Talk:Glitches in Pikmin 2: Difference between revisions

 
Line 71: Line 71:
# The game then, after some time, attempted to resolve the tilting by deleting out-of-bounds objects. This... Did not bode well for our Pikmin.  
# The game then, after some time, attempted to resolve the tilting by deleting out-of-bounds objects. This... Did not bode well for our Pikmin.  
This was the NTSC-U, GameCube version of Pikmin 2. We, admittedly, don't know much about the inner workings of Pikmin 2, and we'd appreciate if someone could potentially help explain this. --[[User:Camwoodstock|Camwoodstock]] ([[User talk:Camwoodstock|talk]]) 15:12, July 5, 2023 (EDT)
This was the NTSC-U, GameCube version of Pikmin 2. We, admittedly, don't know much about the inner workings of Pikmin 2, and we'd appreciate if someone could potentially help explain this. --[[User:Camwoodstock|Camwoodstock]] ([[User talk:Camwoodstock|talk]]) 15:12, July 5, 2023 (EDT)
== Pikmin thrown through floor ==
I got to the record button too late to show it, but while near buried Pikmin on Sublevel 8 of the Subterranean Complex, I pressed the A button to throw more Pikmin into a Candypop Bud that had not been fully expended by converting Pikmin; not only were the buried Pikmin accidentally plucked and spawned in the pit, but Pikmin that I threw by continuing to press the A button also clipped through the floor and immediately died. This happened on the US version of Pikmin 2 for Switch. --
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 17:29, July 5, 2023 (EDT)