Ultra-spicy spray: Difference between revisions

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changed "Spray" to "spray" in "(or by tapping the _____ button on the Wii U GamePad)"
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{{game icons|p2=y|p3=y|p4=y}}
{{game icons|p2=y|p3=y|p4=y}}
[[File:Pik2 UltraPikmin.jpg|thumb|[[Blue Pikmin]] powered-up by an ultra-spicy spray.]]
[[File:Pik2 UltraPikmin.jpg|thumb|[[Blue Pikmin]] powered-up by an ultra-spicy spray.]]
'''Ultra-spicy spray''' ({{j|ゲキカラスプレー|Gekikara supurē}}) is a red-colored [[spray]] that can be obtained by gathering ten ultra-spicy berries from a [[Burgeoning Spiderwort]] plant, or finding a [[Spray#Spray nectar|concentrated dose]]. In [[Pikmin 4]], they can also be obtained by throwing a pikmin at a [[Honeywisp]]. When used, any Pikmin in the party will become more efficient at their tasks, and in ''[[Pikmin 3]]'' and {{p4}}, bloomed into the flower [[Maturity|stage]] as well.
'''Ultra-spicy spray''' ({{j|ゲキカラスプレー|Gekikara supurē}}) is a red-colored [[spray]] that can be obtained by gathering ten ultra-spicy berries from a [[Burgeoning Spiderwort]] plant, finding a [[Spray#Spray nectar|concentrated dose]], or in [[Bingo Battle]] and [[Dandori Battle]]s, as single-use items. In {{p4}}, they can also be obtained by throwing a Pikmin at a [[Honeywisp]] or [[Iridescent Glint Beetle]], or when defeating an enemy that is [[Ice|frozen]]. When used, any Pikmin in the party will become more efficient at their tasks, and in {{p3}} or ''Pikmin 4'', bloomed into the flower [[Maturity|stage]] as well.


== Use ==
== Use ==
By pressing {{button|gc|padd|wii|2}} in ''Pikmin 2'', {{button|wiiu|padu|wii|padu|wiiu|pcpadu}} (or by tapping the "Spray" button on the Wii U GamePad) in ''Pikmin 3'', or {{button|switch|y}} + up in ''Pikmin 3 Deluxe'', any [[Pikmin family|Pikmin]] following the current [[leader]]'s party, regardless of distance, will be powered up; Pikmin not in the party will not be affected. In ''Pikmin 2'', their leaf, bud, or flower will be replaced with a pink flashing light, similar to the one over [[Captain Olimar|Olimar]]'s head. In ''Pikmin 3'', they will be instantly [[Maturity|upgraded]] from a leaf or bud into a flower. Aesthetically, the affected Pikmin's flower has an orange glow, while their body glows pink.
By pressing {{button|gc|padd|wii|2}} in {{p2}}, {{button|wiiu|padu|wii|padu|wiiu|pcpadu}} (or by tapping the "spray" button on the Wii U GamePad) in ''Pikmin 3'', or {{button|switch|y}} + up in ''Pikmin 3 Deluxe'', any [[Pikmin family|Pikmin]] following the current [[leader]]'s party, regardless of distance, will be powered up; Pikmin not in the party will not be affected. In ''Pikmin 4'', all Pikmin on the field will be powered up, regardless of whether they are in the leader’s party, and [[Oatchi]] or [[Moss]] will also be affected. In ''Pikmin 2'', affected Pikmin's leaf, bud, or flower will be replaced with a pink flashing light, similar to the one over [[Captain Olimar|Olimar]]'s head. In ''Pikmin 3'', and ''Pikmin 4'' they will be instantly [[Maturity|upgraded]] from a leaf or bud into a flower. Aesthetically, the affected Pikmin's flower has an orange glow, while their body glows pink.


Each Pikmin's maximum running speed becomes nearly as fast as flowered [[White Pikmin]], and the affected Pikmin receive a general increase in task speed, which affects their attack frequency, their efficiency when taking down [[gate]]s, constructing [[bridge]]s, and recovering from enemy attacks. The effects wear off after 40 seconds in ''Pikmin 2'', and 30 seconds in ''Pikmin 3'', though they keep their newly-gained flower maturity.
Each Pikmin's maximum running speed becomes nearly as fast as flowered [[White Pikmin]], and the affected Pikmin receive a general increase in task speed, which affects their attack frequency, their efficiency when taking down [[gate]]s, constructing [[bridge]]s, and recovering from enemy attacks. The effects wear off after 40 seconds in ''Pikmin 2'', and 30 seconds in ''Pikmin 3'' and ''Pikmin 4'', though they keep their newly-gained flower maturity.


While the spray's effect can be extremely useful in many situations, caution should be observed, as [[Water|drowning]] Pikmin sprayed with an ultra-spicy spray will actually die more quickly than unsprayed Pikmin. In ''Pikmin 2'', [[Fire|burning]] and [[Poison|suffocating]] Pikmin will also perish sooner, but in the sequel, burning spicy Pikmin last just as long as normal ones (although their death animation runs faster than normal). Finally, because the Pikmin's running speed is slightly less than a flower White Pikmin, spraying a group of flower White Pikmin will actually make them walk slightly slower.
While the spray's effect can be extremely useful in many situations, caution should be observed, as [[Water|drowning]] Pikmin sprayed with an ultra-spicy spray will actually die more quickly than unsprayed Pikmin. In ''Pikmin 2'', [[Fire|burning]] and [[Poison|suffocating]] Pikmin will also perish sooner, but in the sequel, burning spicy Pikmin last just as long as normal ones (although their death animation runs faster than normal). Finally, because the Pikmin's running speed is slightly less than a flower White Pikmin, spraying a group of flower White Pikmin will actually make them walk slightly slower.
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Pikmin [[carrying]] objects have their attributes changed in a different way. In ''Pikmin 2'', all the spray does is make the Pikmin behave as if they are flower Pikmin, meaning that spraying a group that is already all flowers is a complete waste. If the effects of the spray wear off while the Pikmin are carrying the object, they will continue carrying at the same speed as if they were powered up, until they deliver the object or drop it. This makes this exploit particularly useful when retrieving the [[Doomsday Apparatus]], and can also be used to [[Glitches in Pikmin 2#Carrying charge|manipulate the treasure's carrying speed]]. In ''Pikmin 3'', it sets the Pikmin to the same carrying speed as a standard-type flower Pikmin, meaning that White Pikmin actually become slower carriers. In this game, the previously mentioned exploit with the timer running out mid-carrying does not exist.
Pikmin [[carrying]] objects have their attributes changed in a different way. In ''Pikmin 2'', all the spray does is make the Pikmin behave as if they are flower Pikmin, meaning that spraying a group that is already all flowers is a complete waste. If the effects of the spray wear off while the Pikmin are carrying the object, they will continue carrying at the same speed as if they were powered up, until they deliver the object or drop it. This makes this exploit particularly useful when retrieving the [[Doomsday Apparatus]], and can also be used to [[Glitches in Pikmin 2#Carrying charge|manipulate the treasure's carrying speed]]. In ''Pikmin 3'', it sets the Pikmin to the same carrying speed as a standard-type flower Pikmin, meaning that White Pikmin actually become slower carriers. In this game, the previously mentioned exploit with the timer running out mid-carrying does not exist.


Technically, any Pikmin type's attack power is changed to 10 (in ''Pikmin 2'' and ''Pikmin 3''), and their attack and [[obstacle]]-clearing speed increases to around 180%. This means that [[Red Pikmin]], [[Purple Pikmin]], and [[Rock Pikmin]] experience a decrease in power, while [[Winged Pikmin]] benefit greatly from being sprayed, as well as [[White Pikmin]] in ''Pikmin 3''. Still, the increase in speeds makes up for those power nerfs. To note however is that in ''Pikmin 2'', a Pikmin that is attacking while grounded will not be sped up.
Technically, any Pikmin type's attack power is changed to 10 (in ''Pikmin 2'' and ''Pikmin 3''), and their attack and [[obstacle]]-clearing speed increases to around 180%. This means that [[Red Pikmin]], [[Purple Pikmin]], and [[Rock Pikmin]] experience a decrease in power, while [[Winged Pikmin]], [[White Pikmin]] (in ''Pikmin 3'' and ''Pikmin 4''), and [[Ice Pikmin]] get a boost in power. Still, the increase in speeds makes up for those power nerfs. To note however is that in ''Pikmin 2'', a Pikmin that is attacking while grounded will not be sped up.


If the spray button is pressed while there are no Pikmin in the current leader's party, nothing will happen, and no spray will be deducted from the total. If Pikmin are told to go inside an [[Onion]], they will lose their spicy status.
If the spray button is pressed while there are no Pikmin in the current leader's party, nothing will happen, and no spray will be deducted from the total. If Pikmin are told to go inside an [[Onion]], they will lose their spicy status.


In both games, if the player sprays an already spicy Pikmin, the duration of the spray will be reset. Interestingly, if the player uses an [[ultra-bitter spray]] on a spicy Pikmin, it will also reset its spicy mode duration.{{cite web|https://twitter.com/muratsubo/status/977886149426405376|Video|Twitter|published={{date|25|March|2018}}|retrieved={{date|25|March|2018}}}} In ''Pikmin 2'', the first time in a [[saved game]] the player uses a spray will trigger a [[cutscene]], but the spray's duration counter will continue to go down during it, meaning the player will have less time to enjoy the spray with after the cutscene is over. The same thing also happens with sprayed Pikmin in a treasure collection cutscene. In ''Pikmin 3'', this has been fixed, in that the timer only starts going down when the cutscene is finished or skipped.
In all games, if the player sprays an already spicy Pikmin, the duration of the spray will be reset. Interestingly, if the player uses an [[ultra-bitter spray]] on a spicy Pikmin, it will also reset its spicy mode duration.{{cite web|https://twitter.com/muratsubo/status/977886149426405376|Video|Twitter|published={{date|25|March|2018}}|retrieved={{date|25|March|2018}}}} In ''Pikmin 2'' exclusively, the first time in a [[saved game]] the player uses a spray will trigger a [[cutscene]], but the spray duration timer for the Pikmin in the in the cutscene will continue to go down during it until the world is paused and the Ship's dialogue box appears.


== Badges ==
== Badges ==
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== Trivia ==
== Trivia ==


* In Pikmin 4, Pikmin under the effects of ultra-spicy spray will have higher-pitched voices.
* In ''Pikmin 4'', Pikmin under the effects of ultra-spicy spray will have higher-pitched voices.


== Names in other languages ==
== Names in other languages ==
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|FraA=Brume épicée (''Pikmin 2'')<br>Vaporisateur épicé (''Pikmin 3'')
|FraA=Brume épicée (''Pikmin 2'')<br>Vaporisateur épicé (''Pikmin 3'')
|FraAM=Spicy mist (''Pikmin 2'')<br>Spicy vaporizer (''Pikmin 3'')
|FraAM=Spicy mist (''Pikmin 2'')<br>Spicy vaporizer (''Pikmin 3'')
|Ger=Ultra-motivier-spray (''Pikmin 2'')<br>Ultra-Motivier-Spray (''Pikmin 3'')
|Ger=Ultra-Motivier-Spray
|GerM=Ultra motivating spray
|GerM=Ultra motivating spray
|Ita=Spray ultra-piccante
|Ita=Spray ultra-piccante
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|Kor=불맛 분무기
|Kor=불맛 분무기
|KorR=Bulmas Bunmugi
|KorR=Bulmas Bunmugi
|KorM=
|KorM=Spicy Spray
|SpaA=Atomizador superpicante
|SpaA=Atomizador superpicante
|SpaAM=Super-spicy atomizer
|SpaAM=Super-spicy atomizer
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|PorB=Vaporizador superpicante
|PorB=Vaporizador superpicante
|PorBM=Super spicy vaporizer
|PorBM=Super spicy vaporizer
|PorBN=Taken from 'Pikmin 4''.
|PorBN=Taken from ''Pikmin 4''.
|notes=y
|notes=y
}}
}}
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|Ita=Nettare ultra-piccante
|Ita=Nettare ultra-piccante
|ItaM=Ultra spicy nectar
|ItaM=Ultra spicy nectar
|Kor=불맛 정수를
|Kor=불맛 정수
|KorR=Bulmas Jeongsuleul
|KorR=Bulmas Jeongsu
|KorM=
|KorM=Spicy Extraction
|Spa=Esencia superpicante
|Spa=Esencia superpicante
|SpaM=Super-spicy essence
|SpaM=Super-spicy essence
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