Rock Pikmin: Difference between revisions

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Rock Pikmin have very hard exteriors, which allows them to smash through [[crystal wall]]s, standalone [[crystal]]s, and even the armor of larger animals (like the [[Armored Mawdad]] and the [[Peckish Aristocrab]]'s claw). However, they do not sink in water and are [[throw]]n just as far as most Pikmin types, revealing that they do not weigh much.
Rock Pikmin have very hard exteriors, which allows them to smash through [[crystal wall]]s, standalone [[crystal]]s, and even the armor of larger animals (like the [[Armored Mawdad]] and the [[Peckish Aristocrab]]'s claw). However, they do not sink in water and are [[throw]]n just as far as most Pikmin types, revealing that they do not weigh much.


This hardness causes Rock Pikmin to behave very differently in [[combat]] to other types. When thrown toward an [[enemy]] or [[obstacle]], they will bounce off and roll backward. This deals a large amount of damage that depends on the creature, but it can be enough to defeat some smaller enemies, like [[Dwarf Bulborb]]s or [[Skutterchuck]]s, in a single hit. Since they cannot latch onto enemies, they will repeatedly attack enemies and obstacles by charging head-on into them, rolling backward, and getting up again, doing less damage over time than other Pikmin types due to the lower attack rate, despite the fact that each hit done in this way causes 20 points of damage, more than any type per attack. In the original ''Pikmin 3'', when Rock Pikmin are told to [[charge]], they cause even less damage when they lunge, serving only 10 points of damage, but only on the first hit, as subsequent hits cause 20 damage again.
This hardness causes Rock Pikmin to behave very differently in [[combat]] to other types. When thrown toward an [[enemy]] or [[obstacle]], they will bounce off and roll backward. This deals a large amount of damage that depends on the creature, but it can be enough to defeat some smaller enemies, like [[Dwarf Bulborb]]s, in a single hit. Since they cannot latch onto enemies, they will repeatedly attack enemies and obstacles by charging head-on into them, rolling backward, and getting up again, doing less damage over time than other Pikmin types due to the lower attack rate, despite the fact that each hit done in this way causes 20 points of damage, more than any type per attack. In the original ''Pikmin 3'', when Rock Pikmin are told to [[charge]], they cause even less damage when they lunge, serving only 10 points of damage, but only on the first hit, as subsequent hits cause 20 damage again. In ''Pikmin 4'' Rock Pikmin instead deal a uniform 40 damage against most enemies. This makes them far more effective at charge attacks and gives them comparable damage over time to standard Pikmin types. They also seem to now jump higher when performing their attacks, making them effective against elevated targets like the [[Bloomcap Bloyster]], the [[Peckish Aristocrab]] (even after it extends its legs) and even the eyes of the [[Bug-Eyed Crawmad]].


As such, the best way to attack with Rock Pikmin is to have [[leader]]s throw them, which causes more damage than a regular lunge, and to [[whistle]] them to get up from lying down faster. That said, if they are thrown at the root of a [[Burgeoning Spiderwort]] and not directly on its berries, are told to attack the [[Shaggy Long Legs]]' hair, or are attacking another Pikmin in [[Bingo Battle]], they will cling on like the other Pikmin types, and they won't lunge (they will lunge when attacking a leader in Bingo Battle, though).
As such, the best way to attack with Rock Pikmin is to have [[leader]]s throw them, which causes more damage than a regular lunge (or, in ''Pikmin 4'' charge a considerable number of them) and to [[whistle]] them to get up from lying down faster. That said, if they are thrown at the root of a [[Burgeoning Spiderwort]] and not directly on its berries, are told to attack the [[Shaggy Long Legs]]' hair, or are attacking another Pikmin in [[Bingo Battle]], they will cling on like the other Pikmin types, and they won't lunge (they will lunge when attacking a leader in Bingo Battle, though). Curiously, in Pikmin 4 Rock Pikmin will fall after making a single strong attack if they cling on to these targets, this attack is strong enough to be capable of immediately picking a Burgeoning Spiderwort berry and seems to come with the possibility of "missing" and dealing no damage at all. They can also now damage the [[Baldy Long Legs]] this way.


{{clear}}
{{clear}}
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**{{icon|Groovy Long Legs|v=P4|y}}: Rock Pikmin are also immune to being crushed by the Groovy Long Legs' feet, but not its [[Endless Dance]] hazard.
**{{icon|Groovy Long Legs|v=P4|y}}: Rock Pikmin are also immune to being crushed by the Groovy Long Legs' feet, but not its [[Endless Dance]] hazard.
**{{icon|Skutterchuck|v=P4|y}}: These enemies throw [[Crystal nodules]] which crush all Pikmin except Rock Pikmin.
**{{icon|Skutterchuck|v=P4|y}}: These enemies throw [[Crystal nodules]] which crush all Pikmin except Rock Pikmin.
**{{icon|Mammoth Snootwhacker|v=P4|y}}: One of its attacks involve slamming its trunk down which crushed all Pikmin except Rock Pikmin.
**{{icon|Mammoth Snootwhacker|v=P4|y}}: One of its attacks involve slamming its trunk down, which crushes all Pikmin except Rock Pikmin.
**{{icon|Scorchcake|v=P4|y}}: Rock Pikmin are only immune to being crushed by the non-fiery side of the Scorchcake, the fiery side will kill them.
**{{icon|Scorchcake|v=P4|y}}: Rock Pikmin are only immune to being crushed by the non-fiery side of the Scorchcake, the fiery side will kill them.
**{{icon|Shockcake|v=P4|y}}: Like it’s fiery counterpart, the non-electric side won’t crush Rock Pikmin but the electric side can.
**{{icon|Shockcake|v=P4|y}}: Like it’s fiery counterpart, the non-electric side won’t crush Rock Pikmin but the electric side can.
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{{pikmin technical
{{pikmin technical
|game = p4
|game = p4
|attack = 40
|attack = Depends
|carry = 1
|carry = 1
|run_speed = 140 leaf, 170 bud, 200 flower, 220 spicy
|run_speed = 140 leaf, 170 bud, 200 flower, 220 spicy
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Interestingly enough, when charging towards a [[gate]], a Rock Pikmin will deal the same amount of damage as when thrown.
Interestingly enough, when charging towards a [[gate]], a Rock Pikmin will deal the same amount of damage as when thrown.
===''Pikmin 4'' impact===
As with Pikmin 3, Rock Pikmin's [[Health|damage]] depends on the circumstances of their [[Combat|attack]], although they have been drastically reworked:
*Typically, they deal 40 damage as a standard when lunging by themselves or when commanded to [[charge]] at most targets.
*Some large enemies, such as the [[Horned Cannon Beetle]] and the [[Empress Bulblax]], have a resistance to Rock Pikmin's lunging headbutts, taking around half the usual damage
*As with Pikmin 3, when thrown directly at an enemy Rock Pikmin will deal damage on a "hits to kill" statistic that differs from creature to creature, dealing similar damage this way as they did in Pikmin 3 while ignoring the defense boost granted to enemies frozen by [[Ice Pikmin]] or [[Ice Blast|Ice Blasts]]. Notably, this will almost always deal less damage than a slam from a [[Purple Pikmin]], which works similarly. An exception to this is the eyes of the [[Bug-Eyed Crawmad]] which take more damage from Rock Pikmin.
*When [[Rush|rushing]] with [[Oatchi]], rock pikmin use the same "hits to kill" statistic as they do when thrown at enemies directly, typically dealing a large chunk of damage all at once.
*When rushing frozen enemies with Rock Pikmin in this way, the Rock Pikmin can deal increased damage depending on the enemy. This bonus damage does not apply when Rock Pikmin are thrown, only when included in a rush. For example, the [[Horned Cannon Beetle]] will take around double the damage it typically takes from Rock Pikmin impacts, meaning 100 Rock Pikmin rushing on Oatchi can defeat these beasts in one rush.


==Naming==
==Naming==
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