Ranging Bloyster: Difference between revisions

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(*This is a strategy I've used countless times and has always worked*)
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The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.
The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.


This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The bloyster will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y) and quickly toss Pikmin onto its vulnerable tail. Call them back when the bloyster turns to face you, then repeat.
=== How to beat ===
*This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The bloyster will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y) and quickly toss Pikmin onto its vulnerable tail. Call them back when the bloyster turns to face you, then repeat.


Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken of their target.
*Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken of their target.
 
*By far the easiest way to beat it is to feed it about 15 white pikmin. (Obviously, don't do this if you are trying for no kill.


This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with four [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]], and the last sublevel (2) of the Giant's Bath in [[Challenge Mode]].  If you and a skilled friend are doing a 2-Player Challenge mode, you can kill the bloyster in a matter of seconds without losing a single Pikmin extremely easily.
This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with four [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]], and the last sublevel (2) of the Giant's Bath in [[Challenge Mode]].  If you and a skilled friend are doing a 2-Player Challenge mode, you can kill the bloyster in a matter of seconds without losing a single Pikmin extremely easily.