Marty

Joined February 21, 2016
→‎Treasure and Enemy Description in the Switch Port: The Doodlebug is in the Flint Beetle family in the port.
(→‎Others: Here for safekeeping.)
(→‎Treasure and Enemy Description in the Switch Port: The Doodlebug is in the Flint Beetle family in the port.)
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Hello, and welcome to my User page!
Welcome to my User page. I was an active user on Pikipedia back in 2016 before getting fully involved in other communities. I intend to become somewhat active again with Pikmin 4 being released in just a few months. This page lists things that I took note of during gameplay but did not add anywhere on the wiki back then, although since this page has not been edited for many years now, other contributors might have already added information to the relevant pages. If that is the case, I will delete duplicate information, or you can let me know directly.
 
{{todo|Move "Music in Pikmin: oddities to [[Music in Pikmin]]}}


== Favourite Pikmin ==
== Favourite Pikmin ==


[[File:Blue Pikmin1.png|250px|]]
[[File:Blue Pikmin all types.png|250px|]]
[[File:HD White pikmin.jpg|250px|]]
[[File:HD White pikmin.jpg|250px|]]
[[File:Winged Pikmin.png|250px|]]
[[File:Winged Pikmin.png|250px|]]
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https://www.youtube.com/user/charonflyka/videos
https://www.youtube.com/user/charonflyka/videos


I mainly upload videos about Pikmin (glitches, or facts about the gameplay).
I used to upload glitches or other gameplay oddities to my Youtube channel before playing Salmon Run. I'm likely to upload Pikmin 4 videos once the game has been released and for the purpose of contributing to the wiki.
 
==Leader throw preferences==
 
In a voyage log in Pikmin 3, Charlie says that [[Pikmin 3 voyage log#Misc. 16|he'd rather throw Alph instead of Brittany]].
 
Gameplay-wise, I've noticed a few interesting things while messing around with the leaders. Requirement: no Pikmin should be following the player, and all leaders should be following.
 
*While playing as Charlie, if the player is holding Brittany, Alph can be switched to. If Charlie is holding Alph, though, Brittany can't be switched to.
*While playing as Alph, if the player is holding Charlie, Brittany can be switched to. If Alph is holding Brittany, then Charlie can't be switched to.
*While playing as Brittany, if the player is holding Charlie, Alph can be switched to. If Brittany is holding Alph, then Charlie can't be switched to.
 
Interestingly enough, this somewhat matches the leaders' preferences towards one another which players can infer from in-game conversations:
 
*Alph admires Charlie > He'd rather not throw him (no confirmation on this).
*Brittany prefers to interact with Alph and not so much with Charlie / she may be disgusted by Charlie > She'd rather throw Alph. Somewhat confirmed in the Japanese and French notes on the [[Mock Bottom]]. In the French version of the description specifically, Brittany comments "yuk" when thinking about Charlie. I don't know about the Japanese version.
*Charlie presumably has a crush on Brittany > He'd rather throw Alph (and he confirms it in-game, as stated above).
 
Ironically, Charlie would rather be a throwee than a thrower, as confirmed [[Pikmin 3 voyage log#Misc. 39|here]], but he can never be switched to (presumably because no one wants to throw him, according to the above theory).
 
Additional information from [[User:Soprano|Soprano]]:
 
*When playing as Alph/Brittany, you can switch from holding Olimar to Louie, but not from Louie to Olimar.
*When playing as Olimar, you can switch from holding Louie to Alph/Brittany, but not from Alph/Brittany to Louie.
*When playing as Louie, you can switch from holding Olimar to Alph/Brittany, but not from Alph/Brittany to Olimar
 
==Treasure and Enemy Description in the Switch Port==
 
Some enemies and treasures may have different notes in the Switch port. They will be listed here for now.
 
===[[Cupid's Grenade]]===
 
'''Olimar's notes:''' "''What a perplexing fruit... This appears to be from a tree that produces two types of berries that look identical. But some inspire romance, and others do the opposite. It's not easy to tell which is which. I'd better be careful with them. I should also warn Louie, or else he may try to bake this berry in a pie.''"


===[[Insect Condo]]===


== Winged/White and Rock/Purple Pikmin : evolution? ==
'''Olimar's notes:''' "''Internal scans reveal that this juicy nugget can support a symbiotic community! Imagine the benefits... The Ship can't stand to even look at bugs, let alone store them. But I had to put my foot down on this one.''"


That's a thing I think possible. Rock Pikmin are more powerful when landing on an enemy (just like Purple Pikmin in [[Pikmin 2]] ) and both Pikmin types are bigger than the other types.
===[[Love Nugget]]===


Winged and White Pikmin are weaker and smaller. Moreover, both types have compound eyes. Maybe White and Purple Pikmin evolved into Rock and Winged Pikmin? Unfortunately, we will probably never get an answer...
'''Olimar's notes:''' "''This tasty red snack isn't quite a fruit, but doesn't seem like a vegetable either. I've analyzed it extensively, and it appears to be releasing stimulating pheromones. I can imagine my wife and I cooking this into some memorable meals.''"


[[File:Comparisons.jpg]]
===[[Anti-hiccup Fungus]]===


==Artworks==
'''Olimar's notes:''' "''What a shocking taste! ...I suppose young people, like Louie, might find it tasty, but the flavor is too intense for me!''"


Some artworks are reused in each game (their look is updated, though)
===[[Science Project]]===


<gallery>
'''Olimar's notes:''' "''I think I'll take this plant back to my boy as a souvenir of my grand expedition! It'll make the perfect topic for his science-fair project!''"
File:Red Pikmin 3 Artwork 07.jpg|[[Red Pikmin]] (''Pikmin 3'')
File:Red Pikmin 3 Artwork 06.jpg|Red Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Conifer Spire]]===
File:Yellow Pikmin 3 Artwork 06.jpg|[[Yellow Pikmin]] (''Pikmin 3'')
File:Yellow Pikmin 3 Artwork 07.jpg|Yellow Pikmin (''Pikmin 3'')
</gallery>


<gallery>
'''Olimar's notes:''' "''I've paid off all of the company's debts, but I find myself returning to this planet yet again! This time, I must find and rescue Louie! I've been scouring the wilderness we landed on. As I scour this region, I can't help but feel lonely for my faithful sidekick. Even if he does eat all of the ship's on-board snacks. Because of my loneliness, I've dubbed this rough region the Wistful Wild.''"
File:Blue Pikmin 3 Artwork 06.jpg|[[Blue Pikmin]] (''Pikmin 3'')
File:Blue Pikmin 3 Artwork 07.jpg|Blue Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Boom Cone]]===
File:Purple Pikmin 3 Artwork 06.jpg|[[Purple Pikmin]] (''Pikmin 3'')
File:Purple Pikmin 3 Artwork 07.jpg|Purple Pikmin (''Pikmin 3'')
</gallery>


<gallery>
'''Olimar's notes:''' "''Today we explored the remains of wooden structures found deep underground. I can't imagine who on this uncivilized planet might have created such a place. We'll have to wait until later to make sense of this maze, but this place intrigues me. As for this object we found there, we hope to fathom its true purpose in time!''"
File:White Pikmin 3 Artwork 06.jpg|[[White Pikmin]] (''Pikmin 3'')
File:White Pikmin 3 Artwork 07.jpg|White Pikmin (''Pikmin 3'')
</gallery>


<gallery>
===[[Yellow Wollywog]]===
File:Winged Pikmin 3 Artwork 06.jpg|[[Winged Pikmin]] (''Pikmin 3'')
File:Winged Pikmin 3 Artwork 07.jpg|Winged Pikmin (''Pikmin 3'')
</gallery>


<gallery>
The creature is called Yellow Wollyhop in the port (as it was in the EU versions of the NPC! releases) and its scientific name is now "Amphicaris frondiferorum". This change is also reflected in Olimar's notes for the [[Wolpole]].
File:Rock Pikmin 3 Artwork 06.jpg|[[Rock Pikmin]] (''Pikmin 3'')
File:Rock Pikmin 3 Artwork 07.jpg|Rock Pikmin (''Pikmin 3'')
</gallery>


===[[Doodlebug]]===


<gallery>
The Doodlebug is no longer in the [[Flint bug family]] but now in the [[Flint beetle family]]. The [[Glint Beetle]] remains in the [[Glint beetle family]].
File:Red Ribbon.png|Red Pikmin (Pikmin 3)
File:Yellow Ribbon.png|Yellow Pikmin (''Pikmin 3'')
File:Blue Ribbon.png|Blue Pikmin (''Pikmin 3'')
File:RYB Stocking.png|Red, Blue and Yellow Pikmin (''Pikmin 3'')
File:WhitePurpleWingedStocking.png|Winged, White and Purple Pikmin (''Pikmin 3'')
File:WWP Ribbon.png|Winged, White and Purple Pikmin (''Pikmin 3'')
File:Purple Ribbon.png|Purple Pikmin (''Pikmin 3'')
File:White Ribbon.png|White Pikmin (''Pikmin 3'')
File:Winged Ribbon.png|Winged Pikmin (''Pikmin 3'')
File:Rock Ribbon.png|Rock Pikmin (''Pikmin 3'')
File:Pikmin keychain.jpg|Keychains with the same Pikmin images.
File:Pikmin theme.jpg|A Pikmin theme for the Nintendo 3DS reusing the same artworks.
File:P2 artworks manual.jpg|The same artworks with a slightly different look (''Pikmin 2'')
File:NintendoBadgeArcade-Pikmin_set_5.jpg|Nintendo Badge Arcade
</gallery>


==Music in Pikmin: oddities==
==Music in Pikmin: oddities==


* Immature Pellet Posies trigger the enemy variant when attacked (can disappear if going far away for a long time)
* Immature Pellet Posies trigger the enemy variation when attacked (the normal variation plays again after moving sufficiently far away)
* Semi mature Pellet Posies will trigger the music:
* Semi mature Pellet Posies will trigger the enemy variation:
**if the player was near them when they evolved (can disappear if going far away for a long time)
**if the player was near the Pellet Posies when they evolved (the normal variation plays again after moving sufficiently far away)
**if the player attacks them (and wasn't near them when they evolved)
**if the player attacks the Pellet Posies while the normal music variation is playing
* Mature Pellet Posies trigger the enemy variation:
* Mature Pellet Posies trigger the enemy variation:
**if the player was near them when they evolved (can disappear if going far away for a long time)
**if the player is near them as they grow (the normal variation plays again after moving sufficiently far away)
**if the player attacks them (and wasn't near them when they evolved)
**if the player attacks them while the normal music variation is playing
*Bomb rocks trigger the enemy variation when exploding (lasts only a few seconds)
*Bomb rocks trigger the enemy variation for a few seconds when exploding
*When several Pikmin drown at the same place, the enemy variation will trigger (can disappear only if going far away for a long time)
*When several Pikmin drown at once, the enemy variation will play (the normal variation plays again after moving sufficiently far away). ('''Find how many Pikmin need to drown''')
*Fire geysers will trigger the enemy variation when approached
*Fire geysers will trigger the enemy variation when approached
*Candypop Buds will trigger the enemy variation:
*Candypop Buds will trigger the enemy variation:
**If touched (can disappear if going far away)
**On contact (the normal variation plays again after moving sufficiently far away)
**If a Pikmin is thrown into it (can disappear)
**If a Pikmin is thrown into it (the normal variation plays again after moving sufficiently far away)
*Inactive water geysers will trigger the enemy variation only when attacked
*Inactive water geysers will trigger the enemy variation only when attacked
*Active geysers will trigger the enemy variation when approached
*Active water geysers will trigger the enemy variation when approached
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Nectar, when spawning from a patch of weed or a pile of rubble, will trigger the enemy variation
*Honeywisps, when attacked, trigger the enemy variation (only for a few seconds).
*Honeywisps, when attacked, trigger the enemy variation (only lasts a few seconds).
*When boulders break or roll on Captain Olimar, they trigger the enemy variation (only for a few seconds)
*When boulders are broken by or crush Captain Olimar, the enemy variation will play (only lasts a few seconds)


==Monita's monologues ( {{EU|y}} )==
==Monita's monologues ( {{EU|y}} )==
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''Now then, allow me to explain the controls.''
''Now then, allow me to explain the controls.''


''Move with {{button|wii|Pad}}.''
''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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'''On the TV''' : ''Move with {{button|wii|Pad}}.''
'''On the TV''' : ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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''That concludes my control explanation.''
''That concludes my control explanation.''


'''On the TV''': ''Move with {{button|wii|Pad}}.''
'''On the TV''': ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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'''On the TV''' : ''Move with {{button|wii|Pad}}.''
'''On the TV''' : ''Move with {{button|wii|pad}}.''


''Attack with {{button|wii|1}}.''
''Attack with {{button|wii|1}}.''
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''Now then. Allow me to explain the controls.''
''Now then. Allow me to explain the controls.''


'''On the TV''': ''Move with {{button|wii|Pad}}.''
'''On the TV''': ''Move with {{button|wii|pad}}.''


== Others ==
== Others ==


http://www.pikminwiki.com/index.php?title=User:Marty/Decoration
[[User:Marty/Decoration]]
http://www.pikminwiki.com/index.php?title=User:Marty/Seed
[[User:Marty/Seed]]


Projects started back in 2016 (?) but that I never completed. I just noticed the Seed page did make it to the main wiki.


===Glitches===
== Gallery ==


*Something strange happens with buried or semi-buried treasures (on the overworld and caves). Follow these steps to reproduce my glitch (I hope you understand):
[[File:Comparisons.jpg]]
 
-Locate a buried treasure and don't touch it yet.
-Take Olimar, some Pikmin (enough to carry the treasure without having to throw Pikmin after it's dug up) and order them to dig up said treasure
-The Pikmin will now carry the treasure back to the Ship. You must NOT whistle them at all during the process, otherwise it won't be possible to reproduce the glitch.
-When they're close to the Ship, switch to Louie and be close to the Ship.
-Once the treasure has been carried, instead of following Louie, the Pikmin will run a little and then suddenly stay idle!
-Sometimes, instead of staying idle, they will attempt to run to the original location of the treasure and come back to the leader's side once the "cutscene" showing the treasure that was retrieved is skipped..
 
If you whistle the Pikmin after they have started carrying the treasure, the glitch no longer works (why? I don't know...). I'll research more about it.
 
'''This glitch is not reproducible in Challenge Mode.'''
 
Video for the glitch: https://youtu.be/fTqLqlRizgw
 
 
===Gallery===
http://image.noelshack.com/fichiers/2016/23/1465420712-purple-seed.jpg ← Seed with a flower, obtained with hacks. You can have [[Glitches_in_Pikmin#Seeds_with_maturity|seeds with flowers or buds]] without hacks in ''Pikmin'', though.
 
http://image.noelshack.com/fichiers/2016/23/1465421688-white-and-winged-2.jpg ← They're so similar, aren't they?
 
 
===Mistakes===
 
====European French notes (no mistake, but here for comparison)====
 
Comme j'aimerais m'allonger sur
l'herbe, me prélasser au soleil
et faire une sieste après manger!
Mais comment pourrais-je me
reposer avec tous ces Pikmin qui
ne me lâchent pas d'une semelle?
Je dois penser à appuyer sur C
pour congédier mes Pikmin et
maintenir C enfoncé pour faire
une sieste. La dernière fois que
je me suis assoupi, les Pikmin
m'ont porté jusqu'à leur Oignon.
Pas si vite, mes Pikmin! Je ne
suis pas un trésor, et encore
moins un pallet! Puis, je me suis
réveillé... Bon sang! Je rêvais,
n'est-ce pas?
 
====American French notes (mistake)====
 
J'aimerais tellement m'allonger
sur l'herbe, me prélasser au
soleil et faire une sieste après
souper! Mais comment
pourrais-je me reposer avec tous
ces Pikmin qui ne me lâchent pas
d'une semelle? Je dois penser à
appuyer sur + pour relâcher mes
Pikmin et maintenir + appuyé
pour faire une sieste. La
dernière fois que je me suis
assoupi, les Pikmin m'ont porté
jusqu'à leur Oignon. Pas si vite,
mes Pikmin! Je ne suis pas un
trésor, et encore moins une
galette! Puis, je me suis
réveillé... Doux Hocotate! Je
rêvais, n'est-ce pas?
 
 
As you can see, in the American version, they say the player has to hold + to lie down, which is wrong. This mistake isn't present in the European version, as you can see too. Finally, this mistake isn't in any other version of the game.
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