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# The game then, after some time, attempted to resolve the tilting by deleting out-of-bounds objects. This... Did not bode well for our Pikmin. | # The game then, after some time, attempted to resolve the tilting by deleting out-of-bounds objects. This... Did not bode well for our Pikmin. | ||
This was the NTSC-U, GameCube version of Pikmin 2. We, admittedly, don't know much about the inner workings of Pikmin 2, and we'd appreciate if someone could potentially help explain this. --[[User:Camwoodstock|Camwoodstock]] ([[User talk:Camwoodstock|talk]]) 15:12, July 5, 2023 (EDT) | This was the NTSC-U, GameCube version of Pikmin 2. We, admittedly, don't know much about the inner workings of Pikmin 2, and we'd appreciate if someone could potentially help explain this. --[[User:Camwoodstock|Camwoodstock]] ([[User talk:Camwoodstock|talk]]) 15:12, July 5, 2023 (EDT) | ||
== Pikmin thrown through floor == | |||
I got to the record button too late to show it, but while near buried Pikmin on Sublevel 8 of the Subterranean Complex, I pressed the A button to throw more Pikmin into a Candypop Bud that had not been fully expended by converting Pikmin; not only were the buried Pikmin accidentally plucked and spawned in the pit, but Pikmin that I threw by continuing to press the A button also clipped through the floor and immediately died. This happened on the US version of Pikmin 2 for Switch. -- | |||
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 17:29, July 5, 2023 (EDT) |
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