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Mission Mode: Difference between revisions

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(Some CT! levels have Onions.)
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The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session.
The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session.


Unlike the Challenge Mode in previous games, this one is available from the start of the game, but certain requirements must be met in order to unlock some stages: for Collect treasure! and Battle enemies!, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. Bosses in Defeat bosses! mode are only made available once they're fought in Story mode.
Unlike the Challenge Mode in previous games, this one is available from the start of the game, but certain requirements must be met in order to unlock some stages: for Collect Treasure! and Battle Enemies!, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. Bosses in Defeat Bosses! mode are only made available once they're fought in Story mode.


Gameplay in this mode is identical to that of Story mode, except for the mission type-specific rules, and the fact that the player always has the [[Dodge Whistle]] and none of the other spacesuit [[upgrade]]s. If a leader loses all of their [[health]] or if a [[Pikmin extinction]] takes place, the mission is aborted.
Gameplay in this mode is identical to that of Story mode, except for the mission type-specific rules, and the fact that the player always has the [[Dodge Whistle]] and none of the other spacesuit [[upgrade]]s. If a leader loses all of their [[health]] or if a [[Pikmin extinction]] takes place, the mission is aborted.
==Types==
There are three types of mission, each with a different objective, scoring system, and rules.
===Collect Treasure!===
The goal in Collect Treasure! mode is to retrieve as many [[fruit]]s, treasures, and/or enemy carcasses as possible within a limited amount of time. Players can find Pikmin to use on the starting points, buried, scattered across the map, hidden below plants in little groups, or inside certain enemies, like the [[Medusal Slurker]]. In most missions, there is no [[Onion]], meaning that players cannot grow any more Pikmin than the ones provided, although [[Twilight Hollow Remix]] and [[Beastly Caverns]] do use Onions. For levels with no Onion, any recovered corpses go into the [[SPERO]] to exchange for [[Pokos]], but when there are Onions, the corpses are brought there instead, to create more Pikmin. Regardless of level, all fruits and treasures are taken to the SPERO to be converted to Pokos. The player's score is based on how many total Pokos were earned. Collecting all objects that can be converted to money in the stage instantly finishes the mission, and the time left is awarded to the player as extra points.
===Battle Enemies!===
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, a careful balance between combat and reinforcements is needed in order to maximize efficiency. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score.
===Defeat Bosses!===
[[File:Vehemoth_Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]]
This mode requires the player to defeat a certain boss with a given assortment of Pikmin. To fight a boss in this mode, it must be defeated in Story Mode first. The major bosses encounter in Story mode are fought here:
*[[Armored Mawdad]]
*[[Vehemoth Phosbat]]
*[[Sandbelching Meerslug]]
*[[Scornet Maestro]]
*[[Quaggled Mireclops]]
*[[Plasm Wraith]]
The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. The requirements are as follows:
{{game help|p3|Confirm times and add the values to the respective boss' articles.}}
{| class="wikitable sortable"
! Boss || Time || Bronze || Silver || Gold || Platinum
|-
|[[Armored Mawdad]] || 8:00 || 5:00-4:00 || 4:00-3:00 || 3:00-1:30 || 1:30
|-
|[[Vehemoth Phosbat]] || 15:00 || 8:00-6:00 || 6:00-4:00 || 4:00-2:30 || 2:30
|-
|[[Sandbelching Meerslug]] || 13:00 || 8:00-6:00 || 6:00-4:00 || 4:00-2:30 || 2:30
|-
|[[Scornet Maestro]] || 10:00 || 8:00-6:00 || 6:00-4:00 || 4:00-2:30 || 2:30
|-
|[[Quaggled Mireclops]] || 15:00 || 8:00-6:00 || 6:00-4:00 || 4:00-2:30 || 2:30
|-
|[[Plasm Wraith]] || 12:00 || 7:00-6:00 || 6:00-5:00 || 5:00-4:00 || 4:00
|}


==Levels==
==Levels==
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File:Plasm Wraith DB icon.png|[[Plasm Wraith]]|link=Plasm Wraith
File:Plasm Wraith DB icon.png|[[Plasm Wraith]]|link=Plasm Wraith
</gallery>
</gallery>
==Types==
There are three types of mission, each with a different objective, scoring system, and rules.
===Collect treasure!===
The goal in Collect treasure! mode is to use the provided [[Pikmin family|Pikmin]] to collect as many fruit and/or enemy carcasses as possible within a limited amount of time. Pikmin are found either buried, scattered across the map, hidden below plants in little groups, or inside certain enemies, like the [[Medusal Slurker]]. When fruit or an enemy is hauled back to the [[SPERO]], its value is converted to [[Pokos]]. The player's score is based on how many total Pokos were earned. Collecting all fruit and corpses in the stage instantly finishes the mission, and the time left is awarded to the player as extra points.
===Battle enemies!===
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, a careful balance between combat and reinforcements is needed in order to maximize efficiency. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score.
===Defeat bosses!===
[[File:Vehemoth_Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat bosses!]]
This mode requires the player to defeat a certain boss with a given assortment of Pikmin. To fight a boss in this mode, it must be defeated in Story Mode first. The major bosses encounter in Story mode are fought here:
*[[Armored Mawdad]]
*[[Vehemoth Phosbat]]
*[[Sandbelching Meerslug]]
*[[Scornet Maestro]]
*[[Quaggled Mireclops]]
*[[Plasm Wraith]]
The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. The requirements are as follows:
{{game help|p3|Confirm times and add the values to the respective boss' articles.}}
{| class="wikitable sortable"
! Boss || Time || Bronze || Silver || Gold || Platinum
|-
|[[Armored Mawdad]] || 8:00 || 5:00-4:00 || 4:00-3:00 || 3:00-1:30 || 1:30
|-
|[[Vehemoth Phosbat]] || 15:00 || 8:00-6:00 || 6:00-4:00 || 4:00-2:30 || 2:30
|-
|[[Sandbelching Meerslug]] || 13:00 || 8:00-6:00 || 6:00-4:00 || 4:00-2:30 || 2:30
|-
|[[Scornet Maestro]] || 10:00 || 8:00-6:00 || 6:00-4:00 || 4:00-2:30 || 2:30
|-
|[[Quaggled Mireclops]] || 15:00 || 8:00-6:00 || 6:00-4:00 || 4:00-2:30 || 2:30
|-
|[[Plasm Wraith]] || 12:00 || 7:00-6:00 || 6:00-5:00 || 5:00-4:00 || 4:00
|}


==Co-op==
==Co-op==
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==Rankings==
==Rankings==
There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not earn enough points to earn a medal. The criteria for getting medals is different for each stage, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, 30 additional points per second remaining. For Defeat bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.
There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not earn enough points to earn a medal. The criteria for getting medals is different for each stage, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, 30 additional points per second remaining. For Defeat Bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.


The loading screen tips also state that each medal gives the player an honorary title. These titles do not change anything in the game. The following table illustrates the medals for all rankings, as well as the title given by the tips.
The loading screen tips also state that each medal gives the player an honorary title. These titles do not change anything in the game. The following table illustrates the medals for all rankings, as well as the title given by the tips.


{| class="wikitable"
{| class="wikitable"
! || Collect treasure! || Battle enemies! || Defeat bosses! || Title
! || Collect Treasure! || Battle Enemies! || Defeat Bosses! || Title
|- style="text-align: center;"
|- style="text-align: center;"
! Bronze
! Bronze
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==Downloadable content==
==Downloadable content==
{{main|Downloadable content}}
{{main|Downloadable content}}
On {{date|1|October|2013}} &ndash; during that month's Nintendo Direct &ndash; Iwata announced downloadable content for ''[[Pikmin 3]]'''s Mission Mode. These stages are for Collect treasure! mode, and Nintendo offers [[Tropical Forest Remix]] for free if players update ''Pikmin 3''.
On {{date|1|October|2013}} &ndash; during that month's Nintendo Direct &ndash; Iwata announced downloadable content for ''[[Pikmin 3]]'''s Mission Mode. These stages are for Collect Treasure! mode, and Nintendo offers [[Tropical Forest Remix]] for free if players update ''Pikmin 3''.


On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''.
On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''.


On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect treasure! and Battle enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''.
On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''.


==Gallery==
==Gallery==
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Pikmin3ship.png|Artwork of the [[SPERO]], made for the Official Nintendo Magazine.
Pikmin3ship.png|Artwork of the [[SPERO]], made for the Official Nintendo Magazine.
Pikmin3Fruit.png|Some of the fruits from ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''.
Pikmin3Fruit.png|Some of the fruits from ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''.
Top img02 02.png|A screenshot of Battle enemies! mode, on the official ''Pikmin 3'' website.
Top img02 02.png|A screenshot of Battle Enemies! mode, on the official ''Pikmin 3'' website.
Jpweb4.png|Another screenshot of Battle enemies! mode.
Jpweb4.png|Another screenshot of Battle Enemies! mode.
</gallery>
</gallery>


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*The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers.
*The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers.
*Mission Mode and Bingo Battle have an exclusive mini-[[Enemy#Boss|boss]], the [[Baldy Long Legs]]. It appears plentifully in both modes, although it is never found in Story mode. Instead, Story mode gives players some [[Arachnorb]] action with the [[Shaggy Long Legs]].
*Mission Mode and Bingo Battle have an exclusive mini-[[Enemy#Boss|boss]], the [[Baldy Long Legs]]. It appears plentifully in both modes, although it is never found in Story mode. Instead, Story mode gives players some [[Arachnorb]] action with the [[Shaggy Long Legs]].
*In Defeat bosses!, the [[Armored Mawdad]] will begin by striking at the [[leader]]s. Even if the player does not move, they will be fine, as the boss will always stop short of the group.
*In Defeat Bosses!, the [[Armored Mawdad]] will begin by striking at the [[leader]]s. Even if the player does not move, they will be fine, as the boss will always stop short of the group.


==See also==
==See also==

Revision as of 10:17, November 24, 2015

Mission mode is an alternate gameplay mode in Pikmin 3. It replaces the Challenge Mode found in previous games. In Mission Mode, the player completes challenges, with three different types existing. Each one has a time limit of between five and fifteen minutes, and awards the player with a ranking based on how well they performed on the mission.

The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session.

Unlike the Challenge Mode in previous games, this one is available from the start of the game, but certain requirements must be met in order to unlock some stages: for Collect Treasure! and Battle Enemies!, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. Bosses in Defeat Bosses! mode are only made available once they're fought in Story mode.

Gameplay in this mode is identical to that of Story mode, except for the mission type-specific rules, and the fact that the player always has the Dodge Whistle and none of the other spacesuit upgrades. If a leader loses all of their health or if a Pikmin extinction takes place, the mission is aborted.

Types

There are three types of mission, each with a different objective, scoring system, and rules.

Collect Treasure!

The goal in Collect Treasure! mode is to retrieve as many fruits, treasures, and/or enemy carcasses as possible within a limited amount of time. Players can find Pikmin to use on the starting points, buried, scattered across the map, hidden below plants in little groups, or inside certain enemies, like the Medusal Slurker. In most missions, there is no Onion, meaning that players cannot grow any more Pikmin than the ones provided, although Twilight Hollow Remix and Beastly Caverns do use Onions. For levels with no Onion, any recovered corpses go into the SPERO to exchange for Pokos, but when there are Onions, the corpses are brought there instead, to create more Pikmin. Regardless of level, all fruits and treasures are taken to the SPERO to be converted to Pokos. The player's score is based on how many total Pokos were earned. Collecting all objects that can be converted to money in the stage instantly finishes the mission, and the time left is awarded to the player as extra points.

Battle Enemies!

The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the Swooping Snitchbug holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, a careful balance between combat and reinforcements is needed in order to maximize efficiency. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score.

Defeat Bosses!

The Vehemoth Phosbat in the 2-player "Defeat Bosses!" mode.
The Vehemoth Phosbat in 2-player Defeat Bosses!

This mode requires the player to defeat a certain boss with a given assortment of Pikmin. To fight a boss in this mode, it must be defeated in Story Mode first. The major bosses encounter in Story mode are fought here:

The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. The requirements are as follows:


The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Confirm times and add the values to the respective boss' articles.

Boss Time Bronze Silver Gold Platinum
Armored Mawdad 8:00 5:00-4:00 4:00-3:00 3:00-1:30 1:30
Vehemoth Phosbat 15:00 8:00-6:00 6:00-4:00 4:00-2:30 2:30
Sandbelching Meerslug 13:00 8:00-6:00 6:00-4:00 4:00-2:30 2:30
Scornet Maestro 10:00 8:00-6:00 6:00-4:00 4:00-2:30 2:30
Quaggled Mireclops 15:00 8:00-6:00 6:00-4:00 4:00-2:30 2:30
Plasm Wraith 12:00 7:00-6:00 6:00-5:00 5:00-4:00 4:00

Levels

These are the 26 stages in Mission Mode, counting the ones available as downloadable content. Tropical Forest Remix, Tropical Wilds Remix, and Fortress of Festivity are only added to the game, for free, if the game is updated.

All levels in Mission Mode support 2-player split-screen co-op. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. This is not the case with the boss missions, which require the player to have beaten the boss in story mode first (regardless of collecting its spoils).

Collect Treasure!

Battle Enemies!

Defeat Bosses!

Co-op

Before starting a stage, it is possible to choose a single-player or 2-player mode. Unlike in Pikmin 2, player 1 is on the right, while player 2 is on the left. With this, player 1 starts as Alph, and player 2 starts as Brittany or Olimar, depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Just like in Pikmin 2's co-op challenge mode, players share sprays, and each spray used is deducted for both players. In other words, whenever a spray is used, it'll be depleted on the counter of both players' screens. Co-op missions have a separate ranking system from the single player version of the mission. It should be noted that the "Go Here!" function will not work in co-op.

Rankings

There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not earn enough points to earn a medal. The criteria for getting medals is different for each stage, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, 30 additional points per second remaining. For Defeat Bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.

The loading screen tips also state that each medal gives the player an honorary title. These titles do not change anything in the game. The following table illustrates the medals for all rankings, as well as the title given by the tips.

Collect Treasure! Battle Enemies! Defeat Bosses! Title
Bronze A bronze medal in Collect Treasure! stages in Mission Mode in Pikmin 3. A bronze medal in Battle Enemies! stages in Mission Mode in Pikmin 3. A bronze medal in Defeat Bosses! stages in Mission Mode in Pikmin 3. Lieutenant
Silver A silver medal in Collect Treasure! stages in Mission Mode in Pikmin 3. A silver medal in Battle Enemies! stages in Mission Mode in Pikmin 3. A silver medal in Defeat Bosses! stages in Mission Mode in Pikmin 3. Captain
Gold A gold medal in Collect Treasure! stages in Mission Mode in Pikmin 3. A gold medal in Battle Enemies! stages in Mission Mode in Pikmin 3. A gold medal in Defeat Bosses! stages in Mission Mode in Pikmin 3. General
Platinum A platinum medal in Collect Treasure! stages in Mission Mode in Pikmin 3. A platinum medal in Battle Enemies! stages in Mission Mode in Pikmin 3. A platinum medal in Defeat Bosses! stages in Mission Mode in Pikmin 3. Royalty

The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode. The platinum medals also have the Koppaite text 'P' in Koppaite text 'I' in Koppaite text 'K' in Koppaite text 'M' in Koppaite text 'I' in Koppaite text 'N' in Koppaite text 'P' in Koppaite text 'L' in Koppaite text 'A' in Koppaite text 'T' in Koppaite text 'I' in Koppaite text 'N' in Koppaite text 'U' in Koppaite text 'M' in Koppaite text on them, which means "Pikmin platinum".

The game keeps track of the five best scores. These scores are only accessible on the results screen at the end of a successful mission, but the top score is available on the screen before the mission begins. World rankings also exists, with which the player can compare their result with the rest of the world. With the 1.2.0 update, a World Record feature was added, and shows the current world record for the stage.

The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss:

Every once in a while, when booting up the game, the message Use SpotPass to receive global ranking data from Nintendo for this software? appears, and the player is given the choices "Cancel" or "OK". Accepting will make the message This Wii U has been configured to allow the use of SpotPass for this software. appear. This prompt actually asks the player if they wish to download the latest global rankings list.

Downloadable content

Main article: Downloadable content.

On October 1st, 2013 – during that month's Nintendo Direct – Iwata announced downloadable content for Pikmin 3's Mission Mode. These stages are for Collect Treasure! mode, and Nintendo offers Tropical Forest Remix for free if players update Pikmin 3.

On November 6th, 2013, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers Tropical Wilds Remix for free if players update Pikmin 3.

On December 2nd, 2013, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. Olimar and Louie are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of Fortress of Festivity for free for those who update Pikmin 3.

Gallery

Trivia

  • Mission Mode and Bingo Battle are the only modes in Pikmin 3 in which players can find Purple and White Pikmin.
  • The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the Pikmin 3 trailers.
  • Mission Mode and Bingo Battle have an exclusive mini-boss, the Baldy Long Legs. It appears plentifully in both modes, although it is never found in Story mode. Instead, Story mode gives players some Arachnorb action with the Shaggy Long Legs.
  • In Defeat Bosses!, the Armored Mawdad will begin by striking at the leaders. Even if the player does not move, they will be fine, as the boss will always stop short of the group.

See also

External links