Portal-Kombat

Joined September 23, 2010
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*Treasures: 0/300 (The Research Pod is shown in the hoard, but it has no monetary value, so...)
*Treasures: 0/300 (The Research Pod is shown in the hoard, but it has no monetary value, so...)


== Day 2: Explorer's Woods ==
To-Do List:
*1) Kill Enemies, Grow Pikmin
*2) Build bridge up Ledge
*3) Get Ultra-Spicy Spray
*4) Complete the Hole of Champions
*5) Build Bridges to Poison Gate
*6) Get the Lens of Truth
*7) Discover a New Area
*8) Harvest Sprays Until Day Ends
You'll land in wide, open area on top of patio tiles. Call out your Red Pikmin and get to work cutting down the pellet posies here, and defeat the Dwarf Red Bulborbs at the landing site as well. Take your time, as this is a low-stress day. Once you have 50 Pikmin, turn your attention to the bundle of sticks up on the raised expanse of ground just a short walk from the tiles. Throw your Pikmin up to it and they will build it back down to you so that you can come up with all your Pikmin. Up here there's a rock of some sort to your right. Ignore it for now. Go forwards and you'll see three plants which hold berries. These berries will help you get spicy sprays, so harvest each plant twice for a total of three spicy sprays. Kill the Male Sheargrubs which pop up and take back the bodies. Now wander over to the rock that you ignored earlier. Swarm it and it will break open, revealing a dungeon entrance! You should have around 70 reds, so leap in!


-Hole of Champions-
Sublevel 1:
*Dwarf Red Bulborb x 6
*Female Sheargrub x 9
*Nectar Egg x 6
This sublevel greatly resembles the "Battle Field" stage from Pikmin 2's 2-Player Battle. The Research Pod will start off in one chamber, with a big open area in the middle and another chamber on the other side. Go out into the middle and fight the scattered Dwarf Red Bulborbs. The Female Sheargrubs are harmless but also annoying so kill them as well. Once they're gone, you can take the Simple Starter (a small red ball) from the other chamber and go down the hole you find there.
Sublevel 2:
*Male Sheargrub x 8
*Breadbug x 3
*Nectar Egg x 6
This sublevel looks exactly like the last one. This time, there are three breadbugs going after a single treasure on the opposite side of the arena. If you're fast you can beat them to it, but the shearwigs will eat your Pikmin and slow you down if you're not careful. Kill off the enemies that get in the way and get the Early Riser (a small yellow ball) and then go down the hole that's in the other chamber.
Sublevel 3:
*Violet Candypop Bud x 2
This room is also identical to the last, but it is no longer bright. It is kind of dark and hazy with glowcaps growing here and there. Grow Purple Pikmin in the candypop buds, then grab the Outset Orb (a small blue ball) and then go down the hole on the other side of where you started.
Sublevel 4:
*Fire Geyser x 15
*Female Sheargrub x 9
*Male Sheargrub x 8
It may be bright again, but all the extra light comes at a price: fire geysers are all over the arena. Go through shutting them off with reds and pound the sheargrubs with purples to avoid any casualties. Once you reach the other side grab the Beginner's Ball (a small purple ball) then leap down the hole you find here.
Sublevel 5:
*Red Bulborb x 3
*Violet Candypop Bud x 1
*Nectar Egg x 2
They're all spread out pretty far from eachother in the arena, but they'll be dangerous if you get them all woken up at the same time. Defeat each one with a volley of purples. One of the three has the Ready Roller (a small white ball). Make sure you use the candypop bud before you go down to the final floor- and be sure all your Pikmin have flowers.
Sublevel 6: Final Floor
*Sausageborb x 1
*Falling Rock x ?
The same arena throughout the entire cave! Like all the other floors except for Sublevel 3, this one is brightly lit. When you walk through the center of the arena the Sausageborb will come crashing out from one of the walls. It looks a lot like Empress Bulblax, but don't be fooled. This is actually just a Red Bulborb which eats WAY too much. It is quite a behemoth and it will actively chase you and your Pikmin. Because it can barrel roll to the side whenever it needs to squash Pikmin, you'll want to throw purples at the head for best results. It can also dig into the ground and smash out from the walls or floors in a different area, so keep your Pikmin close. After 3/4 of its health is gone it will learn how to fall from the ceiling after it disappears, so move out of the way of its shadow- and keep your Pikmin away from the falling boulders that tumble whenever the creature hits a wall or smashes the floor. After it dies it will give up the Company Keeper (a small, multicolored bag that has images of the different-colored juggling balls on it). This item will allow you to fix your whistle so that you call only a certain color of Pikmin. Now hop on the geyser on the opposite side of where you started to leave the cave!
- Exit Cave -
You'll pop out above ground where you entered the cave. Anyways, you've got 15 Purples if you didn't lose any so take them along with the rest of your Reds to the bridge near the water past the three berry plants. A Yellow Wollywog will leap out to attack, so let it hop on dry land, then give it a brutal pouding with your purples. Have a few Pikmin start carrying back the body while the rest go to work on building the bridge here. Go across the bridge to the small island you see and start building the next bridge. Once both are complete, continue down the path until you discover... that the way is blocked by a poison gate. But if you look closely to the right of the wall, there is a small gap that you and your Pikmin can fit through. Go inside and follow the path out to a small, enclosed area. There isn't much here but a bunch of plants at first sight, but if you look carefully you'll notice a square drawn out in the center of the garden- and two of the flowers are creeping crysanthemums. Pound the killer plants before you do anything else. Then stand a bunch of purples on the square, as it takes over 100 Pikmin to weight this switch down. After it clicks, the soil will shift upwards and the barrier that you had to sneak through will topple down into the dirt. From this height, you are overlooking the field next to the landing site. There's a purple staff with a lens at the end here, so grab it and take it back to the landing site along with the crysanthemum heads. You'll get plenty of Red Pikmin and the Ship will use the lens to locate a new landing site! Now for the rest of the day you can flower up your Pikmin and collect more Ultra-Spicy Spray- you'll be able to get a free dose if you can find the Iridescent Flint Beetle somewhere near the landing site.
*Red Pikmin: 90
*Purple Pikmin: 15
*Treasures: 7/300


== Pikmin Species ==
== Pikmin Species ==