Radar: Difference between revisions

839 bytes added ,  2 months ago
m
zoom is both up and down on wii
m (zoom is both up and down on wii)
 
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| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
|-
|-
! {{p3}}
! {{p3}}
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{| class="wikitable"
{| class="wikitable"
!Object
!Object
!Apearance
!Appearance
|-
|-
| Olimar || Big white dot
| Olimar || Big white dot
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For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.
For the first two games, these are the raw textures, without any tinting or resizing applied. They do have some empty space for in-game icon alignment purposes, but the following images have that space cropped for convenience. In all textures up corresponds to the North, except for The Final Trial one, in which the opposite is true.


For ''Pikmin 3'', each "room" has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
For ''Pikmin 3'', each [[segment]] has its own texture, and in the following images, the textures were aligned by hand, and when justified, cropped (with a fade-in effect).
 
For ''Pikmin 4'', the base terrain is one texture, while every body of water or mud has its own texture placed on top of the base terrain in the right location. In the following images, the water bodies have been manually placed.


=== ''Pikmin'' ===
=== ''Pikmin'' ===
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</gallery>
</gallery>


=== ''Pikmin 3 Deluxe'' ===
==== ''Pikmin 3 Deluxe'' ====
<gallery>
<gallery>
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds.
Tropical Wilds map P3D.png|Regular radar map of the Tropical Wilds.
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=== ''Pikmin 4'' ===
=== ''Pikmin 4'' ===
<gallery>
<gallery>
P4 Map Rescue Command Post.png|[[Rescue Command Post]].
Rescue Command Post map.png|[[Rescue Command Post]].
P4 Map Sun-Speckled Terrace.png|[[Sun-Speckled Terrace]].
Sun-Speckled Terrace map.png|[[Sun-Speckled Terrace]], main story.
P4 Map Blossoming Arcadia.png|[[Blossoming Arcadia]].
Sun-Speckled Terrace OST map.png|Sun-Speckled Terrace, Olimar's Shipwreck Tale.
P4 Map Serene Shores.png|[[Serene Shores]].
Blossoming Arcadia map.png|[[Blossoming Arcadia]], main story.
P4 Map Hero's Hideaway.png|[[Hero's Hideaway]].
Blossoming Arcadia OST map.png|Blossoming Arcadia, Olimar's Shipwreck Tale.
P4 Map Giant's Hearth.png|[[Giant's Hearth]].
Serene Shores high tide map.png|[[Serene Shores]] before noon, main story.
P4 Map Primordial Thicket.png|[[Primordial Thicket]].
Serene Shores low tide map.png|Serene Shores after noon, main story.
Serene Shores OST high tide map.png|Serene Shores before noon, Olimar's Shipwreck Tale.
Serene Shores OST low tide map.png|Serene Shores after noon, Olimar's Shipwreck Tale.
Hero's Hideaway map.png|[[Hero's Hideaway]], main story.
Hero's Hideaway OST map.png|Hero's Hideaway, Olimar's Shipwreck Tale.
Giant's Hearth map.png|[[Giant's Hearth]].
Primordial Thicket map.png|[[Primordial Thicket]].
</gallery>
</gallery>
==== Cave sublevels ====
{{todo|Add all radar map textures of cave sublevels.}}


== Oddities ==
== Oddities ==
19

edits