Vegetation: Difference between revisions
→Gameplay mechanics
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* '''{{icon|Springpetal|y}}s''' are large flowers in caves that, when weighed with Pikmin, fling them upward. The more weight added to a flower, the higher its contents will be propelled. | * '''{{icon|Springpetal|y}}s''' are large flowers in caves that, when weighed with Pikmin, fling them upward. The more weight added to a flower, the higher its contents will be propelled. | ||
* '''{{icon|Electric | * '''{{icon|Electric glowcap|y|l=Minor obstacles#Electric glowcap}}s''' are [[minor obstacles]] that do damage to leaders that touch them and emanate light. Because of their electric properties, [[Yellow Pikmin]] are immune to the their effects and can temporarily disable them. | ||
* '''{{icon|Leaf platform|y|l=Minor obstacles#Leaf platform}}s''' are minor obstacles that blow straight forward when the air is windy, but slump down when it is clear, which happens frequently throughout the area they're in. They act as platforms that the player can walk across. | * '''{{icon|Leaf platform|y|l=Minor obstacles#Leaf platform}}s''' are minor obstacles that blow straight forward when the air is windy, but slump down when it is clear, which happens frequently throughout the area they're in. They act as platforms that the player can walk across. |