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[[Image:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]]
[[Image:Destroyingwall.jpg|thumb|200px|right|A simple white gate in [[The Forest of Hope]].]]


'''Gates''' are obstacles in both [[Pikmin series|''Pikmin'' games]] that block paths to other areas.  They are found in a number of different forms, which require different strategies to overcome.  In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[captain]] just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'.  The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it.
'''Gates''' are obstacles in all [[Pikmin series|''Pikmin'' games]] that block paths to other areas.  They are found in a number of different forms, which require different strategies to overcome.  In general, they can be destroyed by [[Pikmin family|Pikmin]]: a [[captain]] just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'.  The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it.


==Variations==
==Variations==
There are four major variations in gate structure:
There are six major variations in gate structure:


*'''White gates''' (also known as '''white bramble gates''') are the most basic, and take a relatively short amount of time to destroy. Two bomb-rocks can also destroy a white gate in ''Pikmin''.
*'''White gates''' (also known as '''white bramble gates''') are the most basic, and take a relatively short amount of time to destroy. Two bomb-rocks can also destroy a white gate in ''Pikmin''.
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*'''Electric fences''' consist of metal and have [[Hazards#Electricity|electricity]] running through them; as such, only [[Yellow Pikmin]] can help with clearing these out of the way. These gates are only found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''.
*'''Electric fences''' consist of metal and have [[Hazards#Electricity|electricity]] running through them; as such, only [[Yellow Pikmin]] can help with clearing these out of the way. These gates are only found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''.
*'''Stone gates''', found only in ''Pikmin'', require the Yellow Pikmin due to their affinity for [[bomb-rock]]s. Each blast from a bomb-rock makes the wall fall to a lower stage. There are three color variations here: white stone gates, which require only three bomb-rocks, gray ones, which require six, and black stone gates, which require nine bomb-rocks.
*'''Stone gates''', found only in ''Pikmin'', require the Yellow Pikmin due to their affinity for [[bomb-rock]]s. Each blast from a bomb-rock makes the wall fall to a lower stage. There are three color variations here: white stone gates, which require only three bomb-rocks, gray ones, which require six, and black stone gates, which require nine bomb-rocks.
*'''Glass Gates''', found only in ''[[Pikmin 3]]'', require 20 [[Rock Pikmin]] to break.
*'''"Bamboo Gates"''', found only in ''Pikmin 3'', require [[Winged Pikmin]] to get past. The Winged Pikmin will life the gate by the sticks, and the player will be able to go past it. The Winged Pikmin must continue carrying the sticks or else the gate will fall.


[[Image:Poison Gate.png|thumb|A black poison gate in the [[Wistful Wild]].]]
[[Image:Poison Gate.png|thumb|A black poison gate in the [[Wistful Wild]].]]

Revision as of 19:53, June 28, 2013

Since this subject has no official name, the name "Gate" is conjectural.

Pikmin breaking down a bramble gate.
A simple white gate in The Forest of Hope.

Gates are obstacles in all Pikmin games that block paths to other areas. They are found in a number of different forms, which require different strategies to overcome. In general, they can be destroyed by Pikmin: a captain just needs to order them to work on the structure, by throwing, swarming or disbanding them. As time passes, a gate that is being destroyed lowers in three distinct stages, finally collapsing to the ground with the standard 'completion sound'. The length of time it takes to demolish a gate depends on its type, and the number and types of Pikmin working on it.

Variations

There are six major variations in gate structure:

  • White gates (also known as white bramble gates) are the most basic, and take a relatively short amount of time to destroy. Two bomb-rocks can also destroy a white gate in Pikmin.
  • Black gates (also known as black bramble gates) are made up of a lattice-like pattern, and are stronger than a white gate. However, all Pikmin types are still capable of removing them. Four bomb-rocks will demolish a black gate in Pikmin.
  • Electric fences consist of metal and have electricity running through them; as such, only Yellow Pikmin can help with clearing these out of the way. These gates are only found in Pikmin 2 and Pikmin 3.
  • Stone gates, found only in Pikmin, require the Yellow Pikmin due to their affinity for bomb-rocks. Each blast from a bomb-rock makes the wall fall to a lower stage. There are three color variations here: white stone gates, which require only three bomb-rocks, gray ones, which require six, and black stone gates, which require nine bomb-rocks.
  • Glass Gates, found only in Pikmin 3, require 20 Rock Pikmin to break.
  • "Bamboo Gates", found only in Pikmin 3, require Winged Pikmin to get past. The Winged Pikmin will life the gate by the sticks, and the player will be able to go past it. The Winged Pikmin must continue carrying the sticks or else the gate will fall.
A black poison gate in the Wistful Wild.

In Pikmin 2, ordinary black and white gates can also be found with pipes emitting poison gas within. These require the resistance of White Pikmin.

Locations

This is a list of the locations of each type of gate (above ground only: underground numbers vary).

Pikmin

The Impact Site
  • 1 white gate
  • 1 white stone gate
The Forest of Hope
  • 3 white gates
  • 2 black gates
  • 3 white stone gates
  • 1 black stone gate
The Forest Navel
  • 1 white gate
  • 2 black gates
  • 3 gray stone gates
  • 2 black stone gates
The Distant Spring
  • 2 white gates
  • 1 black gate
  • 1 grey stone gate
  • 1 black stone gate
The Final Trial
  • 2 white gates
  • 1 white stone gate

Challenge Mode

In Pikmin's Challenge Mode, some gates have been moved or modified, while one is found in a location exclusive to Challenge Mode. The Distant Spring lacks gates altogether.

The Impact Site
  • 1 white stone gate
The Forest of Hope
  • 2 white stone gates
The Forest Navel
  • 2 white gates
The Final Trial
  • 1 white gate
  • 2 white stone gates

Pikmin 2

Valley of Repose
  • 2 white gates
  • 1 poison white gate
Awakening Wood
  • 2 white gates
  • 1 black gate
  • 2 poison white gates
  • 2 electric fences
Perplexing Pool
  • 2 black gates
  • 1 poison white gate
  • 3 electric fences
Wistful Wild
  • 1 white gate
  • 2 poison black gates
  • 1 electric fence

Gate strength

The strength of both colors of normal gate varies greatly through both Pikmin games. In Pikmin, the white gates that enclose the Emperor Bulblax arena at the Final Trial in the first Pikmin game are exceptionally frail for above-ground gates. The black gates in the first game are about twice as sturdy as white gates, against both bomb-rocks and Pikmin.

In Pikmin 2, all electric gates have exactly 16,000 hit-points. Normal gates above ground have between 10,000 and 43,000 hit-points. They tend in general to be much sturdier than the randomly generated ones in caves (100-12,800) and Challenge Mode levels (1-4000).

Minor glitch

File:Gate Glitch.JPG
The submerged part is seen next to the "10".

A visual glitch that occurs with certain gates allows them to remain visible underground when parts are submerged. Once the entire gate has been torn down, everything appears normal again. This is best seen underground in Pikmin 2, and in The Forest Navel in Pikmin. In the latter case, it is a simple black gate near a Fiery Blowhog and a Pellet Posy growing in a pool.

See also


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 18th March 2013 to 21st June 2013.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.