Pikmin 2 icon.png

Hot House

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Revision as of 06:13, January 26, 2012 by RandomYoshi (talk | contribs) (expansion; start on walkthrough)
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Hot House
Hot House.png
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 1 Ultra-spicy sprays 2
Yellow Pikmin 1
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 1
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial amount of Pikmin – 3 – is small, but more can be gained in the first sublevel, by using the Queen Candypop Buds present there, in preparation for the threats of the second.

Sublevel 1

Walkthrough: The captains should make haste to the Queen Candypop Buds, so that they could increase their Pikmin that they have at their disposal. Olimar and Louie should then proceed to deal with the enemies that are present on the sublevel. They should not forget about the Key; it is needed to proceed to the next sublevel.

Sublevel 2