Template:Feature: Difference between revisions

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[[File:Normal 28 Pikmin2 GCN screen16.jpg|thumb|290px|The three Onions in the [[Awakening Wood]] in ''[[Pikmin 2]]''.]]
[[File:Pikmin 2 carry numbers.png|thumb|280px|Some [[Pikmin family|Pikmin]] carrying a [[Red Bulborb]] carcass.]]
The '''Onions''' are the nests of the [[Pikmin family|Pikmin]]. Olimar named them so because of their resemblance to a vegetable native to his [[Hocotate|home planet]]. These bulbous plant-hives have brightly colored bodies with a black and white band across the midsection. Three stilt-like legs suspend the Onions out of the reach of hungry predators, and provide access to the inside for Pikmin.
In the [[Pikmin series|''Pikmin'' games]], [[Pikmin family|Pikmin]] are able to '''carry''' objects or living beings. When ordered to handle with an object that can be carried, a Pikmin will grab on to it. Further Pikmin can be issued to carry the same thing, at which point they'll grab a free spot on the object's perimeter to help carry. If it's too heavy, the Pikmin will just stand in place, periodically trying to pull it up, but once enough Pikmin grab onto the object, they will be able to carry it.


During the daytime, Pikmin hunt and bring food, such as [[pellet]]s or slain beasts, to the Onion, which in turn produces new Pikmin seeds. If there are fewer than 100 Pikmin on the field, the seeds are ejected and take root in the ground; if not, they are stored inside the Onion. When night falls and all the Pikmin have returned, the Onion folds its legs and lifts off from the ground, where it hovers until daybreak.
Depending on what is being carried, the Pikmin can either take it to the ship (or [[Hocotate ship#Research Pod|Pod]]) or an [[Onion]]. The Pikmin will follow one of several set paths (normally the shortest, unless it's unavailable) toward the destination. If the only path is blocked by a [[gate]] or a gap with a missing [[bridge]], the Pikmin will start walking in a circle in front of the obstacle, waiting for it to be cleared.


([[Onion|'''''more...''''']])<noinclude>
([[Carrying|'''''more...''''']])<noinclude>


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==Info==
==Info==
This template is to be used exclusively on the [[Main Page]].
This template is to be used exclusively on the [[Main Page]]. To update it, see [[Pikipedia:Featured articles]].


[[category:Main page templates]]
[[category:Main page templates]]
[[Category:Featured articles| ]]</noinclude>
[[Category:Featured articles| ]]</noinclude>

Revision as of 17:49, December 25, 2014

Some Pikmin carrying a Red Bulborb carcass.

In the Pikmin games, Pikmin are able to carry objects or living beings. When ordered to handle with an object that can be carried, a Pikmin will grab on to it. Further Pikmin can be issued to carry the same thing, at which point they'll grab a free spot on the object's perimeter to help carry. If it's too heavy, the Pikmin will just stand in place, periodically trying to pull it up, but once enough Pikmin grab onto the object, they will be able to carry it.

Depending on what is being carried, the Pikmin can either take it to the ship (or Pod) or an Onion. The Pikmin will follow one of several set paths (normally the shortest, unless it's unavailable) toward the destination. If the only path is blocked by a gate or a gap with a missing bridge, the Pikmin will start walking in a circle in front of the obstacle, waiting for it to be cleared.

(more...)

Info

This template is to be used exclusively on the Main Page. To update it, see Pikipedia:Featured articles.