Tool-assisted superplay: Difference between revisions

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(For now, I've listed some tricks. Reference videos will be added later. What else should be added to this article? I was thinking of adding some TAS runs but I'm not sure if that'd be redundant, considering some of them are listed in Challenge Run.)
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The following tricks can be performed reliably in a tool-assisted environment:
The following tricks can be performed reliably in a tool-assisted environment:


*[[Cave]] generation can be manipulated until the desired layout is achieved. Typically, tool-assisted superplays feature layouts promoting fast [[Treasure|treasure]] collection, few obstacles in the way of the Pikmin and [[Candypop family| Candypop Buds]]. Layouts with [[Mistake#Missing sublevel objects|missing sublevel objects]] can be avoided as well.
*[[Cave]] generation can be manipulated until the desired layout is achieved. Typically, tool-assisted superplays feature layouts promoting fast [[Treasure|treasure]] collection, few obstacles in the way of the Pikmin, and [[Candypop family| Candypop Buds]]. Layouts with [[Mistake#Missing sublevel objects|missing sublevel objects]] can be avoided as well.
*[[Nectar egg]]s and [[Ultra-bitter spray|petrified]] enemies can be made to drop [[spray]]s at will.
*[[Nectar egg]]s and [[Ultra-bitter spray|petrified]] enemies can be made to drop [[spray]]s at will.
*It is possible to reliably skip the brief control lockout that happens after some [[Glitches in Pikmin 2#Lockout skip|cutscenes]].
*It is possible to reliably skip the brief control lockout that happens after some [[Glitches in Pikmin 2#Lockout skip|cutscenes]].
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