Portal-Kombat

Joined September 23, 2010
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You actually don't start off in the real area; rather you start off on a tiny island in the vicinity of the area. As you climb out of the hull, you'll hear the Research Pod calling from on top of a mound of sand. You'll need the help of Pikmin to save it of course. Just walk down the hill and you'll see a red onion, dormant in the ground with pellet posies growing nearby. Touch it and it will pop out of the sand and let out a single Pikmin seed. Walk up and pluck it and you'll have your first Red Pikmin! Use it to cut down the pellet posies nearby. They are scattered all around the tiny island. Search for them and bring back each- there are twelve in all. You'll have 25 Red Pikmin once you collect all the pellets. On the opposite side of the island from where you found the red onion, there's a large switch that looks kind of like on of the scales from Pikmin 2. Throw all your Red Pikmin on it and the weight of 25 Pikmin will push it into the ground. Now in the central area where the Research Pod is stuck on top of the sand plateau, two scales from Pikmin 2 will rise up out of the sand! The one which is lowered is right next to the plateau, so separate your forces. Give one pilot 12 Pikmin and the other 13. Then have the pilot with less Pikmin stand on the lowered scale while the other throws all 13 Pikmin on the raised scale. The low scale will rise up quite high, to the height of the plateau. The Research Pod is slightly buried in the sand (which has worn the gold plating off of it), so swarm it and the Pikmin will pull it out of the sand. It will topple all of the plateau and land on the ground, so hop down and have all 25 Pikmin pick it up and carry it back to the rest of the ship. When the Research Pod reattatches itself to the rest of the ship the gold plating crumbles away due to the strange chemicals in the sand. Fortunately the ship will now fly. But the "upgrade" given by the government pod has programmed the ship so that it cannot leave the planet's orbit unless all the treasures have been collected! Looks like all you can do for the next day is head into the actual area and start collecting treasures to help you escape.
You actually don't start off in the real area; rather you start off on a tiny island in the vicinity of the area. As you climb out of the hull, you'll hear the Research Pod calling from on top of a mound of sand. You'll need the help of Pikmin to save it of course. Just walk down the hill and you'll see a red onion, dormant in the ground with pellet posies growing nearby. Touch it and it will pop out of the sand and let out a single Pikmin seed. Walk up and pluck it and you'll have your first Red Pikmin! Use it to cut down the pellet posies nearby. They are scattered all around the tiny island. Search for them and bring back each- there are twelve in all. You'll have 25 Red Pikmin once you collect all the pellets. On the opposite side of the island from where you found the red onion, there's a large switch that looks kind of like on of the scales from Pikmin 2. Throw all your Red Pikmin on it and the weight of 25 Pikmin will push it into the ground. Now in the central area where the Research Pod is stuck on top of the sand plateau, two scales from Pikmin 2 will rise up out of the sand! The one which is lowered is right next to the plateau, so separate your forces. Give one pilot 12 Pikmin and the other 13. Then have the pilot with less Pikmin stand on the lowered scale while the other throws all 13 Pikmin on the raised scale. The low scale will rise up quite high, to the height of the plateau. The Research Pod is slightly buried in the sand (which has worn the gold plating off of it), so swarm it and the Pikmin will pull it out of the sand. It will topple all of the plateau and land on the ground, so hop down and have all 25 Pikmin pick it up and carry it back to the rest of the ship. When the Research Pod reattatches itself to the rest of the ship the gold plating crumbles away due to the strange chemicals in the sand. Fortunately the ship will now fly. But the "upgrade" given by the government pod has programmed the ship so that it cannot leave the planet's orbit unless all the treasures have been collected! Looks like all you can do for the next day is head into the actual area and start collecting treasures to help you escape.
*Red Pikmin: 25
*Treasures: 0/300 (The Research Pod is shown in the hoard, but it has no monetary value, so...)


== Dungeons ==
== Dungeons ==