User:Marxo Grouch/Pikmin 4 low day run

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In Pikmin 4, a low day run can fall into several different categories. There is the 13 day run to complete both parts of the main story (first 9 days for Rescue Olimar, the last 3 days for Cure Oatchi, and the last day for the end cutscene). For 100% completion of all areas during the main story, there is the 14 day run. Lastly, there is the 33 day run for 100% completion of the entire game. Olimar's Shipwreck Tale has its own low day run, with the minimum being 4 days, though days in that game mode are counted separately from the main mode.

This page covers one outline for completing the main story and 100% completion of the entire game in the lowest number of days possible. This includes a low day run outline for Olimar’s Shipwreck Tale.

Author’s Notes

This project is mainly based on these two videos. Marxo Grouch (talk)

Rescue Olimar (9 days)

Day 1

Rescue Command Post

Note: Like with Pikmin 3, Pikmin cannot grow into buds or flowers on the first day, so don’t waste time waiting for sprouts to bloom. However, a good idea would be to harvest the 3 optional Pellet Posies in the area and pluck the resulting sprouts the next day once they bloom. The lack of time passing at the Rescue Command Post in general makes harvesting flowered Pikmin there optimal, regardless of the daily 12 Pikmin limit.

Day 2

Sun-Speckled Terrace

Last-Frost Cavern

  • Take out the Female Sheargrubs and have Oatchi rush into the jar blockade. Feel free to flower up any leaf Pikmin in your squad with the nectar inside the jars.
  • Defeat the Snowy Blowhog and recruit the wild Ice Pikmin.
  • Sic the Ice Pikmin on the Male and Female Sheargrubs up ahead while the Red Pikmin push the paper bag down.
  • With the Sheargrubs dealt with, have a few Red Pikmin carry the nearby pile of raw material while at least 2 Ice Pikmin freeze the hydro jelly and the rest of them and a few more Red Pikmin carry the Refreshing Goo.
  • Break the nearby jars and have five Pikmin dig up the Flarlic.
  • Once the hydro jelly is frozen, rush through it and have 3 Pikmin transport the castaway.
  • Return to the S.S. Beagle and retrieve any idle Pikmin, making sure you have at least 7. Have Oatchi rush into the ledge where the Director of Destiny is and order the Pikmin to carry it.
  • Order Oatchi and any remaining Pikmin to help transport any valuables. Once the castaway, Flarlic, raw material, and treasures have been collected, exit the cave.

Sun-Speckled Terrace

  • Defeat the Fiery Blowhog guarding the Rugged Scaffold base, but do not switch bases.
  • Go to the foot of the paper bag ramp near the sleeping Bulborb. While holding Icon for the A button on the Nintendo Switch. Edited version of the icon by ARMS Institute user PleasePleasePepper, released under CC-BY-SA 4.0., throw 10 Pikmin to near the back end of the ramp, then go around, call them back, then dismiss them. If done correctly, the Pikmin should automatically begin pushing the paper bag down.
  • While the paper bag is being pushed down, head to the nearby pond and cause Oatchi to struggle to swim in the water. This will ensure that he can swim starting on day 4.
  • Go up the newly accessible ramp and have all Pikmin uncover the buried Crackling Cauldron and enter it.

Crackling Cauldron

  • TBA

Cure Oatchi (13 days)

TBA

Fit For a Feast (6 additional days)

TBA

Olimar’s Shipwreck Tale (4 days)

TBA

Miscellaneous

TBA