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Swarm

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To do: Confirm and enhance everything on the page regarding the New Play Control! versions.
Care to do so?


This article or section is in need of more images. Particularly:
A New Play Control! image would be nice.
You can help Pikipedia by uploading some images.

In Pikmin and Pikmin 2, the player has the ability to move the group of Pikmin around the current leader. This can be achieved by tilting C in the GameCube games or by pointing at a location with the cursor and holding Paddown on the New Play Control! releases. In the GameCube games, the farther the stick is tilted, the farther the group spreads in that direction.

Only the Pikmin can be moved around; if the other leader is on the current party, he remain in his place. When the Pikmin group is told to move, it becomes organized in a roughly circular shape, that becomes elliptical the more the group is moving; the distance to the tip of the group depending on the movement order's intensity.

Uses

There are three main ways to issue orders to Pikmin: by throwing them at the object, by moving the group so that they touch it, or by dismissing them on to it. While the group is being moved manually by use of the aforementioned controls, they will interact with objects they touch. The Pikmin must be touching the object for the task to begin, whereas by throwing or dismissing, the Pikmin only need to be near the object.

The other main use for the group movement is to prevent the Pikmin from getting close to unwanted areas, such as hazards or sleeping mature Bulborbs.

In Pikmin, when transversing a tight pathway where the Pikmin might fall off, such as the ramp that leads to the top of the moved cardboard box in The Impact Site, the Pikmin can be told to compress into a tight group by rapidly spinning C in the GameCube version. Quite a bit of dexterity is required in order to group the Pikmin and move through the path, so it is recommended that only a few Pikmin are taken at a time.

This feature can also be used to group the Pikmin closer to the leader, which allows the player to throw Pikmin much more rapidly. If the group is not moved, the Pikmin to be thrown will have to travel from the group to the leader's hand, which costs some time; moving them to the leader reduces this delay.

Appearance

Visually, there are no effects in the GameCube games, but in the New Play Control! versions, some arrows are cast from the leader to the cursor; the cursor also flashes and oscillates in size.

In terms of audio, a small fanfare plays whenever the group is moving, which varies by game and by leader: Olimar's fanfare is played through high-pitched horns, Louie's is played through a flute, and the President's is played through low-pitched horns. The fanfare plays faster the more C is tilted on the Gamecube, or the father the cursor is in New Play Control! versions. Bizarrely, in Pikmin 2, the closer the movement direction is to the area's North, West, South or East, as indicated by the radar, the faster the "maximum speed" is.


To do: Upload the sounds, and confirm the instruments used for each fanfare.
Care to do so?

See also