Tropical Wilds: Difference between revisions

(Updated maps to use new Pikmin 3 Deluxe versions.)
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|map              = Tropical Wilds map P3D.png
|map              = Tropical Wilds map P3D.png
|fruits            = 18
|fruits            = 18
|obstacles        = {{dirt wall}} {{reinforced wall P3}} {{electric gate P3}} {{dirt mound}} {{water body}} {{paper bag P3}} {{fragments}} {{flukeweed}}
|pikmin_discovered = [[Red Pikmin]]
|pikmin_discovered = [[Red Pikmin]]
|music            = ''[[Music in Pikmin 3#Alph's Crash Site|Alph's Crash Site]]'', ''[[Music in Pikmin 3#Tropical Wilds|Tropical Wilds]]''
|music            = ''[[Music in Pikmin 3#Alph's Crash Site|Alph's Crash Site]]'', ''[[Music in Pikmin 3#Tropical Wilds|Tropical Wilds]]''
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==Overview==
==Overview==
The Tropical Wilds is a fairly complex area. There are large bits of land, but also a few sub-areas, mostly strung together with corridors, tunnels, and caves. Only a few caves actually make up the destination sub-areas, which is the opposite of the [[Garden of Hope]] and the [[Distant Tundra]]. The main motif of the area is that of a tropical jungle, with a lot of greenery, sand, and [[water]]. Water is in fact one of the most abundant aspects of the area, making this area home to quite a few aquatic and beach-related enemies. There are several [[bridge]]s needing to be built, and alternate paths needing to be taken in order to cross shores, due to all the water. While most of the sub-areas lead to dead ends, the main section of the area is quite open-ended, even if parts of it are closed off by water or walls. Some of these walls actually belong to platforms on higher terrain that can also be explored – this mostly consists of tree trunk tops.
The Tropical Wilds is a fairly complex area. There are large bits of land, but also a few [[segment]]s, mostly strung together with corridors, tunnels, and caves. Only a few caves actually make up the destination segments, which is the opposite of the [[Garden of Hope]] and the [[Distant Tundra]]. The main motif of the area is that of a tropical jungle, with a lot of greenery, sand, and [[water]]. Water is in fact one of the most abundant aspects of the area, making this area home to quite a few aquatic and beach-related enemies. There are several [[bridge]]s needing to be built, and alternate paths needing to be taken in order to cross shores, due to all the water. While most of the segments lead to dead ends, the main [[segment]] of the area is quite open-ended, even if parts of it are closed off by water or walls. Some of these walls actually belong to platforms on higher terrain that can also be explored – this mostly consists of tree trunk tops.


==Key sections==
==Segments==
The main section of the area is an open-ended piece of land in a rough 8-shape, with the two halves split by a river. The landing site is at the southern half of this section. On the following list, all sections of text except for the first two refer to a different sub-area from the main one, meaning that the game performs a transition when going to and from those parts.
The main section of the area is an open-ended piece of land in a rough 8-shape, with the two halves split by a river. The landing site is at the southern half of this section. The following is a list of all [[segment]]s in the area:


;Normal landing site:
;Main segment:
This is where the [[S.S. Drake]] lands during a normal exploration day. This half of the main area is mostly covered in water all around it, but there are some strips of land surrounding the perimeter of the area. These strips are also cut off by water, at parts. The actual landing site itself is in a circular base half enclosed by walls. From this part of the whole area, some tunnels and walls provide access to a multitude of different sub-areas. One of the most noteworthy locations here is the waterfall to the east.
The southern half is where the [[S.S. Drake]] lands during a normal exploration day. This half of the main area is mostly covered in water all around it, but there are some strips of land surrounding the perimeter of the area. These strips are also cut off by water, at parts. The actual landing site itself is in a circular base half enclosed by walls. From this part of the whole area, some tunnels and walls provide access to a multitude of different segments. One of the most noteworthy locations here is the waterfall to the east.


;Northern half:
The southern half of this segment is separated from the northern one by a river, although the two are connected by a swirling pathway on the east, next to the waterfall. A tunnel to the west of the landing site opens a path to a high ledge from which one can drop down to the northern half of the main area, however.
The first half of the main part of the area is separated from the second by a river, although the two are connected by a swirling pathway on the east, next to the waterfall. A tunnel to the west of the landing site opens a path to a high ledge from which one can drop down to the northern half of the main area, however.


This whole section has a large protrusion in the middle, so the ground-level paths surround it. This protrusion can be accesssed with nearby [[seesaw blocks]], and from it, there is access to a small cave with a [[Medusal Slurker]]. To the north is a beach, and to the west, two circular arenas where the [[Shaggy Long Legs]] is fought, separated by a short yet insurmountable wall.
This northern half has a large protrusion in the middle, so the ground-level paths surround it. This protrusion can be accessed with nearby [[seesaw blocks]], and from it, there is access to a small cave with a [[Medusal Slurker]]. To the north is a beach, and to the west, two circular arenas where the [[Shaggy Long Legs]] is fought, separated by a short yet insurmountable wall.


;Alph's crash site:
;Alph's crash site:
This is where the first [[day]] takes place, on the far southeast of the area. To the south is a small pond, where Alph first awakes. From here on out, the outdoors terrain is all sandy. The first part of this section is at a lower level than the second, and a [[bridge]] is needed to go forward. Beyond some more terrain is a small linear cave that leads into the main area. Near the pond, there's a ledge that leads to the main area right away, but to reach it, one leader must toss another; this corridor has the [[Metal Suit Z]] on it.
This is where the first [[day]] takes place, on the far southeast of the area. To the south is a small pond, where Alph first awakes. From here on out, the outdoors terrain is all sandy. The first part of this segment is at a lower level than the second, and a [[bridge]] is needed to go forward. Beyond some more terrain is a small linear cave that leads into the main area. Near the pond, there's a ledge that leads to the main area right away, but to reach it, one leader must toss another; this corridor has the [[Metal Suit Z]] on it.


;Sandbelching Meerslug path:
;Sandbelching Meerslug arena access:
A simple linear corridor of sand that builds up to the arrival at the arena with the Sandbelching Meerslug.
A simple linear corridor of sand that builds up to the arrival at the arena with the Sandbelching Meerslug.


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On the lake of the southern half, there is an underwater pathway leading to this remote island, on the western wall. An outer half-ring of land circles the island and contains [[Candypop Bud]]s needed for the fight. On the island itself resides the [[Calcified Crushblat]].
On the lake of the southern half, there is an underwater pathway leading to this remote island, on the western wall. An outer half-ring of land circles the island and contains [[Candypop Bud]]s needed for the fight. On the island itself resides the [[Calcified Crushblat]].


;Medusal Slurker's cave:
;Medusal Slurker cave:
A very small cave with a [[Medusal Slurker]] on the northeastern part of the map can be accessed from the structure taking up the center of the northern half of the main area.
A very small cave with a [[Medusal Slurker]] on the northeastern part of the map can be accessed from the structure taking up the center of the northern half of the main area.


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;First cave:
;First cave:
The first cave entered in this area is a curved path that leads from Alph's crash site to the main landing site.
The first cave entered in this area is a curved path that leads from Alph's crash site to the main segment.


==Objects==
==Objects==
{{stub|Add missing numbers.}}


===Fruits===
===Fruits===
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*{{icon|Delectable Bouquet|y}} × 1
*{{icon|Delectable Bouquet|y}} × 1
*{{icon|Crimson Banquet|y}} × 1
*{{icon|Crimson Banquet|y}} × 1
*{{icon|Velvety Dreamdrop|y}} × 2
*{{icon|Velvety Dreamdrop|y}} × 2 (One in an Armored Cannon Larva)
*{{icon|Lesser Mock Bottom|y}} × 1
*{{icon|Lesser Mock Bottom|y}} × 1
*{{icon|Dawn Pustules|y}} × 1
*{{icon|Dawn Pustules|y}} × 1
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*{{icon|Stellar Extrusion|y}} × 1
*{{icon|Stellar Extrusion|y}} × 1
*{{icon|Cupid's Grenade|y|v=FF}} × 1
*{{icon|Cupid's Grenade|y|v=FF}} × 1
*{{icon|Juicy Gaggle|y}} × 1
*{{icon|Juicy Gaggle|y}} × 1 (In Medusal Slurker)
*{{icon|Mock Bottom|y}} × 1
*{{icon|Mock Bottom|y}} × 1
*{{icon|Zest Bomb|y}} × 1
*{{icon|Zest Bomb|y}} × 1
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===Enemies===
===Enemies===
{{columns|2|
{{columns|2|
* {{icon|Dwarf Red Bulborb|y|v=P3}} × 3
* {{icon|Dwarf Bulborb|y|v=P3}} × 3 (After day 3)
* {{icon|Red Bulborb|y|v=P3}} × 1
* {{icon|Bulborb|y|v=P3}} × 1 (After day 3)
* {{icon|Orange Bulborb|y|v=P3}} × 1
* {{icon|Orange Bulborb|y|v=P3}} × 1
* {{icon|Whiptongue Bulborb|y}} × 1
* {{icon|Whiptongue Bulborb|y}} × 1 (After day 3)
* {{icon|Fiery Blowhog|y|v=P3}} × 2
* {{icon|Fiery Blowhog|y|v=P3}} × 2
* {{icon|Wogpole|y|v=P3}} × 2
* {{icon|Wogpole|y|v=P3}} × 2
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* {{icon|Calcified Crushblat|y}} × 1
* {{icon|Calcified Crushblat|y}} × 1
* {{icon|Puckering Blinnow|y}} × 7
* {{icon|Puckering Blinnow|y}} × 7
* {{icon|Pyroclasmic Slooch|y}} × 4
* {{icon|Pyroclasmic Slooch|y}} × 4 (One in the cave appears after day 3)
* {{icon|Medusal Slurker|y}} × 1
* {{icon|Medusal Slurker|y}} × 1
* {{icon|Female Sheargrub|y|v=P3}} × 4
* {{icon|Female Sheargrub|y|v=P3}} × 4
* {{icon|Male Sheargrub|y|v=P3}} × 5
* {{icon|Male Sheargrub|y|v=P3}} × 8 (4 under a flukeweed)
* {{icon|Swarming Sheargrub|y}} × 8
* {{icon|Swarming Sheargrub|y}} × 8
* {{icon|Swooping Snitchbug|y|v=P3}} × 1
* {{icon|Swooping Snitchbug|y|v=P3}} × 1
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* {{icon|Armored Cannon Larva|y|v=P3}} × 1
* {{icon|Armored Cannon Larva|y|v=P3}} × 1
* {{icon|Skitter Leaf|y|v=P3}} × 2
* {{icon|Skitter Leaf|y|v=P3}} × 2
* {{icon|Yellow Spectralids|y}} × 2
* {{icon|Yellow Spectralids|y}} × 2 (After day 3)
* {{icon|Hermit Crawmad|y|v=P3}} × 1
* {{icon|Hermit Crawmad|y|v=P3}} × 1 (After day 3)
* {{icon|Peckish Aristocrab|y}} × 1
* {{icon|Peckish Aristocrab|y}} × 1
* {{icon|Shaggy Long Legs|y}} – '''Mini-boss''' × 1
* {{icon|Shaggy Long Legs|y}} – '''Mini-boss''' × 1
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===Obstacles===
===Obstacles===
{{columns|2|
{{columns|2|
*{{icon|Cardboard box|y}} × 1
*{{icon|Dirt wall|y}} × 3
*{{icon|Dirt wall|y}} × 3
*{{icon|Electric gate|v=P3|y}} × 1
*{{icon|Paper bag|v=P3|y}} × 1
*{{icon|Reinforced wall|v=P3|y}} × 3
*{{icon|Reinforced wall|v=P3|y}} × 3
*{{icon|Electric gate|v=P3|y}} × 1
*{{icon|Tunnel|y}} × 1
}}
 
===Tools===
{{columns|2|
*{{icon|Dirt mound|y}} × 6
*{{icon|Dirt mound|y}} × 6
*{{icon|Paper bag|v=P3|y}} × 1
*{{icon|Bridge|v=P3|y}} (Brown) {{icon|Fragment}} × 15 (Piles of 3 and 12)
*{{icon|Bridge|v=P3|y}} (Brown) {{icon|Fragment}} × 15 (piles of 3 and 12)
*{{icon|Bridge|v=P3|y}} (Brown) {{icon|Fragment}} × 18 (Piles of 8 and 10)
*{{icon|Bridge|v=P3|y}} (Brown) {{icon|Fragment}} × 18 (piles of 8 and 10)
*{{icon|Bridge|v=P3|y}} (Red) {{icon|Fragment}} × 56 (Piles of 10 and 46, 34 buried)
*{{icon|Bridge|v=P3|y}} (Red) {{icon|Fragment}} × 56 (piles of 10 and 46, 34 buried)
{{clear}}
}}
}}


===Plants and fungi===
===Vegetation and mycobiota===
{{columns|2|
{{columns|2|
*{{icon|Pellet Posy|v=P3|y}}
*{{icon|Bouncy Mushroom|y}} × 1
*{{icon|Burgeoning Spiderwort|v=P3|y}} × 1
*{{icon|Burgeoning Spiderwort|v=P3|y}} × 1
*{{icon|Candypop Bud|v=P3 rock|y}} (Rock) × 4
*{{icon|Candypop Bud|v=P3 blue|y}} (Blue) × 4
*{{icon|Common Glowcap|v=P3|y}} (red) × 5 (day 1 only)
*{{icon|Flukeweed|y}} × 6
*{{icon|Flukeweed|y}} × 6
*{{icon|Spotcap|y}}
*{{icon|Kingcap|y}} × 2
*{{icon|Kingcap|y}} × 2
*{{icon|Lapis Lazuli Candypop Bud|y}} × 4
*{{icon|Pellet Posy|v=P3|y}} × 20 (5 on day 1)
*{{icon|Gray Candypop Bud|y}} × 4
*{{icon|Shoot|y}} × 9
*{{icon|Spotcap|y}} × 19
}}
}}


===Other===
===Other===
*{{icon|Metal Suit Z|y}} × 1
*{{icon|Metal Suit Z|y}}
*[[Onion|Red Onion]] × 1
*{{icon|Red Onion|v=P3|y}}
*{{icon|Folded Data Glutton|y}}


==Data files==
==Data files==
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==Quotes==
==Quotes==
{{stub}}
{{stub|section=y}}


==Changes in ''Pikmin 3 Deluxe''==
==Changes in ''Pikmin 3 Deluxe''==
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* The ground color in Alph's crash site is whiter.
* The ground color in Alph's crash site is whiter.
* The texture of the base of the pond Alph first lands in is simpler.
* The texture of the base of the pond Alph first lands in is simpler.
* The [[Male Sheargrub]] on the stump in the lake has been removed.
* There are added screws in the ground in several places: 2 on the stump in the lake, 1 on each side of the light brown bridge near the landing site (that stop working once the bridge is completed), and 1 on the ledge near the light brown bridge.
* There are added screws in the ground in several places: 2 on the stump in the lake, 1 on each side of the light brown bridge near the landing site (that stop working once the bridge is completed), and 1 on the ledge near the light brown bridge.
* Some [[data files]] have been added, removed, or moved elsewhere.
* Some [[data files]] have been added, removed, or moved elsewhere.
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On [[day 1]], the bridge building process can be sped up by not waiting for Pikmin to run back from the bridge to the fragment piles, and instead calling them and throwing them back (making sure to not call Pikmin who are currently carrying fragments). You can also push Pikmin with the leader to make them carry fragments slightly faster. When the bridge is done, the fastest way to grow 21 Pikmin is to first carry the 3 1-pellets close to the bridge and get the 4th Pikmin to start attacking the 5-pellet. When the 3 pellets are back to the Onion and you've plucked all the Pikmin, throw 1 on the remaining 1-pellet, throw 4 on the ground around the [[Female Sheargrub]]s to defeat them and carry them back to the Onion, and put the remaining 4 on the 5-pellet to carry it back.
On [[day 1]], the bridge building process can be sped up by not waiting for Pikmin to run back from the bridge to the fragment piles, and instead calling them and throwing them back (making sure to not call Pikmin who are currently carrying fragments). You can also push Pikmin with the leader to make them carry fragments slightly faster. When the bridge is done, the fastest way to grow 21 Pikmin is to first carry the 3 1-pellets close to the bridge and get the 4th Pikmin to start attacking the 5-pellet. When the 3 pellets are back to the Onion and you've plucked all the Pikmin, throw 1 on the remaining 1-pellet, throw 4 on the ground around the [[Female Sheargrub]]s to defeat them and carry them back to the Onion, and put the remaining 4 on the 5-pellet to carry it back.


When you land in this area after rescuing Charlie, take as many Pikmin as you can out of the Onion. Walk down the ledge towards the light brown [[bridge]] and get some Pikmin to destroy the nearby [[dirt wall]]. Throw a leader and about 20 Pikmin (preferably [[Rock Pikmin]]) across the unfinished bridge, and get 2 to lift the pile of fragments in front of you and the rest to destroy the dirt wall. As the wall is destroyed, get the leader closer to the base to throw more Pikmin across the gap, and the other leader to put them on the dirt wall to speed up the process. When the wall is destroyed, go up the hill, start carrying all the fragments, and defeat the [[Swooping Snitchbug]]. When the bridge is built, get all 3 leaders to the top of the hill. Throw 2 leaders and 10 Pikmin to the island stump and send the remaining leader and the rest of the Pikmin to the dirt wall next to the landing site. Get a leader on the island stump to throw the Pikmin and the remaining leader to the far side, and push down the [[paper bag]]. Get the leader near the landing site to defeat the [[Whiptongue Bulborb]] and dig up the [[dirt mound]] to destroy the [[reinforced wall]] with [[bomb rock]]s, and then walk up the paper bag with the whole squad. Go to the [[Sandbelching Meerslug]] arena, and defeat the boss using a quick method, such as the one at [[Sandbelching Meerslug#Strategy]]. Carry back the [[Folded Data Glutton]] to the landing site straight away, and don't bother carrying the boss itself or the [[Crimson Banquet]], as they are too slow to carry. If you need fruit, a [[Pocked Airhead]] is buried very close to the landing site.
When you land in this area after rescuing Charlie, take as many Pikmin as you can out of the Onion. Walk down the ledge towards the light brown [[bridge]] and get some Pikmin to destroy the nearby [[dirt wall]]. Throw a leader and about 20 Pikmin (preferably [[Rock Pikmin]]) across the unfinished bridge, and get 2 to lift the pile of fragments in front of you and the rest to destroy the dirt wall. As the wall is destroyed, get the leader closer to the base to throw more Pikmin across the gap, and the other leader to put them on the dirt wall to speed up the process. When the wall is destroyed, go up the hill, start carrying all the fragments, and defeat the [[Swooping Snitchbug]]. When the bridge is built, get all 3 leaders to the top of the hill. Throw 2 leaders and 10 Pikmin to the island stump and send the remaining leader and the rest of the Pikmin to the dirt wall next to the landing site. Get a leader on the island stump to throw the Pikmin and the remaining leader to the far side, and push down the [[paper bag]]. Get the leader near the landing site to defeat the [[Whiptongue Bulborb]] and dig up the [[dirt mound]] to destroy the [[reinforced wall]] with [[bomb rock]]s, and then walk up the paper bag with the whole squad. Go to the [[Sandbelching Meerslug]] arena, and defeat the boss using a quick method, such as the one [[Sandbelching Meerslug#Strategy|here]]. Carry back the [[Folded Data Glutton]] to the landing site straight away, and don't bother carrying the boss itself or the [[Crimson Banquet]], as they are too slow to carry. If you need fruit, a [[Pocked Airhead]] is buried very close to the landing site.


==In other game modes==
==In other game modes==
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==Gallery==
==Gallery==
{{image|Get more varied images; at least one of each section of the area, as listed above.}}
{{image|Get more varied images; at least one of each segment of the area, as listed above.}}
<gallery>
<gallery>
Tropical Wilds map.png|The radar map of the Tropical Wilds in ''Pikmin 3''.
Tropical Wilds map.png|The radar map of the Tropical Wilds in ''Pikmin 3''.
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Tropical Wilds 2.jpg|Overview of an area with a Burgeoning Spiderwort.
Tropical Wilds 2.jpg|Overview of an area with a Burgeoning Spiderwort.
Tropical Wilds 3.jpg|Some more areas.
Tropical Wilds 3.jpg|Some more areas.
TropicalWildsRaining-Pikmin3.jpg|The Tropical Wilds while its raining.
TropicalWildsRaining-Pikmin3.jpg|The Tropical Wilds during rainfall.
Tropical Wilds day 2 dialogue P3.jpg|What Alph says to landing in the Tropical Wilds on [[day]] 2.
Tropical Wilds day 2 dialogue P3.jpg|What Alph says to landing in the Tropical Wilds on [[day]] 2.
Tropical1.jpg|A view of the area where the [[Slapstick Crescent]], [[Zest Bomb]], and [[Face Wrinkler]] are located.
Tropical1.jpg|A view of the area where the [[Slapstick Crescent]], [[Zest Bomb]], and [[Face Wrinkler]] are located.
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Tropical Wilds P3 space view.jpg|Spatial view of Tropical Wilds.
Tropical Wilds P3 space view.jpg|Spatial view of Tropical Wilds.
</gallery>
</gallery>
{{see more|Category:Tropical Wilds images|t1=Tropical Wilds images category}}
{{see more|Category:Tropical Wilds images|t1=Tropical Wilds images category}}


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|JapM=Forest of Beginnings
|JapM=Forest of Beginnings
|ChiTrad=起始森林
|ChiTrad=起始森林
|ChiTradR=
|ChiTradR=Qǐ shǐ sēnlín
|ChiTradM=Forest of Beginning
|ChiTradM=Forest of Beginning
|ChiSimp=起始之森
|ChiSimp=起始之森
|ChiSimpR=
|ChiSimpR=Qǐ shǐ zhī sēn
|ChiSimpM=Forest of Beginning
|ChiSimpM=Forest of Beginning
|Fra=Bosquet des sources
|Fra=Bosquet des sources
|FraM=Forest of springs
|FraM=Grove of springs
|Ger=Wald des Anfangs
|Ger=Wald des Anfangs
|GerM=Forest of Beginning
|GerM=Forest of Beginning
|Ita=Selva sorgente
|Ita=Selva sorgente
|ItaM=Spring forest
|ItaM=Spring forest
|Kor=재회의 호화원 등
|Kor=시작의 숲
|KorR=jaehoeui hohwawon deung
|KorR=sijag-ui sup
|KorM=
|KorM=Forest of Beginnings
|Spa=Bosque de la Vida
|Spa=Bosque de la Vida
|SpaM=Forest of life
|SpaM=Forest of Life
}}
}}


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