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Below-Grade Discotheque: Difference between revisions

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(Improved object lists for the last three sublevels.)
 
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{{game icons|p4=y}}
{{game icons|p4=y}}
{{infobox cave
{{infobox cave
|image    =  
|image    = P4 Voyage Log Olimar 51.png
|size      =  
|size      = 256px
|caption  =  
|caption  =  
|location  = Serene Shores
|location  = Serene Shores
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}}
}}
{{guide}}
{{guide}}
{{game help|p4|Add an image to the infobox.}}
The '''Below-Grade Discotheque''' is a [[cave]] in {{p4}}, located in the [[Serene Shores]]. It is a metal-themed cave with dark lighting, so the [[Headlamp]] upgrade is recommended. Various electronic objects are found in its sublevels. Its name alludes to the [[boss]] within the final sublevel: the [[Groovy Long Legs]]. This cave has {{sparklium|p4|1,375}} worth of treasure.
The '''Below-Grade Discotheque''' is a [[cave]] in the [[Serene Shores]] in {{p4}}. It is a metal-themed cave with dark lighting, so the [[Headlamp]] upgrade is recommended. Various electronic objects are found in its sublevels. Its name alludes to the [[boss]] within the final sublevel: the [[Groovy Long Legs]]. This cave has {{sparklium|p4|1,375}} worth of treasure.
 
If the player does not have a Headlamp equipped, the lighting in the cave will periodically change randomly, between various stages of brightness.


== How to reach ==
== How to reach ==
The Below-Grade Discotheque is located near The Sand Keep base at the top of the sandcastle. Southeast of this base there is a branching path; while one path goes up towards a small pool, the other path heads down to this cave's entrance.
The Below-Grade Discotheque is located near The Sand Keep [[base]], at the top of the sandcastle. Southeast of this base there is a branching path; while one path goes up towards a small pool, the other path heads down to this cave's entrance.


== Notes ==
== Notes ==
=== Olimar's Voyage Log ===
=== Olimar's Voyage Log ===
[[File:P4 Voyage Log Olimar 51.png|right|200px]]
[[File:P4 Voyage Log Olimar 51.png|left|200px]]
{{transcript|While traversing the darkness, I came upon a delightful yet nostalgic object of mystery! Powerful streams of light, nonstop beats that assault the senses, a haze of smoke and music, and dancing Pikmin! It's like being back in the discotheques of my youth!|block=y}}
{{transcript|While traversing the darkness, I came upon a delightful yet nostalgic object of mystery! Powerful streams of light, nonstop beats that assault the senses, a haze of smoke and music, and dancing Pikmin! It's like being back in the discotheques of my youth!|block=y}}


{{clear}}
{{clear}}
== Sublevel 1 ==
== Sublevel 1 ==
[[File:P4 Map Below-Grade Discotheque 1.png|thumb|300px|Map of sublevel 1.]]
[[File:P4 Map Below-Grade Discotheque 1.png|thumb|300px|Map of sublevel 1.]]
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** {{icon|Tusked Blowhog|v=P4|y}} × 3
** {{icon|Tusked Blowhog|v=P4|y}} × 3
* '''Obstacles''':
* '''Obstacles''':
** None
* '''Tools''':
** {{icon|Clay mound|v=P4|y}} × 1 (requires 15 pieces of raw material)
** {{icon|Clay mound|v=P4|y}} × 1 (requires 15 pieces of raw material)
* '''Tools''':
** {{icon|Dirt-mound|v=P4|y}} × 1 (contains the Sphere of Vitality)
** {{icon|Dirt-mound|v=P4|y}} × 1 (contains the Sphere of Vitality)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
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* '''Others''':
* '''Others''':
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
The first sublevel is fairly small. Make your way around it, defeating the Tusked Blowhogs, building the clay mound, and collecting the treasures and raw material.
 
The first sublevel is fairly small. Make your way around it, defeating the [[Tusked Blowhog]]s, building the clay mound, and collecting the treasures and raw material.


{{clear}}
{{clear}}
== Sublevel 2 ==
== Sublevel 2 ==
[[File:P4 Map Below-Grade Discotheque 2.png|thumb|300px|Map of sublevel 2.]]
[[File:P4 Map Below-Grade Discotheque 2.png|thumb|300px|Map of sublevel 2.]]
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* '''Obstacles''':
* '''Obstacles''':
** {{icon|Electric gate|v=P4|y}} × 1
** {{icon|Electric gate|v=P4|y}} × 1
** {{icon|Fire generator|v=P4|y}} × 3
** {{icon|Fire geyser|v=P4|y}} × 3
** {{icon|Iron fence|v=P4 switch|y}} × 4 (lowered by pressing the button)
** {{icon|Iron fence|v=P4 switch|y}} × 4 (lowered by pressing the button)
* '''Tools''':
* '''Tools''':
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* '''Others''':
* '''Others''':
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
** {{icon|Raw material pile|v=P4|y|l=Raw material}} × 1 (15 pieces)
This sublevel is themed around riding floating platforms. To collect the Olfactory Sculpture, jump to the floating platform in the west with Oatchi and throw 10 Pikmin over to the treasure, being careful to not throw them off the edge or at its hazardous flame. To collect the Soul Reverberator, walk past the iron fences without Oatchi, carefully walk onto the floating platform, and throw a Pikmin at the white button, which will lower the iron fences. Make sure to defeat the Shearfleas and Bearded Amprats, and destroy the fire geysers.
 
This sublevel is themed around riding floating platforms. To collect the [[Olfactory Sculpture]], jump to the floating platform in the west with Oatchi and throw 10 Pikmin over to the treasure, being careful to not throw them off the edge or at its hazardous flame. To collect the [[Soul Reverberator]], walk past the iron fences without Oatchi, carefully walk onto the floating platform, and throw a Pikmin at the white button, which will lower the iron fences. Make sure to defeat the Shearfleas and Bearded Amprats, and destroy the fire geysers.


{{clear}}
{{clear}}
== Sublevel 3 ==
== Sublevel 3 ==
[[File:P4 Map Below-Grade Discotheque 3.png|thumb|300px|Map of sublevel 3.]]
[[File:P4 Map Below-Grade Discotheque 3.png|thumb|300px|Map of sublevel 3.]]
{{game help|p4|Write a guide on how to complete the sublevel.}}
* '''Treasures''':
* '''Treasures''':
** {{icon|Gold Nugget|v=P4|y}} × 10
** {{icon|Gold Nugget|v=P4|y}} × 10
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** None
** None
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Cardboard box|v=P4|y}} × 1
** {{icon|Box|v=P4|y}} × 1
** {{icon|Tunnel|v=P4|y}} × 1
** {{icon|Tunnel|v=P4|y}} × 1
* '''Tools''':
* '''Tools''':
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** {{icon|Moving walkway|v=P4|y}} × 3
** {{icon|Moving walkway|v=P4|y}} × 3
** {{icon|Slide rail|v=P4|y}} × 1
** {{icon|Slide rail|v=P4|y}} × 1
** {{icon|Switch|v=P4|y}} × 1
** {{icon|Switch|v=P4|y}} × 1 (blue and red, switches the direction of the moving walkways)
* '''Wild Pikmin''':
* '''Wild Pikmin''':
** None
** None
* '''Others''':
* '''Others''':
** {{icon|Candypop Bud|y|v=P4 winged}} (Winged) × 1
** {{icon|Candypop Bud|y|v=P4 winged}} (Winged) × 1
This sublevel has a complex layout featuring many moving walkways, Bouncy Mushrooms, and fans, but the things that need to be done to complete it are actually fairly simple. To start, head to the lower level and jump onto the fan on the ground to reach a higher level. Dig up the tunnel and enter it to reach another island where the 15 Gold Nuggets can be collected. Returning to the previous level, make sure that the blue button is pressed down, then throw Pikmin onto the Bouncy Mushroom that the arrows on the ground are pointing towards. They will land on a moving walkway and begin going around a circuit. The next step requires timing: when at least 10 Pikmin are on the leftmost of the three moving walkways, press the red button to switch their direction. They will land on a Bouncy Mushroom and slide down a rail to push a cardboard box off a ledge. You can then cross this box and collect the [[Turn-of-Events Track]]. To access the Winged Candypop Bud, jump from the box to the Bouncy Mushroom next to it, which will lead to a fan that will take you to the high platform with the Candypop Bud. To access the hole to the next sublevel, jump on the fan next to the treasure's location, which will take you to another platform with the hole.


{{clear}}
{{clear}}
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== Sublevel 4 ==
== Sublevel 4 ==
[[File:P4 Map Below-Grade Discotheque 4.png|thumb|300px|Map of sublevel 4.]]
[[File:P4 Map Below-Grade Discotheque 4.png|thumb|300px|Map of sublevel 4.]]
{{game help|p4|Write a guide on how to complete the sublevel.}}
* '''Treasures''':
* '''Treasures''':
** {{icon|Gold Nugget|v=P4|y}} × 15
** {{icon|Gold Nugget|v=P4|y}} × 15
** {{icon|Relentless Spear|v=P4|y}} (inside the Tusked Blowhog)
** {{icon|Relentless Spear|v=P4|y}} (inside the Tusked Blowhog)
** {{icon|Sphere of Beginnings|v=P4|y}}
** {{icon|Sphere of Beginnings|v=P4|y}} (partially buried)
* '''Enemies''':
* '''Enemies''':
** {{icon|Fiery Blowhog|v=P4|y}} × 2
** {{icon|Fiery Blowhog|v=P4|y}} × 2
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** {{icon|Tusked Blowhog|v=P4|y}} × 1
** {{icon|Tusked Blowhog|v=P4|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Bubble generator|v=P4|y}} × 3
** {{icon|Bubble blower|v=P4|y}} × 3
** {{icon|Clay valve|v=P4|y}} × 1 (requires 16 raw material)
** {{icon|Clipboard|v=P4 high|y}} (high) × 1 (requires 10 Yellow Pikmin or Winged Pikmin)
** {{icon|Clipboard|v=P4 high|y}} (high) × 1 (requires 10 Yellow Pikmin)
** {{icon|Dirt wall|v=P4|y}} × 1
** {{icon|Dirt wall|v=P4|y}} × 1
** {{icon|Iron fence|v=P4 switch|y}} × 2 (lowered by pressing the button)
** {{icon|Iron fence|v=P4 switch|y}} × 2 (lowered by pressing the button)
** {{icon|Sizzling floor|v=P4|y}} × 2 (one extinguished by defeating the Pyroclasmic Slooches, one extinguished by activating the sprinkler)
** {{icon|Sizzling floor|v=P4|y}} × 2 (one extinguished by defeating the Pyroclasmic Slooches, one extinguished by activating the sprinkler)
** {{icon|Sprinkler|v=P4|y}} × 1 (extinguishes the sizzling floor when activated, and then automatically deactivates)
** {{icon|Sprinkler|v=P4|y}} × 1 (extinguishes the sizzling floor it's on when activated, and then automatically deactivates)
* '''Tools''':
* '''Tools''':
** {{icon|Button|v=P4|y}} × 1
** {{icon|Button|v=P4|y}} × 1 (lowers iron fences)
** {{icon|Geyser|v=P4|y}} × 1
** {{icon|Clay valve|v=P4|y}} × 1 (inside sizzling floor, requires 16 pieces of raw material)
** {{icon|Geyser|v=P4|y}} × 1 (plugged)
** {{icon|Pup tunnel|v=P4|y}} × 1
** {{icon|Pup tunnel|v=P4|y}} × 1
* '''Wild Pikmin''':
* '''Wild Pikmin''':
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**{{icon|Candypop Bud|y|v=P4 red}} (Red) × 1 (if player has 5 or fewer Red Pikmin)
**{{icon|Candypop Bud|y|v=P4 red}} (Red) × 1 (if player has 5 or fewer Red Pikmin)
**{{icon|Candypop Bud|y|v=P4 yellow}} (Yellow) × 1 (if player has 5 or fewer Yellow Pikmin)
**{{icon|Candypop Bud|y|v=P4 yellow}} (Yellow) × 1 (if player has 5 or fewer Yellow Pikmin)
This sublevel is themed around sizzling floors. To start, destroy the dirt wall and defeat the Tusked Blowhog to collect the [[Relentless Spear]]. Attack the nearby geyser to gain access to a high platform with a Winged Candypop Bud. Then head down to the area with the sizzling floors, leaving your Yellow Pikmin and Winged Pikmin behind. Defeat the Pyroclasmic Slooches and Fiery Blowhogs, and build the clay valve. Collecting the Gold Nuggets at the same time can increase the efficiency of this step. Once the valve is built, rotating it will activate a sprinkler that will extinguish the sizzling floor, and then the sprinkler will automatically deactivate itself. This allows the items around the sizzling floor to be collected, since items cannot be carried over a lit sizzling floor. Finally, send Oatchi into the pup tunnel, throw 10 Yellow Pikmin up the ledge, switch to Oatchi to throw those Pikmin at the clipboard, and press the white button, which will lower the iron fences. To reach the hole to the next sublevel, return to the S.S. Beagle and walk across the narrow metal bridge with Oatchi, jumping over the gap in the middle.


{{clear}}
{{clear}}
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== Sublevel 5 ==
== Sublevel 5 ==
[[File:P4 Map Below-Grade Discotheque 5.png|thumb|250px|Map of sublevel 5.]]
[[File:P4 Map Below-Grade Discotheque 5.png|thumb|250px|Map of sublevel 5.]]
{{game help|p4|Write a guide on how to complete the sublevel.}}
* '''Treasures''':
* '''Treasures''':
** {{icon|Amplified Amplifier|v=P4|y}} (inside the Groovy Long Legs)
** {{icon|Amplified Amplifier|v=P4|y}} (inside the Groovy Long Legs)
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** {{icon|Castaway|v=P4|y}} × 1
** {{icon|Castaway|v=P4|y}} × 1
** {{icon|Egg|v=P4|y}} × 2
** {{icon|Egg|v=P4|y}} × 2
{{see also|Groovy Long Legs#Strategy}}
This sublevel contains the [[boss]] of the cave: the Groovy Long Legs. After defeating it, carry back the treasure it drops and the castaway behind the numbered gate.


{{clear}}
{{clear}}
== Gallery ==
== Gallery ==
{{image}}
<gallery>
<gallery>
P4 Below-Grade Discotheque 3 Mechanical Devices.jpg|Various moving walkways, Bouncy Mushrooms, and fans in sublevel 3.
P4 Below-Grade Discotheque 3 Pikmin Circuit.jpg|Pikmin moving around on a circuit in sublevel 3.
P4 Below-Grade Discotheque 4 Sizzling Floor Extinguishing.jpg|A sizzling floor in sublevel 4 about to be extinguished by the sprinkler.
P4 Below-Grade Discotheque 4 Sizzling Floor Extinguished.jpg|A sizzling floor in sublevel 4 that has been extinguished by the sprinkler.
Groovy Long Legs in cavern.jpg|The Groovy Long Legs hanging in sublevel 5.
Pikmin 4 arachnorb.jpg|Fighting the Groovy Long Legs in sublevel 5.
</gallery>
</gallery>


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== See also ==
== See also ==
*[[Serene Shores]]
*[[Drafty Gallery]]
*[[Drafty Gallery]]
*[[Groovy Long Legs]]
*[[Groovy Long Legs]]


{{featured|{{date|1|December|2023}}|{{date|1|February|2024}}}}
{{Serene Shores}}
{{p4 caves}}
{{p4 caves}}
[[Category:Serene Shores]]
[[Category:Serene Shores]]
[[Category:Below-Grade Discotheque| ]]

Latest revision as of 07:07, March 16, 2024

Below-Grade Discotheque
The image accompanying Olimar's voyage log #51 "Below-Grade Discotheque".
Location Serene Shores
Sublevels 5
Rescues 1
Treasures 11
Onions 0
Suggested Pikmin Icon for Red Pikmin in Pikmin 4's HUD. Icon for Yellow Pikmin in Pikmin 4's HUD.
Wild Pikmin Icon for Red Pikmin in Pikmin 4's HUD. Icon for Yellow Pikmin in Pikmin 4's HUD. Icon for Winged Pikmin in Pikmin 4's HUD.

The following article or section contains guides.
The strategies shown are just suggestions.

The Below-Grade Discotheque is a cave in Pikmin 4, located in the Serene Shores. It is a metal-themed cave with dark lighting, so the Headlamp upgrade is recommended. Various electronic objects are found in its sublevels. Its name alludes to the boss within the final sublevel: the Groovy Long Legs. This cave has Icon that represents Sparklium on the wiki, based on the icon found in Pikmin 4. × 1,375 worth of treasure.

If the player does not have a Headlamp equipped, the lighting in the cave will periodically change randomly, between various stages of brightness.

How to reach[edit]

The Below-Grade Discotheque is located near The Sand Keep base, at the top of the sandcastle. Southeast of this base there is a branching path; while one path goes up towards a small pool, the other path heads down to this cave's entrance.

Notes[edit]

Olimar's Voyage Log[edit]

The image accompanying Olimar's voyage log #51 "Below-Grade Discotheque".
While traversing the darkness, I came upon a delightful yet nostalgic object of mystery! Powerful streams of light, nonstop beats that assault the senses, a haze of smoke and music, and dancing Pikmin! It's like being back in the discotheques of my youth!

Sublevel 1[edit]

Labeled map of sublevel 1 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 1.

The first sublevel is fairly small. Make your way around it, defeating the Tusked Blowhogs, building the clay mound, and collecting the treasures and raw material.

Sublevel 2[edit]

Labeled map of sublevel 2 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 2.

This sublevel is themed around riding floating platforms. To collect the Olfactory Sculpture, jump to the floating platform in the west with Oatchi and throw 10 Pikmin over to the treasure, being careful to not throw them off the edge or at its hazardous flame. To collect the Soul Reverberator, walk past the iron fences without Oatchi, carefully walk onto the floating platform, and throw a Pikmin at the white button, which will lower the iron fences. Make sure to defeat the Shearfleas and Bearded Amprats, and destroy the fire geysers.

Sublevel 3[edit]

Labeled map of sublevel 3 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 3.

This sublevel has a complex layout featuring many moving walkways, Bouncy Mushrooms, and fans, but the things that need to be done to complete it are actually fairly simple. To start, head to the lower level and jump onto the fan on the ground to reach a higher level. Dig up the tunnel and enter it to reach another island where the 15 Gold Nuggets can be collected. Returning to the previous level, make sure that the blue button is pressed down, then throw Pikmin onto the Bouncy Mushroom that the arrows on the ground are pointing towards. They will land on a moving walkway and begin going around a circuit. The next step requires timing: when at least 10 Pikmin are on the leftmost of the three moving walkways, press the red button to switch their direction. They will land on a Bouncy Mushroom and slide down a rail to push a cardboard box off a ledge. You can then cross this box and collect the Turn-of-Events Track. To access the Winged Candypop Bud, jump from the box to the Bouncy Mushroom next to it, which will lead to a fan that will take you to the high platform with the Candypop Bud. To access the hole to the next sublevel, jump on the fan next to the treasure's location, which will take you to another platform with the hole.

Sublevel 4[edit]

Labeled map of sublevel 4 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 4.

This sublevel is themed around sizzling floors. To start, destroy the dirt wall and defeat the Tusked Blowhog to collect the Relentless Spear. Attack the nearby geyser to gain access to a high platform with a Winged Candypop Bud. Then head down to the area with the sizzling floors, leaving your Yellow Pikmin and Winged Pikmin behind. Defeat the Pyroclasmic Slooches and Fiery Blowhogs, and build the clay valve. Collecting the Gold Nuggets at the same time can increase the efficiency of this step. Once the valve is built, rotating it will activate a sprinkler that will extinguish the sizzling floor, and then the sprinkler will automatically deactivate itself. This allows the items around the sizzling floor to be collected, since items cannot be carried over a lit sizzling floor. Finally, send Oatchi into the pup tunnel, throw 10 Yellow Pikmin up the ledge, switch to Oatchi to throw those Pikmin at the clipboard, and press the white button, which will lower the iron fences. To reach the hole to the next sublevel, return to the S.S. Beagle and walk across the narrow metal bridge with Oatchi, jumping over the gap in the middle.

Sublevel 5[edit]

Labeled map of sublevel 5 of the Below-Grade Discotheque. Numbers next to treasures indicate weight/Sparklium.
Map of sublevel 5.


See also: Groovy Long Legs#Strategy.

This sublevel contains the boss of the cave: the Groovy Long Legs. After defeating it, carry back the treasure it drops and the castaway behind the numbered gate.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese スクラップディスコ?
Sukurappu Disuko
Scrap Disco
Flag of the Republic of China (Taiwan) Chinese
(traditional)
廢材迪斯可
Fèicái Dísīkě
Scrap Disco
Flag of China Chinese
(simplified)
废材迪斯可
Fèicái Dísīkě
Scrap Disco
Flag of the Netherlands Dutch Disco in de diepte Disco in the depths
Flag of France French Discothèque souterraine Subterranean discotheque
Flag of Germany German Verwilderte Diskothek Overgrown Discotheque
Flag of Italy Italian Scantinato discoteca Discotheque basement
Flag of South Korea Korean 스크랩 디스코
Seukeuraep Diseuko
Scrap Disco
Flag of Brazil Portuguese Discoteca subterrânea Subterranean discotheque
Flag of Spain Spanish Discoteca subterránea Subterranean discotheque

See also[edit]


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from December 1st, 2023 to February 1st, 2024.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.