaeideo
|KorM=GRadar
|Spa=KopRadar
|SpaM=-
|notes=y
}}
|'''Mini radar'''
{{Foreignname
|SpaA=Minirradar
|SpaAM=Mini-radar
}}
|'''Radar Map (''Hey! Pikmin'')'''
{{foreignname
{{foreignname
|Jap=
|Jap=レーダーマップ
|JapR=
|JapR=Rēdāmappu
|JapM=
|JapM=Radar map
|Dut=Kaart
|Dut=Kaart
|DutM=Map
|DutM=Map
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|Spa=Mapa
|Spa=Mapa
|SpaM=Map
|SpaM=Map
}}
|}
'''Go Here'''
{{foreignname
|Jap=ここまで移動
|JapR=Koko made idō
|JapM=Go here
|ChiTrad=移動到此
|ChiTradR=
|ChiTradM=Go here
|ChiSimp=移动到此
|ChiSimpR=
|ChiSimpM=Go here
|Fra=Aller ici
|FraM=Go Here
|Ger=Ziel
|GerM=Target
|Ita=Dirigiti qui
|ItaM=Go Here
|Kor=여기까지 이동
|KorR=yeogikkaji idong
|KorM=Go here
|Spa=Ir hasta aquí
|SpaM=Go Here
}}
'''Fruit Finder'''
{{Foreignname
|SpaA=Buscador de fruta
|SpaAM=Fruit finder
}}
'''Replay'''
{{Foreignname
|SpaA=Repetición
|SpaAM=Replay
}}
}}


==See also==
== See also ==
*[[KopPad]]
*[[KopPad]]
*[[Detector]]
*[[Area]]
*[[Area]]
*[[HUD]]
*[[HUD]]


[[Category:Gameplay]]
[[Category:Gameplay]]
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