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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{title}}
[[File:P3DX Promo Screenshot 5.jpg|thumb|right|250px|[[Winged Pikmin]] lifting up a [[bamboo gate]] in {{p3}}.]]
{{image}}
'''Gates''' (also called '''walls''') are [[obstacle]]s in all [[Pikmin series|''Pikmin'' games]] that block paths to other sections of an [[area]]. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area.
[[Image:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]]


'''Gates''' are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas.  They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[captain]] just needs to order them to work on the structure, by [[throw]]ing, [[Group move|swarming]] or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'.  The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it. In ''[[Pikmin 3]]'', the gates break and fall apart with damage rather than sink into the ground.
==Bramble gate==
[[File:Destroyingwall.jpg|thumb|right|200px|A white bramble gate in [[The Forest of Hope]].]]
{{main|Bramble gate}}
'''Bramble gates''' are the most basic type of gate in {{p1}} and {{p2}}. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in ''Pikmin 2'' have [[poison emitter]]s inside them and can only be destroyed by [[White Pikmin]] as a result.


==Variations==
{{clear}}
[[Image:Poison Gate.png|thumb|A black poison gate in the [[Wistful Wild]].]]


There are seven major variations in gate structure:
==Dirt wall==
[[File:Dirt Wall Closeup P4.jpg|thumb|250px|left|A dirt wall in ''Pikmin 4''.]]
{{main|Dirt wall}}
'''Dirt walls''' are sandcastle-like gates found in {{p3}}, {{p4}}, and {{hp}}. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed.
{{clear}}


*'''White gates''' (also known as '''white bramble gates''') are the most basic, and take a relatively short amount of time to destroy. Two bomb-rocks can also destroy a white gate in ''Pikmin''.
==Reinforced wall==
*'''Black gates''' (also known as '''black bramble gates''') are made up of a lattice-like pattern, and are stronger than a white gate. However, all Pikmin types are still capable of removing them. Four bomb-rocks will demolish a black gate in ''Pikmin''.
[[File:Reinforced Wall P4.jpg|thumb|right|250px|A reinforced wall in ''Pikmin 4''.]]
*'''Dirt Walls''', a sandcastle like gate found in ''Pikmin 3'', and function as the most basic gate and replace bramble gates. They break down and fall apart as opposed to sinking into the ground. They can be destroyed using 1 bomb-rock or by breaking it down with Pikmin.
{{main|Reinforced wall}}
*'''Electric gates''', found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. They have [[Hazards#Electricity|electricity]] running through them; as such, only [[Yellow Pikmin]] can help with clearing these out of the way. In ''Pikmin 2'', the gates are made of electrified metal. In ''Pikmin 3'', the gates resemble fluorescent tubes with electricity flowing through them.
'''Reinforced walls''' are gates that can only be destroyed with [[bomb rock]]s. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game.
*'''Reinforced Walls''', found in ''Pikmin'' and ''Pikmin 3'', require [[bomb-rock]]s specifically to be broken down as Pikmin hits will deal no damage. Each blast from a bomb-rock makes the wall fall to a lower stage. There are three color variations here: white stone gates, which require only three bomb-rocks, gray ones, which require six, and black stone gates, which require nine bomb-rocks. In ''Pikmin 3'', all reinforced walls require 3 bomb-rocks to destroy.
*'''Crystal Walls''', found only in ''[[Pikmin 3]]'', and require [[Rock Pikmin]] to break. The gate itself is made of a piece of glass stuck between 2 clamps and will crack as Rock Pikmin hit it. Once enough damage has occurred, the wall will shatter altogether rather than break gradually or sink in the ground.
*'''"Bamboo Gates"''', found only in ''Pikmin 3'', require [[Winged Pikmin]] to get past. The Winged Pikmin lift the gate using loops at the top, and if they stop carrying it, it falls back to the ground. This is the only gate in the series that can't be destroyed to move past it.


In ''Pikmin 2'', ordinary black and white bramble gates can also be found with pipes emitting [[Hazards#Poison|poison gas]] within. These require the resistance of [[White Pikmin]].
{{clear}}


==Locations==
==Electric gate==
This is a list of the locations of each type of gate (above ground only: underground numbers vary).
[[File:Electric Gate Closeup P4.jpg|thumb|left|250px|An electric gate in ''Pikmin 4''.]]
{{main|Electric gate}}
'''Electric gates''' carry an [[Electricity|electrical current]]. As such, Pikmin that are not [[Yellow Pikmin]] cannot touch them, under the risk of death (''Pikmin 2''), temporary paralysis (''Pikmin 3''), or a combination of both (''Pikmin 4''). Other than that, they can be taken down just like any other type of gate.


{{clear}}
{{clear}}


===''Pikmin''===
==Crystal wall==
{| style="width:100%"
[[File:Crystal Wall P4.jpg|thumb|right|250px|A crystal wall in ''Pikmin 4''.]]
| valign="top" |
{{main|Crystal wall}}
;[[The Impact Site]]:
'''Crystal walls''' are gates in ''Pikmin 3'' and ''Pikmin 4'' that require [[Rock Pikmin]] to break. They are made of a sheet of glass-like [[crystal]] between two metal clamps.
*1 white gate
*1 white reinforced wall
| valign="top" |
;[[The Forest of Hope]]:
*3 white gates
*2 black gates
*3 white reinforced walls
*1 black reinforced wall
| valign="top" |
;[[The Forest Navel]]:
*1 white gate
*2 black gates
*3 gray reinforced walls
*2 black reinforced walls
| valign="top" |
;[[The Distant Spring]]:
*2 white gates
*1 black gate
*1 grey reinforced wall
*1 black reinforced wall
| valign="top" |
;[[The Final Trial]]:
*2 white gates
*1 white reinforced wall
|}


----
{{clear}}


====Challenge Mode====
==Ice wall==
In [[Challenge Mode (Pikmin)|''Pikmin'''s Challenge Mode]], some gates have been moved or modified, while one is found in a location exclusive to Challenge Mode. The Distant Spring lacks gates altogether.
[[File:Ice Wall P4.jpg|thumb|left|250px|An ice wall.]]
{{main|Ice wall}}
'''Ice walls''' are gates in ''Pikmin 4'' that are made of an [[Ice|icy]] material. Only [[Ice Pikmin]] can destroy these gates without getting frozen.


{| style="width:100%"
{{clear}}
| valign = "top" |
;The Impact Site:
*1 white reinforced wall
| valign = "top" |
;The Forest of Hope:
*2 white reinforced walls
| valign = "top" |
;The Forest Navel:
*2 white gates
| valign = "top" |
;The Final Trial:
*1 white gate
*2 white reinforced walls
|}


----
==Bamboo gate==
[[File:Bamboo gate closed P3 screenshot.jpg|thumb|right|250px|A bamboo gate.]]
{{main|Bamboo gate}}
'''Bamboo gates''' are gates made out of bamboo sticks, and are found only in ''Pikmin 3''. They require [[Winged Pikmin]] to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate.


===''Pikmin 2''===
{{clear}}
{| style="width:100%"
| valign="top" |
;[[Valley of Repose]]:
*2 white gates
*1 poison white gate
| valign="top" |
;[[Awakening Wood]]:
*2 white gates
*1 black gate
*2 poison white gates
*2 electric gates
| valign="top" |
;[[Perplexing Pool]]:
*2 black gates
*1 poison white gate
*3 electric gates
| valign="top" |
;[[Wistful Wild]]:
*1 white gate
*2 poison black gates
*1 electric gate
|}


----
==Numbered gate==
[[File:Numbered Gate P4.jpg|thumb|left|250px|A numbered gate.]]
{{main|Numbered gate}}
'''Numbered gates''' are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby [[Enemy|enemies]]. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground.


===''Pikmin 3''===
{{clear}}
{|style="width:100%"
| valign="top" |
;[[Tropical Wilds]]:
*3 dirt walls
*3 reinforced walls
*1 electric gate
| valign="top" |
;[[Garden of Hope]]:
*7 dirt walls
*2 crystal walls
*4 electric gates
*1 bamboo gate
| valign="top" |
;[[Distant Tundra]]:
*3 dirt walls
*1 crystal wall
*2 electric gates
*2 bamboo gates
| valign="top" |
;[[Twilight River]]:
*2 dirt walls
*2 crystal walls
*2 reinforced walls
*2 electric gates
*1 bamboo gate
| valign="top" |
;[[Formidable Oak]]:
*4 dirt walls
*1 crystal wall
*1 reinforced wall
|}


----
==Switch gate==
[[File:Switch Gate P4.jpg|thumb|right|250px|A switch gate and its button.]]
{{main|Switch gate}}
'''Switch gates''' are gates in ''Pikmin 4'' that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with [[switch]]es. There are three types: '''white gates''' can be lowered with single-button switches and cannot be raised afterwards, and '''red gates''' and '''blue gates''' can be toggled between their raised and lowered states with 2-button switches.


====Mission Mode====
{{clear}}
The variations of the stages in ''Collect treasure!'' and ''Battle enemies!'' have different amounts and types of gates. The Thirsty Desert Remix in ''Collect treasure!'' has no gates.


=====Collect treasure!=====
==Brick wall==
{| style="width:100%"
[[File:Distant Tundra Snow Wall.jpg|thumb|left|250px|One of the brick walls in the Distant Tundra, destroyed.]]
| valign="top" |
'''Brick walls''' are rare walls in ''Pikmin 3'' that are destroyed by pushing [[iron ball]]s down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in [[Story Mode]], both in the [[Distant Tundra]]:
;[[Tropical Forest]]:
* One at the exit of the cave where [[Brittany]] lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of [[Glitches in Pikmin 3|glitches]].
*1 dirt wall
* One in the northern section of the main area with the [[geyser]]s and [[Arctic Cannon Larva]]e. Destroying the wall gives access to the large cave system where the [[Vehemoth Phosbat]] is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until [[Alph]] and [[Brittany]] are reunited.
*1 crystal wall
| valign="top" |
;[[Silver Lake]]:
*2 dirt walls
*2 electric gates
| valign="top" |
;[[Thirsty Desert]]:
*2 dirt walls
*1 bamboo gate
| valign="top" |
;[[Twilight Hollow]]:
*2 dirt walls
*2 electric gates
| valign="top" |
;[[Shaded Garden]]:
*2 dirt walls
*1 crystal wall
|-
| valign="top" |
;[[Tropical Forest Remix]]:
*2 dirt walls
*1 electric gate
| valign="top" |
;[[Silver Lake Remix]]:
*1 dirt wall
*2 electric gates
| valign="top" |
;[[Twilight Hollow Remix]]:
*2 crystal walls
| valign="top" |
;[[Shaded Garden Remix]]:
*1 dirt wall
*1 bamboo gate
*1 reinforced wall
| valign="top" |
;[[Fortress of Festivity]]:
*2 dirt walls
*1 electric gate
*1 bamboo gate
|-
| valign="top" |
;[[The Rustyard]]:
*1 electric gate
*1 reinforced wall
| valign="top" |
;[[Beastly Caverns]]:
*2 dirt walls
*2 reinforced walls
| valign="top" |
;[[Forgotten Cove]]:
*2 dirt walls
*1 electric gate
*3 reinforced walls
| valign="top" |
;[[Clockwork Chasm]]:
*3 dirt walls
*1 crystal wall
|
|}


----
{{clear}}


=====Battle enemies!=====
== Minor glitch ==
{| style="width:100%"
[[File:P2 Gate Glitch.jpg|thumb|200px|The submerged part of the gate is still visible beneath the map.]]
| valign="top" |
{{todo|Move to the glitches articles.}}
;Tropical Forest:
In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool.
*1 dirt wall
*1 crystal wall
| valign="top" |
;Silver Lake:
*2 dirt walls
*1 electric gate
*1 bamboo gate
| valign="top" |
;Thirsty Desert:
*3 dirt walls
*2 crystal walls
| valign="top" |
;Twilight Hollow:
*2 crystal walls
*2 bamboo gates
| valign="top" |
;Shaded Garden:
*3 dirt walls
*1 crystal wall
|-
| valign="top" |
;[[Tropical Wilds Remix]]:
*1 dirt wall
*1 reinforced wall
| valign="top" |
;[[Garden of Hope Remix]]:
*1 crystal wall
*1 bamboo gate
| valign="top" |
;[[Distant Tundra Remix]]:
*1 crystal wall
*3 electric gates
| valign="top" |
;[[Twilight River Remix]]:
*1 dirt wall
*1 crystal wall
| valign="top" |
;[[Formidable Oak Remix]]:
*3 dirt walls
*3 crystal walls
|-
| valign="top" |
;Fortress of Festivity:
*2 dirt walls
*2 crystal walls
*1 electric gate
*1 bamboo gate
| valign="top" |
;The Rustyard:
*1 dirt wall
*1 crystal wall
| valign="top" |
;Beastly Caverns:
*2 dirt walls
*1 crystal wall
*2 bamboo gates
| valign="top" |
;Forgotten Cove:
*3 dirt walls
*3 reinforced walls
| valign="top" |
;Clockwork Chasm:
*1 electric gate
*1 reinforced wall
|}


== Gate strength ==
{{clear}}
The strength of both colors of normal gate varies greatly through both ''Pikmin'' games. In ''Pikmin'', the white gates that enclose the [[Emperor Bulblax]] arena at the [[Final Trial]] in the first ''Pikmin'' game are exceptionally frail for above-ground gates. The black gates in the first game are about twice as sturdy as white gates, against both bomb-rocks and Pikmin.


In ''Pikmin 2'', all electric gates have exactly 16,000 hit-points.  Normal gates above ground have between 10,000 and 43,000 hit points.  They tend in general to be much sturdier than the randomly generated ones in [[cave]]s (100-12,800) and [[Challenge Mode (Pikmin 2)|Challenge Mode]] levels (1-4000). For comparison, a [[Red Bulborb]] has 750 hit points.
==Trivia==
 
[[File:Pikmin 3 trial map.jpg|thumb|Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".]]
== Minor glitch ==
*In ''Pikmin 3'', Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
[[Image:Gate Glitch.JPG|thumb|100px|The submerged part is seen next to the "10".]]
*While bramble gates do not appear in ''Pikmin 3'' as dirt walls replace them, one can be seen in concept art for [[Tropical Forest]], suggesting they were originally planned to return.
A visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen [[Cave|underground]] in ''Pikmin 2'', and in [[The Forest Navel]] in ''Pikmin''. In the latter case, it is a simple black gate near a [[Fiery Blowhog]] and a [[Pellet Posy]] growing in a pool.
{{clear}}


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|PorP=Parede
|PorP = Parede
|PorPM=Wall
|PorPM = Wall
|PorPN=Translation taken from the ''Pikmin'' instruction manual.
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|notes=y
|PorB  = Parede
|PorBM = Wall
|PorBN = Translation taken from the ''Pikmin 4''.
|Fra  = Barrage/Mur
|FraM  = Dam/Wall
|Ger=
|GerM=
|Ita=
|ItaM=
|Spa=Muro/Puerta
|SpaM=Wall/Gate
|notes = y
}}
}}


==See also==
==See also==
*[[Bomb-rock]]
*[[Bomb rock]]
*[[Bridge]]
*[[Bridge]]


{{featured|18th March 2013|21st June 2013}}
{{featured|{{date|18|March}}|{{date|21|June|2013}}}}
 
{{Obstacles}}


[[Category:Obstacles]]
{{obstacles}}

Revision as of 23:07, February 18, 2024

Gates (also called walls) are obstacles in all Pikmin games that block paths to other sections of an area. There are several different types of gate in each game, which require different methods to overcome. They serve to either make the player wait before being able to access part of an area (encouraging multitasking), to prevent access to part of an area before unlocking a certain Pikmin type, or to force the player to consider strategy and Pikmin management as they explore an area.

Bramble gate

Pikmin breaking down a bramble gate.
A white bramble gate in The Forest of Hope.
Main article: Bramble gate.

Bramble gates are the most basic type of gate in Pikmin and Pikmin 2. Any Pikmin type can damage a bramble gate. They come in white and black colors, with black gates having more health than white gates. Some bramble gates in Pikmin 2 have poison emitters inside them and can only be destroyed by White Pikmin as a result.

Dirt wall

Screenshot of a dirt wall taken with the survey drone.
A dirt wall in Pikmin 4.
Main article: Dirt wall.

Dirt walls are sandcastle-like gates found in Pikmin 3, Pikmin 4, and Hey! Pikmin. They are the most basic type of gate in these games. These types of gates can be destroyed by any Pikmin type, and as they are damaged, parts of the gate will fall away until they are completely destroyed.

Reinforced wall

Screenshot of a reinforced wall taken with the survey drone.
A reinforced wall in Pikmin 4.
Main article: Reinforced wall.

Reinforced walls are gates that can only be destroyed with bomb rocks. Pikmin cannot break these walls on their own. The number of bomb rock explosions needed to destroy a reinforced wall varies by game.

Electric gate

Screenshot of an electric gate taken with the survey drone.
An electric gate in Pikmin 4.
Main article: Electric gate.

Electric gates carry an electrical current. As such, Pikmin that are not Yellow Pikmin cannot touch them, under the risk of death (Pikmin 2), temporary paralysis (Pikmin 3), or a combination of both (Pikmin 4). Other than that, they can be taken down just like any other type of gate.

Crystal wall

Screenshot of a crystal wall taken with the survey drone.
A crystal wall in Pikmin 4.
Main article: Crystal wall.

Crystal walls are gates in Pikmin 3 and Pikmin 4 that require Rock Pikmin to break. They are made of a sheet of glass-like crystal between two metal clamps.

Ice wall

Screenshot of an ice wall taken with the Survey Drone.
An ice wall.
Main article: Ice wall.

Ice walls are gates in Pikmin 4 that are made of an icy material. Only Ice Pikmin can destroy these gates without getting frozen.

Bamboo gate

A bamboo gate.
A bamboo gate.
Main article: Bamboo gate.

Bamboo gates are gates made out of bamboo sticks, and are found only in Pikmin 3. They require Winged Pikmin to open, but unlike other gates, they cannot be opened permanently. They require 10 Winged Pikmin to be holding up the gate to allow passage underneath, and when those Pikmin are whistled off, the bamboo sticks will fall, closing the gate.

Numbered gate

Screenshot of a numbered gate taken with the survey drone.
A numbered gate.
Main article: Numbered gate.

Numbered gates are gates that open once a certain number of nearby objectives have been cleared. These objectives are most often defeating nearby enemies. They are made of metal and have a dot-matrix display on the side for showing a 2-digit number. This number counts down as those objectives are met, and once it reaches 0, the gate opens by lowering into the ground.

Switch gate

Screenshot of a switch gate and its buttons taken with the Survey Drone.
A switch gate and its button.
Main article: Switch gate.

Switch gates are gates in Pikmin 4 that can be either raised (blocking a path) or lowered (allowing passage), and are toggled with switches. There are three types: white gates can be lowered with single-button switches and cannot be raised afterwards, and red gates and blue gates can be toggled between their raised and lowered states with 2-button switches.

Brick wall

One of the brick walls in the Distant Tundra, destroyed.

Brick walls are rare walls in Pikmin 3 that are destroyed by pushing iron balls down a slope. They cannot be locked-on to, as there is no other way to destroy them. There are two in Story Mode, both in the Distant Tundra:

  • One at the exit of the cave where Brittany lands upon first arriving in the Distant Tundra. This wall must be destroyed to exit the cave and start the day properly, without the use of glitches.
  • One in the northern section of the main area with the geysers and Arctic Cannon Larvae. Destroying the wall gives access to the large cave system where the Vehemoth Phosbat is found. Two leaders must be used to access the ledge where the iron ball can be pushed down from, restricting access to the cave until Alph and Brittany are reunited.

Minor glitch

The submerged part of the gate is still visible beneath the map.

To do: Move to the glitches articles.
Care to do so?

In the first two games, a visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.

Trivia

Concept map for the Pikmin 3 area in the E3 2012 demo (which turned out to be Tropical Forest).
Concept art for Tropical Forest, with a bramble gate visible between "Area 3" and "Area 4".
  • In Pikmin 3, Pikmin that are thrown and touch a destroyed gate will perform a celebratory flip and cheer. It is unknown whether this is an oversight or on purpose.
  • While bramble gates do not appear in Pikmin 3 as dirt walls replace them, one can be seen in concept art for Tropical Forest, suggesting they were originally planned to return.

Names in other languages

Language Name Meaning Notes
Flag of France French Barrage/Mur Dam/Wall
Flag of Brazil Portuguese (NoA) Parede Wall Translation taken from the Pikmin 4.
Flag of Portugal Portuguese (NoE) Parede Wall Translation taken from the Pikmin instruction manual.
Flag of Spain Spanish Muro/Puerta Wall/Gate

See also


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from March 18th to June 21st, 2013.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.