Marty

Joined February 21, 2016
This is just an enormous mess... and I have other things to try...
(Fixed certain things.)
Tag: Mobile edit
(This is just an enormous mess... and I have other things to try...)
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==Music in Pikmin: oddities==


* Immature Pellet Posies trigger the enemy variant when attacked (can disappear if going far away for a long time)
* Semi mature Pellet Posies will trigger the music when approached (except if they used to hold only one pellet colour in the past)
* Mature Pellet Posies trigger the enemy variation:
**when attacked in The Forest Navel and the Impact Site (can disappear)
**when approached on the Forest of Hope
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds)
*When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time)
*Fire geysers will trigger the enemy variation when approached
*Candypop Buds will trigger the enemy variation:
**If touched (can disappear if going far away)
**If a Pikmin is thrown into it (can disappear)
*Inactive water geysers will trigger the enemy variation only when attacked
*Active geysers will trigger the enemy variation when approached
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Honeywisps, when attacked, trigger the enemy variation (only for a few seconds).


==Monita's monologues ( {{EU|y}} )==
==Monita's monologues ( {{EU|y}} )==
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