Mushroom Pikmin: Difference between revisions

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[[Image:ZombiepikminLARGE.jpg|thumb|right|A Mushroom Pikmin.]]
[[File:ZombiepikminLARGE.jpg|thumb|A Puffstool Pikmin.]][[File:PikminDancingZombies.jpg|thumb|Olimar with a large group of Puffmin.
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'''Mushroom Pikmin''', less frequently known as '''Toadmin''' or '''Puffmin''', are [[Pikmin family|Pikmin]] that are under the control of a [[Puffstool]]. After being showered with spores, infected Pikmin will make a small aggressive sound and will change in appearance and behavior. These, along with the Puffstool, are only present in ''[[Pikmin (game)|Pikmin]]''.


==Appearance==
'''Puffmin''' are Pikmin under the control of a [[Puffstool]]. When being taken over, they sound as if they are getting ready for something. These odd [[Pikmin (species)|Pikmin]], as with the [[Puffstool]], are only seen in ''[[Pikmin (game)|Pikmin]]''. The spores of the Puffstool cause affected Pikmin to morph into a strange form. Their eyes become pupiless and dead-looking, their skin turns a dark shade of purple and an orange-brown mushroom cap grows over their leaf/bud/flower. Puffmin each have the same stats as they did before they were turned, including attack power and resistance to hazards. They follow [[Captain Olimar]] and attack him, while attacking him they make a unusual sound that is like laughing, until he shakes them off or loses all of his health they will stay as Puffmin. If Captain Olimar is not being attacked, he can usually find them dancing around the Puffstool. Puffmin don't attack normal Pikmin, only Olimar. However, normal Pikmin do attack Puffmin. When a normal Pikmin hits a Puffmin, quickly whistle at the Puffmin. Then, the Puffmin will have a better chance of returning back to normal after getting hit. Sometimes, however, Puffmin will die automatically after one hit from the normal Pikmin, making Olimar unable to save them. If any Pikmin are in this state at the end of the day, they will die like any other Pikmin species left at sunset.
Their eyes become pupilless and dead-looking, their skin turns a dark shade of purple and an orange-brown mushroom cap grows over their leaf/bud/flower. Their color's special physical characteristics, such as the noses, ears and mouths will also be gone.


==Behavior==
==Glitch==
Mushroom Pikmin each have the same stats as they did before they were turned, including attack power and resistance to hazards. They follow [[Captain Olimar]] and attack him while laughing menacingly. However, they do minimum damage. The player can shake them off by rocking the analog stick. Once detached, the Pikmin will lay down for a while, sit down and slowly revert to their original selves, after which they'll start obeying Olimar again. If Captain Olimar is not being attacked, he can usually find them dancing around the Puffstool.
[[File:Whitemushroompikmincr7.png|thumb|A single white Puffstool Pikmin attacks a Puffstool]]
An interesting glitch has been known to occur if Pikmin are knocked to the ground at the same time they are hit with the Puffstool's spores. Upon standing up, the Pikmin will change into a Puffmin, but their skin will become the pale color they were before they became a puffstool pikmin and their mushroom will glow, as if they are idle. These Pikmin will turn upon the Puffstool, attacking it as if they were still under the player's control. Rebel Puffmin cannot be called back or controlled by Olimar, and unaffected Pikmin will still attack them, but can be returned to normal either by knocking them down or by defeating the Puffstool. Use this to Olimar's advantage, but beware, as it is possible that they will turn from the glitched Puffmin to a regular Puffmin.[[File:Puffstoolpuffmin.jpg|thumb|Puffmin following their Puffstool leader.]]
 
It is possible to get the glitched Puffmin under the command of Olimar, but it requires a different technique and is much more difficult to accomplish. If Pikmin are left idle by the Puffstool and called at the exact moment the creature inverts its cap (just before it blows its spores), the Pikmin may become a Puffmin and rush to Olimar's side immediately after. Timing must be ''perfect'' or you may not get all of the Pikmin to follow you. Rebels under the player's command cannot be thrown or dismissed, but they can be directed with the (C) stick to fight enemies, carry food, and even pluck grass. However, they will become normal as soon as the task is completed and cannot be called back while working. Just as with the above glitch, normal Pikmin will attack rebels as if they were still under control of the Puffstool, they should be kept away from each other if possible. With a Puffmin under your control while being attacked by regular pikmin,if you put it in a onion while being attacked the Puffmin will become stuck on the onion's leg and start flashing from white to purple and also will not die. The Puffmin both glitched and un-glitched are possibly made to give you an idea of what the Pikmin of Pikmin 2 are made to look like.
 
==Trivia==
*These Pikmin were made into stickers, buttons, and plastic figures attached to lanyards and suction cups to promote the sale of ''[[Pikmin (game)|Pikmin]]''.


These Pikmin will also attack normal Pikmin and vice-versa, but as they can both be killed, this confrontation will simply decrease Olimar's overall Pikmin population. Mushroom Pikmin will turn back into their normal forms after a while. If any Pikmin are in this state at day end, they will die like any other Pikmin species.
*Although visually identical to other Puffmin, Puffminized Pikmin retain resistances specific to their previous forms. For example, if you run into a body of water while being followed by Puffmin they will drown, except for the former Blue Pikmin.


==Glitch==
*It normally takes a total of 200 hits from Puffmin to take [[Captain Olimar|Olimar]] down.
[[Image:Whitemushroompikmincr7.png|thumb|A single white Mushroom Pikmin attacks a Puffstool.]]
An interesting glitch has been known to occur if Pikmin are knocked to the ground at the same time they are hit with the Puffstool's spores. Upon standing up, the Pikmin will change into Mushroom Pikmin, but their skin will become the pale color they were before they became Mushroom Pikmin and their mushroom will glow, as if they are idle. These Pikmin will turn upon the Puffstool, attacking it as if they were still under the player's control. Rebel Mushroom Pikmin cannot be called back or controlled by Olimar, and unaffected Pikmin will still attack them, but can be returned to normal either by knocking them down or by defeating the Puffstool. Use this to Olimar's advantage, but beware, as it is possible that they will turn from glitched Mushroom Pikmin to regular Mushroom Pikmin.


It is possible to get the glitched Mushroom Pikmin under the command of Olimar, but it requires a different technique and is much more difficult to accomplish. If Pikmin are left idle by the Puffstool and called at the exact moment the creature inverts its cap (just before it blows its spores), the Pikmin may become Mushroom Pikmin and rush to Olimar's side immediately after. Timing must be ''perfect'' or you may not get all of the Pikmin to follow you. Rebels under the player's command cannot be thrown or dismissed, but they can be directed with the (C) stick to fight enemies, carry food, and even pluck grass. However, they will become normal as soon as the task is completed and cannot be called back while working. Just as with the above glitch, normal Pikmin will attack rebels as if they were still under control of the Puffstool, they should be kept away from each other if possible.
*This monster does not have any notes.


{{clear}}
*These are the only [[Pikmin]] that don't have flowers.
==Trivia==
*It is the only Pikmin to have a different eye shape.
* These Pikmin were made into stickers, buttons, and plastic figures attached to lanyards and suction cups to promote the sale of ''[[Pikmin (game)|Pikmin]]''.
*Its idle form is white with a bright red mushroom cap that doesn't really glow like the other Pikmin.


==External links==
==External links==
*[http://www.youtube.com/watch?v=79GOtMkBR8Y Detailed video on how to get Mushroom Pikmin under Olimar's control].
 
*[http://www.youtube.com/watch?v=qOpGkxfOqWo Video on Mushroom Pikmin against and with Olimar].
==Video on Puffmin against and with Olimar==
<youtube>qOpGkxfOqWo</youtube>


{{Pikmin}}
{{Pikmin}}
[[category:enemies]]
[[Category:Enemies]]
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 1 only enemies]]
[[Category:The Distant Spring]]

Revision as of 13:03, July 14, 2012

File:ZombiepikminLARGE.jpg
A Puffstool Pikmin.
File:PikminDancingZombies.jpg
Olimar with a large group of Puffmin.

Puffmin are Pikmin under the control of a Puffstool. When being taken over, they sound as if they are getting ready for something. These odd Pikmin, as with the Puffstool, are only seen in Pikmin. The spores of the Puffstool cause affected Pikmin to morph into a strange form. Their eyes become pupiless and dead-looking, their skin turns a dark shade of purple and an orange-brown mushroom cap grows over their leaf/bud/flower. Puffmin each have the same stats as they did before they were turned, including attack power and resistance to hazards. They follow Captain Olimar and attack him, while attacking him they make a unusual sound that is like laughing, until he shakes them off or loses all of his health they will stay as Puffmin. If Captain Olimar is not being attacked, he can usually find them dancing around the Puffstool. Puffmin don't attack normal Pikmin, only Olimar. However, normal Pikmin do attack Puffmin. When a normal Pikmin hits a Puffmin, quickly whistle at the Puffmin. Then, the Puffmin will have a better chance of returning back to normal after getting hit. Sometimes, however, Puffmin will die automatically after one hit from the normal Pikmin, making Olimar unable to save them. If any Pikmin are in this state at the end of the day, they will die like any other Pikmin species left at sunset.

Glitch

File:Whitemushroompikmincr7.png
A single white Puffstool Pikmin attacks a Puffstool

An interesting glitch has been known to occur if Pikmin are knocked to the ground at the same time they are hit with the Puffstool's spores. Upon standing up, the Pikmin will change into a Puffmin, but their skin will become the pale color they were before they became a puffstool pikmin and their mushroom will glow, as if they are idle. These Pikmin will turn upon the Puffstool, attacking it as if they were still under the player's control. Rebel Puffmin cannot be called back or controlled by Olimar, and unaffected Pikmin will still attack them, but can be returned to normal either by knocking them down or by defeating the Puffstool. Use this to Olimar's advantage, but beware, as it is possible that they will turn from the glitched Puffmin to a regular Puffmin.

File:Puffstoolpuffmin.jpg
Puffmin following their Puffstool leader.

It is possible to get the glitched Puffmin under the command of Olimar, but it requires a different technique and is much more difficult to accomplish. If Pikmin are left idle by the Puffstool and called at the exact moment the creature inverts its cap (just before it blows its spores), the Pikmin may become a Puffmin and rush to Olimar's side immediately after. Timing must be perfect or you may not get all of the Pikmin to follow you. Rebels under the player's command cannot be thrown or dismissed, but they can be directed with the (C) stick to fight enemies, carry food, and even pluck grass. However, they will become normal as soon as the task is completed and cannot be called back while working. Just as with the above glitch, normal Pikmin will attack rebels as if they were still under control of the Puffstool, they should be kept away from each other if possible. With a Puffmin under your control while being attacked by regular pikmin,if you put it in a onion while being attacked the Puffmin will become stuck on the onion's leg and start flashing from white to purple and also will not die. The Puffmin both glitched and un-glitched are possibly made to give you an idea of what the Pikmin of Pikmin 2 are made to look like.

Trivia

  • These Pikmin were made into stickers, buttons, and plastic figures attached to lanyards and suction cups to promote the sale of Pikmin.
  • Although visually identical to other Puffmin, Puffminized Pikmin retain resistances specific to their previous forms. For example, if you run into a body of water while being followed by Puffmin they will drown, except for the former Blue Pikmin.
  • It normally takes a total of 200 hits from Puffmin to take Olimar down.
  • This monster does not have any notes.
  • These are the only Pikmin that don't have flowers.
  • It is the only Pikmin to have a different eye shape.
  • Its idle form is white with a bright red mushroom cap that doesn't really glow like the other Pikmin.

External links

Video on Puffmin against and with Olimar

<youtube>qOpGkxfOqWo</youtube>