Radar: Difference between revisions

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zoom is both up and down on wii
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| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
|-
|-
! {{p3}}
! {{p3}}
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=== In ''Hey! Pikmin'' ===
=== In ''Hey! Pikmin'' ===
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]]
[[File:Hey! Pikmin radar.jpg|thumb|The radar opened in [[Peculiar Rockfall]].]]
In {{hp}}, the radar is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The radar can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the radar.
In {{hp}}, the Radar Map is not present at the beginning of the game but is rewarded to the player once 2,000 [[Sparklium]] has been collected. The Radar Map can be toggled by pressing {{button|3ds|l}}/{{button|3ds|r}}. [[Boss]] areas and [[Over Wintry Mountains]] do not allow the use of the Radar Map.


Initially, the radar only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area.
Initially, the Radar Map only shows the explored parts of the current [[area]], with parts further away from Olimar covered by a darker color. Once that area is completed (regardless of whether the player got all [[treasure]]s), its entire map is revealed for subsequent times the player enters the area.


Here are the icons used in the radar viewer:
Here are the icons used in the Radar Map:
{| class="wikitable"
{| class="wikitable"
!Object
!Object
!Apearance
!Appearance
|-
|-
| Olimar || Big white dot
| Olimar || Big white dot
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For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.
For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.


For ''Pikmin 3'', each "room" has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
For ''Pikmin 3'', each [[segment]] has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
 
For ''Pikmin 4'', the base terrain is one texture, while every body of water or mud has its own texture placed on top of the base terrain in the right location. In the following images, the water bodies have been manually placed.


=== ''Pikmin'' ===
=== ''Pikmin'' ===
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</gallery>
</gallery>


=== ''Pikmin 3 Deluxe'' ===
==== ''Pikmin 3 Deluxe'' ====
<gallery>
<gallery>
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds.
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds.
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=== ''Pikmin 4'' ===
=== ''Pikmin 4'' ===
{{todo|Extract the map for the [[Primordial Thicket]] and add it.}}
<gallery>
<gallery>
P4 Map Rescue Command Post.png|[[Rescue Command Post]].
Rescue Command Post map.png|[[Rescue Command Post]].
P4 Map Sun-Speckled Terrace.png|[[Sun-Speckled Terrace]].
Sun-Speckled Terrace map.png|[[Sun-Speckled Terrace]], main story.
P4 Map Blossoming Arcadia.png|[[Blossoming Arcadia]].
Sun-Speckled Terrace OST map.png|Sun-Speckled Terrace, Olimar's Shipwreck Tale.
P4 Map Serene Shores.png|[[Serene Shores]].
Blossoming Arcadia map.png|[[Blossoming Arcadia]], main story.
P4 Map Hero's Hideaway.png|[[Hero's Hideaway]].
Blossoming Arcadia OST map.png|Blossoming Arcadia, Olimar's Shipwreck Tale.
P4 Map Giant's Hearth.png|[[Giant's Hearth]].
Serene Shores high tide map.png|[[Serene Shores]] before noon, main story.
Serene Shores low tide map.png|Serene Shores after noon, main story.
Serene Shores OST high tide map.png|Serene Shores before noon, Olimar's Shipwreck Tale.
Serene Shores OST low tide map.png|Serene Shores after noon, Olimar's Shipwreck Tale.
Hero's Hideaway map.png|[[Hero's Hideaway]], main story.
Hero's Hideaway OST map.png|Hero's Hideaway, Olimar's Shipwreck Tale.
Giant's Hearth map.png|[[Giant's Hearth]].
Primordial Thicket map.png|[[Primordial Thicket]].
</gallery>
</gallery>
==== Cave sublevels ====
{{todo|Add all radar map textures of cave sublevels.}}


== Oddities ==
== Oddities ==
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edits