Scornet Maestro: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(13 intermediate revisions by 4 users not shown)
Line 10: Line 10:
|attacks    = Order Scornets at Pikmin
|attacks    = Order Scornets at Pikmin
}}
}}
The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow}}) is a boss in {{p3}} and the fourth major boss encountered in [[Story Mode]], at the [[Twilight River]]. It quickly abducts [[Louie]] before the player can reach him. It resembles a queen bee of sorts, since it is able to command a swarm of [[Scornet]]s using its harp-like beak. This beak will even produce harp music when each attack is happening.
The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow}}) is the boss of the [[Twilight River]] in {{p3}} and the fourth major boss encountered in [[Story Mode]]. It quickly abducts [[Louie]] before the player can reach him. It resembles a queen bee of sorts, since it is able to command a swarm of [[Scornet]]s using its harp-like beak. This beak will even produce harp music when each attack is happening.


The Scornet retinue is used to attack the [[leader]]s and their [[Pikmin family|Pikmin]]. The boss relies heavily on the Scornets, as it has no way of attacking.
The Scornet retinue is used to attack the [[leader]]s and their [[Pikmin family|Pikmin]]. The boss relies heavily on the Scornets, as it has no way of attacking.
Line 33: Line 33:
{{transcript|The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of Scornets.
{{transcript|The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of Scornets.


The Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. When it's safe, use your [[Winged Pikmin]] to bring the vulnerable Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process.
The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. When it's safe, use your [[Winged Pikmin]] to bring the vulnerable Scornet Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process.


Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries.|block=y}}
Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries.|block=y}}


==Defeat Bosses!==
==Defeat Bosses!==
In [[Defeat Bosses!]], the player can refight the Scornet Maestro. The time limit is ten minutes. The only exit of the arena is blocked off by a "keep out" sign. The player can use Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph. One hundred Pikmin are on the field in this mission, but only fifty start in the player's squad: thirty [[Winged Pikmin]] and twenty [[Red Pikmin]]. Around the edges of the arena are groups of buried Pikmin. There are two groups of 10 Winged Pikmin, two groups of ten Red Pikmin, and one group of ten [[Rock Pikmin]]. The Pikmin in the squad from the start all have the leaf [[maturity]], while the buried Pikmin have a mix of bud and flower maturities. If at any point during this fight all of the player's Winged Pikmin are lost, the game will display a message stating that it is impossible to damage the boss, and will ask if the player wants to give up or continue regardless.
In [[Defeat Bosses!]], the player can refight the Scornet Maestro. The time limit is 10 minutes. The only exit of the arena is blocked off by a "keep out" sign. The player can use Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph. 100 Pikmin are on the field in this mission, but only 50 start in the player's squad: 30 [[Winged Pikmin]] and 20 [[Red Pikmin]]. Around the edges of the arena are groups of buried Pikmin. There are two groups of 10 Winged Pikmin, two groups of 10 Red Pikmin, and one group of 10 [[Rock Pikmin]]. The Pikmin in the squad from the start all have the leaf [[maturity]], while the buried Pikmin have a mix of bud and flower maturities. If at any point during this fight all of the player's Winged Pikmin are lost, the game will display a message stating that it is impossible to damage the boss, and will ask if the player wants to give up or continue regardless.


The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss4.szs/misBoss4.txt</code>: <pre># RuleData
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss4.szs/misBoss4.txt</code>: <pre># RuleData
Line 67: Line 67:
The Scornet Maestro itself is harmless and has no direct way of damaging Pikmin. However, it commands the Scornets to attack for it with its harp-like mouth. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets for a certain amount of time, and if not freed, will be killed.
The Scornet Maestro itself is harmless and has no direct way of damaging Pikmin. However, it commands the Scornets to attack for it with its harp-like mouth. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets for a certain amount of time, and if not freed, will be killed.


*The Maestro will order the Scornets to get into a cone formation and will aim at the active leader. Simply move around a lot to dodge.
*The Scornet Maestro will order the Scornets to get into a cone formation and will aim at the active leader. Simply move around a lot to dodge.
*The Maestro will order the Scornets to get into lines, and each line will proceed to aim at the active leader. Walk around the outer edge of the arena to dodge.
*The Scornet Maestro will order the Scornets to get into lines, and each line will proceed to aim at the active leader. Walk around the outer edge of the arena to dodge.
*The Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle.
*The Scornet Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle.


If any Pikmin are captured, the Scornets will form a circle around the Maestro and will eat them after a few seconds. Throw Pikmin at the Scornets to save them.
If any Pikmin are captured, the Scornets will form a circle around the Scornet Maestro and will eat them after a few seconds. Throw Pikmin at the Scornets to save them.


===Standard strategy===
===Standard strategy===
[[File:P3 Two Scornets Screenshot.png|thumb|left|129px|Two Scornets.]]
[[File:P3 Two Scornets Screenshot.png|thumb|left|129px|A pair of Scornets.]]


The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin.
The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin.
Line 91: Line 91:


===Expert strategy===
===Expert strategy===
The Scornet Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the Maestro begins an attack, it will lock on the current leader, and will not switch targets, meaning that at this point, you can swap from the defenseless leader to one with Pikmin, and attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health. The lonesome leader will receive damage from the Scornet attacks, but unless their [[health]] was low at the start of the battle, they will be able to endure the strikes without much of a problem.
The Scornet Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the Scornet Maestro begins an attack, it will lock on the current leader, and will not switch targets, meaning that at this point, you can swap from the defenseless leader to one with Pikmin, and attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health. The lonesome leader will receive damage from the Scornet attacks, but unless their [[health]] was low at the start of the battle, they will be able to endure the strikes without much of a problem.


Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. If the Scornets are attacked before charging and several are killed without any Pikmin being captured, the time between each attack is significantly reduced. This strategy will allow for a quick defeat in under three minutes.
Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. If the Scornets are attacked before charging and several are killed without any Pikmin being captured, the time between each attack is significantly reduced. This strategy will allow for a quick defeat in under three minutes.
Line 101: Line 101:
*'''Decomposer''': Defeating the Scornet Maestro.
*'''Decomposer''': Defeating the Scornet Maestro.
<gallery>
<gallery>
Badge 13 maestro.png|Decomposer. The badge shows the Maestro.
Badge 13 maestro.png|Decomposer. The badge shows an illustration of the creature.
</gallery>
</gallery>


Line 154: Line 154:
<gallery>
<gallery>
Scornet Maestro.jpg|The first encounter of the Scornet Maestro.
Scornet Maestro.jpg|The first encounter of the Scornet Maestro.
ScornetMaestroAppear.png|The Maestro roaring as it first appears.
ScornetMaestroAppear.png|The creature roaring as it first appears.
Scornet Maestro attack no.1.jpg|Cone formation.
Scornet Maestro attack no.1.jpg|The Scornet retinue's cone formation.
Scornet Maestro attack no.2.jpg|Line formation.
Scornet Maestro attack no.2.jpg|The retinue's line formation.
Scornet Maestro attack no.3.jpg|Circle formation.
Scornet Maestro attack no.3.jpg|The retinue's circle formation.
Bee Boss.jpg|Captured Pikmin.
Bee Boss.jpg|The retinue having captured some Pikmin.
Maestro attacked.jpg|The creature being weighed down by the Winged Pikmin.
Maestro attacked.jpg|The creature being weighed down by the Winged Pikmin.
Scornet Maestro frontal view.jpg|Front view of the Maestro.
Scornet Maestro frontal view.jpg|Front view of the creature.
ScornetMaestroDefeat.png|The Maestro defeated.
ScornetMaestroDefeat.png|The creature defeated.
Beee.png|The deceased Maestro surrounded by the Seed Hive and Louie.
Beee.png|The deceased Scornet Maestro surrounded by the Seed Hive and Louie.
Scornet Maestro dead.jpg|The corpses of the Maestro and its subordinates.
Scornet Maestro dead.jpg|The corpses of the creature and its subordinates.
ScornetMaestroDataFile.jpg|The data file on the creature.
ScornetMaestroDataFile.jpg|The data file on the creature.
Scornet Maestro DB icon.png|Defeat Bosses! icon.
Scornet Maestro DB icon.png|Defeat Bosses! icon.
Line 170: Line 170:
==Trivia ==
==Trivia ==
*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]]; both appear in the same game.
*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]]; both appear in the same game.
*The Maestro is the smallest boss in the ''Pikmin'' series.
*The Scornet Maestro is the smallest boss in the ''Pikmin'' series.
*The Maestro is similar to a boss in another Nintendo game, ''[[metroid:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]'', [[metroid:Helios|Helios]]. Both Helios and the Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player.
*The Scornet Maestro is similar to [[metroid:Helios|Helios]] from ''[[metroid:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]''. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player.
*During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will lock-on to the Maestro instead.
*During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will lock-on to the Scornet Maestro instead.
*Interestingly, when the Maestro is defeated, not only will the its corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated.  
*Interestingly, when the Scornet Maestro is defeated, not only will the Scornet Maestro's corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated.  
*The Maestro can command up to one hundred Scornets at the same time, much like the player's leaders can control up to the [[Pikmin limit|same amount of Pikmin]].
*The Scornet Maestro can command up to one hundred Scornets at the same time, much like the player's leaders can control up to the [[Pikmin limit|same amount of Pikmin]].
*If the boss loses all of its health while in mid-air, it will drop to the ground, even if no Pikmin are latched on to it. Only when it is on the ground can its death sequence start.
*If the creature loses all of its health while in mid-air, it will drop to the ground, even if no Pikmin are latched on to it. Only when it is on the ground can its death sequence start.
*Although the Maestro is a queen &ndash; as stated in Olimar's reports, and in its name in certain languages &ndash; it has a {{w|hair-pencil}}, a furry appendage on the abdomen that releases pheromones used by ''male'' butterflies to attract mates. The creature instead uses those pheromones to control the Scornets, as queen bees do without hair-pencils.
*Although the Scornet Maestro is a queen &ndash; as stated in Olimar's reports, and in its name in certain languages &ndash; it has a {{w|hair-pencil}}, a furry appendage on the abdomen that releases pheromones used by ''male'' butterflies to attract mates. The Scornet Maestro instead uses those pheromones to control the Scornets, as queen bees do without hair-pencils.


==See also==
==See also==
Line 190: Line 190:
[[Category:Airborne enemies]]
[[Category:Airborne enemies]]
[[Category:Hiding enemies]]
[[Category:Hiding enemies]]
[[Category:Pikmin 3 bosses]]
Anonymous user